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							<channel><title>New Posts For Thread: What constitutes a "grind"?</title><link>http://community.wizards.com/go/thread/view/75854/22251997/What_constitutes_a_grind</link><description>I was wondering how people classify a combat as a "grind."&Acirc;&nbsp; Many people have said that they dislike combat&Acirc;&nbsp;X or Y in a mod because it's a "grind," but I'm not sure we all define that in the same way.I have even seen DMs call a fight half-way throug</description><item><title>A Grind is when the PCs are facing an encounter with enemies that have high defenses requiring a 15 or better die roll, lots of HP, daze at-will or constantly recharge that dazing power, insubstantial, weakening, can heal or second-wind in some form</title><link>http://community.wizards.com/go/thread/view/75854/22251997/What_constitutes_a_grind?post_id=387488061#387488061</link><description>A Grind is when the PCs are facing an encounter with enemies that have high defenses requiring a 15 or better die roll, lots of HP, daze at-will or constantly recharge that dazing power, insubstantial, weakening, can heal or second-wind in some form</description><pubDate>Sat, 23 Jan 2010 15:13:23 -0600</pubDate></item><item><title>Nope -- cutting that skill challenge short due to smart players is explicitly addressed in the adventure. I was quite pleased by that.</title><link>http://community.wizards.com/go/thread/view/75854/22251997/What_constitutes_a_grind?post_id=387449917#387449917</link><description>Nope -- cutting that skill challenge short due to smart players is explicitly addressed in the adventure. I was quite pleased by that.</description><pubDate>Sat, 23 Jan 2010 07:28:26 -0600</pubDate></item><item><title>I start thinking "grind" or "tedious" when the outcome is clear either way, but I rarely find these fights to be a problem as a DM or a Player. Once the outcome is clear, it is time to take risks to accelerate the outcome or change it. It is also a g</title><link>http://community.wizards.com/go/thread/view/75854/22251997/What_constitutes_a_grind?post_id=387447469#387447469</link><description>I start thinking "grind" or "tedious" when the outcome is clear either way, but I rarely find these fights to be a problem as a DM or a Player. Once the outcome is clear, it is time to take risks to accelerate the outcome or change it. It is also a g</description><pubDate>Sat, 23 Jan 2010 06:00:57 -0600</pubDate></item><item><title>Even short skill challenges usually feel like a grind to me--they are a fundamentally flawed mechanic. But skill encounters (including that rare, mythical beast, the well constructed skill challenge, if one ever mysteriously manages to claw its way f</title><link>http://community.wizards.com/go/thread/view/75854/22251997/What_constitutes_a_grind?post_id=387427745#387427745</link><description>Even short skill challenges usually feel like a grind to me--they are a fundamentally flawed mechanic. But skill encounters (including that rare, mythical beast, the well constructed skill challenge, if one ever mysteriously manages to claw its way f</description><pubDate>Fri, 22 Jan 2010 22:02:21 -0600</pubDate></item><item><title>It really varies by table. Some skill challenges are set up so that only a couple of skills make sense in the context. This can lead to the Diplomacy grind (probably the most typical skill that gets used repeatedly in social skill challenges), which</title><link>http://community.wizards.com/go/thread/view/75854/22251997/What_constitutes_a_grind?post_id=387425261#387425261</link><description>It really varies by table. Some skill challenges are set up so that only a couple of skills make sense in the context. This can lead to the Diplomacy grind (probably the most typical skill that gets used repeatedly in social skill challenges), which</description><pubDate>Fri, 22 Jan 2010 21:35:34 -0600</pubDate></item></channel></rss>
