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							<channel><title>New Posts For Thread: What do players want more of?</title><link>http://community.wizards.com/go/thread/view/75854/19396618/What_do_players_want_more_of</link><description>Hey all -As posted in a recent thread, sometimes the goofy stuff in an adventure (whether it be in reference to roleplaying styles, monster types, or what-have-you) can be quite dividing for players.So... what do you want to see more of in LFR? Part</description><item><title>I second the notion that skill challenges need a bit of mixing-up.&Acirc;&nbsp; Bluff, Diplomacy, Intimidate, and Streetwise seem to dominate the skill challenges; if you're not playing a charismatic soul, it's easy to feel left out.Also, a big "yes, please" to</title><link>http://community.wizards.com/go/thread/view/75854/19396618/What_do_players_want_more_of?post_id=388979985#388979985</link><description>I second the notion that skill challenges need a bit of mixing-up.&Acirc;&nbsp; Bluff, Diplomacy, Intimidate, and Streetwise seem to dominate the skill challenges; if you're not playing a charismatic soul, it's easy to feel left out.Also, a big "yes, please" to</description><pubDate>Mon, 01 Feb 2010 12:09:43 -0600</pubDate></item><item><title>It feels a bit weird at first, but this works a LOT better if you reverse the order of the actions you just described.&Acirc;&nbsp; Have the PC roll a Diplomacy check, and then give him the opportunity to RP the result.&Acirc;&nbsp; It's like taking some complicated acrob</title><link>http://community.wizards.com/go/thread/view/75854/19396618/What_do_players_want_more_of?post_id=388978733#388978733</link><description>It feels a bit weird at first, but this works a LOT better if you reverse the order of the actions you just described.&Acirc;&nbsp; Have the PC roll a Diplomacy check, and then give him the opportunity to RP the result.&Acirc;&nbsp; It's like taking some complicated acrob</description><pubDate>Mon, 01 Feb 2010 11:52:35 -0600</pubDate></item><item><title>We put in overleveled 'opponents' in cases where a monstrous creature appears but is not ment to be fought.* In those cases, we put in stats to give PCs the freedom to fight - even htough ath would generally not yield anything.Whether a figth actuall</title><link>http://community.wizards.com/go/thread/view/75854/19396618/What_do_players_want_more_of?post_id=388973149#388973149</link><description>We put in overleveled 'opponents' in cases where a monstrous creature appears but is not ment to be fought.* In those cases, we put in stats to give PCs the freedom to fight - even htough ath would generally not yield anything.Whether a figth actuall</description><pubDate>Mon, 01 Feb 2010 10:44:19 -0600</pubDate></item><item><title>1.&Acirc;&nbsp; Extensive role-playing instructions to the DM&Acirc;&nbsp;in skill challenges has been nixed in my experience.&Acirc;&nbsp; This isn't in the writer guidelines, but it's something I've consistently seen.&Acirc;&nbsp; I think the desired effect is that the DM is expected to run</title><link>http://community.wizards.com/go/thread/view/75854/19396618/What_do_players_want_more_of?post_id=388970233#388970233</link><description>1.&Acirc;&nbsp; Extensive role-playing instructions to the DM&Acirc;&nbsp;in skill challenges has been nixed in my experience.&Acirc;&nbsp; This isn't in the writer guidelines, but it's something I've consistently seen.&Acirc;&nbsp; I think the desired effect is that the DM is expected to run</description><pubDate>Mon, 01 Feb 2010 10:00:04 -0600</pubDate></item><item><title>It would be easier to write adventures if we didn't have an XP budget or a requitement of two combats every adventure.Now, I occasionally have to add a combat because, well, we *have to*. Skill challenges are tough, too. Working on an investigative s</title><link>http://community.wizards.com/go/thread/view/75854/19396618/What_do_players_want_more_of?post_id=388953213#388953213</link><description>It would be easier to write adventures if we didn't have an XP budget or a requitement of two combats every adventure.Now, I occasionally have to add a combat because, well, we *have to*. Skill challenges are tough, too. Working on an investigative s</description><pubDate>Mon, 01 Feb 2010 04:01:25 -0600</pubDate></item></channel></rss>
