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							<channel><title>New Posts For Thread: Gruul Aggro</title><link>http://community.wizards.com/go/thread/view/75842/29767011/Gruul_Aggro</link><description>Hello once more! My playgroup has been experimenting with different tournaments, one of which where we all draw a guild name out of a hat and have to make a deck for said guild by the end of the week using only standard cards. I happened to draw Gruu</description><item><title>4     Wasteland Viper                                4     Flinthoof Boar                                2     Skarrg Guildmage                                3     Burning-Tree Emissiary                                3     Slaughterhorn</title><link>http://community.wizards.com/go/thread/view/75842/29767011/Gruul_Aggro?post_id=529112103#529112103</link><description>4     Wasteland Viper                                4     Flinthoof Boar                                2     Skarrg Guildmage                                3     Burning-Tree Emissiary                                3     Slaughterhorn</description><pubDate>Sun, 17 Feb 2013 08:55:56 -0600</pubDate></item><item><title>Sorry it took me so long to respond, here's the updated list.9 x     Forest                                8 x     Mountain                                3 x     Gruul Guildgate                                4 x     Arbor Elf</title><link>http://community.wizards.com/go/thread/view/75842/29767011/Gruul_Aggro?post_id=529080957#529080957</link><description>Sorry it took me so long to respond, here's the updated list.9 x     Forest                                8 x     Mountain                                3 x     Gruul Guildgate                                4 x     Arbor Elf</description><pubDate>Fri, 15 Feb 2013 22:36:41 -0600</pubDate></item><item><title>I think it's true that gruul fits better as a midrange kind of deck but I could see a gruul aggro deck being possible. I chose a bad example in     rubblehulk                                . My point was to use spells of variable casting costs.</title><link>http://community.wizards.com/go/thread/view/75842/29767011/Gruul_Aggro?post_id=528992669#528992669</link><description>I think it's true that gruul fits better as a midrange kind of deck but I could see a gruul aggro deck being possible. I chose a bad example in     rubblehulk                                . My point was to use spells of variable casting costs.</description><pubDate>Wed, 13 Feb 2013 03:43:16 -0600</pubDate></item><item><title>allow me to clearify. I believe     madcap skills                                 wins games for you, it certainly has bagged a few for me. heck as far as I'm concerned it's pretty much a staple for any agro deck that runs red, and a strong reason to</title><link>http://community.wizards.com/go/thread/view/75842/29767011/Gruul_Aggro?post_id=528987319#528987319</link><description>allow me to clearify. I believe     madcap skills                                 wins games for you, it certainly has bagged a few for me. heck as far as I'm concerned it's pretty much a staple for any agro deck that runs red, and a strong reason to</description><pubDate>Tue, 12 Feb 2013 19:20:49 -0600</pubDate></item><item><title>madcap skills                                 has won me several games. several. its fantastic early on and even makes things challenging for your opponent when multiple creatures are enchanted with it. yes, your likely to take some hits from your op</title><link>http://community.wizards.com/go/thread/view/75842/29767011/Gruul_Aggro?post_id=528980207#528980207</link><description>madcap skills                                 has won me several games. several. its fantastic early on and even makes things challenging for your opponent when multiple creatures are enchanted with it. yes, your likely to take some hits from your op</description><pubDate>Tue, 12 Feb 2013 14:58:20 -0600</pubDate></item></channel></rss>
