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							<channel><title>New Posts For Thread: LFR stance on Rod Reaving/Corruption</title><link>http://community.wizards.com/go/thread/view/75854/19396446/LFR_stance_on_Rod_ReavingCorruption</link><description>So im a dark pact warlock and after this weekend my eyes have been opened up to the possibly of using a rod of reaving/corruption combo/single rods.However after reading numerous threads on this combo subject, many people say atm, wizards havent said</description><item><title>I think it may have been an effect of the spellplague.As for their rejoicing, between Hexblast (blast 5, curse, then attack), Rods of Quickcurse (curse anything as free action), plus Cursegrind and Curseblast (attack anything within burst 20), the ch</title><link>http://community.wizards.com/go/thread/view/75854/19396446/LFR_stance_on_Rod_ReavingCorruption?post_id=378474593#378474593</link><description>I think it may have been an effect of the spellplague.As for their rejoicing, between Hexblast (blast 5, curse, then attack), Rods of Quickcurse (curse anything as free action), plus Cursegrind and Curseblast (attack anything within burst 20), the ch</description><pubDate>Thu, 19 Nov 2009 10:44:28 -0600</pubDate></item><item><title>Wouldn't the minions do the rejoicing now they have become immune to rods of reaving property?</title><link>http://community.wizards.com/go/thread/view/75854/19396446/LFR_stance_on_Rod_ReavingCorruption?post_id=378353697#378353697</link><description>Wouldn't the minions do the rejoicing now they have become immune to rods of reaving property?</description><pubDate>Wed, 18 Nov 2009 03:18:40 -0600</pubDate></item><item><title>Just wanted to post to let everyone know that we were both right! As written it did work to allow infinite minion clearing. And, WotC did agree that it needed fixing! Let's all walk hand-in-hand into the sunset! Well, I mean, I would walk hand-in-han</title><link>http://community.wizards.com/go/thread/view/75854/19396446/LFR_stance_on_Rod_ReavingCorruption?post_id=378318057#378318057</link><description>Just wanted to post to let everyone know that we were both right! As written it did work to allow infinite minion clearing. And, WotC did agree that it needed fixing! Let's all walk hand-in-hand into the sunset! Well, I mean, I would walk hand-in-han</description><pubDate>Tue, 17 Nov 2009 18:09:50 -0600</pubDate></item><item><title>As the other posters said, my point is that you can't do either of the above. You can use DME to alter the adventure, adding more monsters, swapping minions, spacing them out, pacing their arrival. All legit good DM stuff that follows the RPGA rules.</title><link>http://community.wizards.com/go/thread/view/75854/19396446/LFR_stance_on_Rod_ReavingCorruption?post_id=329836894#329836894</link><description>As the other posters said, my point is that you can't do either of the above. You can use DME to alter the adventure, adding more monsters, swapping minions, spacing them out, pacing their arrival. All legit good DM stuff that follows the RPGA rules.</description><pubDate>Wed, 29 Apr 2009 19:14:18 -0500</pubDate></item><item><title>Basically, using DME to add, remove, or alter the positioning of enemies such that they will be a reasonable challenge for the PCs is a good thing. For example, I can think of multiple encounters that are basically a ton of minions all within a 5 spr</title><link>http://community.wizards.com/go/thread/view/75854/19396446/LFR_stance_on_Rod_ReavingCorruption?post_id=329836882#329836882</link><description>Basically, using DME to add, remove, or alter the positioning of enemies such that they will be a reasonable challenge for the PCs is a good thing. For example, I can think of multiple encounters that are basically a ton of minions all within a 5 spr</description><pubDate>Wed, 29 Apr 2009 15:12:19 -0500</pubDate></item></channel></rss>
