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							<channel><title>New Posts For Thread: The most "auto-piloted" deck</title><link>http://community.wizards.com/go/thread/view/75842/29753013/The_most_auto-piloted_deck</link><description>What deck requires the least actions from player? IMHO - AS. You either have auras and hexproof hosts for them or you haven't.Note that question isn't "most powerful", just "providing the least choice of tactics". Even in GG there are more tactical v</description><item><title>Goblins by far.Put them down. Swing in, regardless of if they have creatures or not because you'll just be dropping more with haste next turn. Win on turn 3-5. Repeat.</title><link>http://community.wizards.com/go/thread/view/75842/29753013/The_most_auto-piloted_deck?post_id=528733045#528733045</link><description>Goblins by far.Put them down. Swing in, regardless of if they have creatures or not because you'll just be dropping more with haste next turn. Win on turn 3-5. Repeat.</description><pubDate>Sun, 03 Feb 2013 14:24:37 -0600</pubDate></item><item><title>I don't think MM is hard to either build or play.  As long as you keep the ramp, draw and enough sweepers, the rest of the build can tolerate a lot of error.  As far as being hard to play...not in my experience.  I took a build online when it was rel</title><link>http://community.wizards.com/go/thread/view/75842/29753013/The_most_auto-piloted_deck?post_id=528713275#528713275</link><description>I don't think MM is hard to either build or play.  As long as you keep the ramp, draw and enough sweepers, the rest of the build can tolerate a lot of error.  As far as being hard to play...not in my experience.  I took a build online when it was rel</description><pubDate>Sat, 02 Feb 2013 23:33:13 -0600</pubDate></item><item><title>The fact that you can remove EVERY SINGLE WIN CONDITION from this deck and still win based on rage quits alone says a lot of MM. It doesn't make it AP status, but it sure as hell isn't hard to build and it's hardly hard to play.</title><link>http://community.wizards.com/go/thread/view/75842/29753013/The_most_auto-piloted_deck?post_id=528712947#528712947</link><description>The fact that you can remove EVERY SINGLE WIN CONDITION from this deck and still win based on rage quits alone says a lot of MM. It doesn't make it AP status, but it sure as hell isn't hard to build and it's hardly hard to play.</description><pubDate>Sat, 02 Feb 2013 23:13:08 -0600</pubDate></item><item><title>Actually that's a fair point; the initial build of MM is actually better than the builds a lot of people are running.  Which is pretty funny.</title><link>http://community.wizards.com/go/thread/view/75842/29753013/The_most_auto-piloted_deck?post_id=528709437#528709437</link><description>Actually that's a fair point; the initial build of MM is actually better than the builds a lot of people are running.  Which is pretty funny.</description><pubDate>Sat, 02 Feb 2013 19:19:53 -0600</pubDate></item><item><title>While I agree with the first part, Mana Mastery is a helluva lot easier to build and play than Rogue's Gallery.Mana Mastery actually plays well the first time you play it in fact.</title><link>http://community.wizards.com/go/thread/view/75842/29753013/The_most_auto-piloted_deck?post_id=528709303#528709303</link><description>While I agree with the first part, Mana Mastery is a helluva lot easier to build and play than Rogue's Gallery.Mana Mastery actually plays well the first time you play it in fact.</description><pubDate>Sat, 02 Feb 2013 19:11:03 -0600</pubDate></item></channel></rss>
