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							<channel><title>New Posts For Thread: Enter the Infinite</title><link>http://community.wizards.com/go/thread/view/75842/29637919/Enter_the_Infinite</link><description>Most fun combo ever?1.     Omniscience                                 2.     Enter the Infinite                                3.     Temporal Mastery                                So, for the casting cost of Omniscience, you have 2 consecutive tur</description><item><title>Well, Show and Tell is a thing, as is Dream Halls.However, Temporal Mastery is unnecessary. If you can't win by casting your entire deck for free, then you need to try harder. Or, well, try at all.</title><link>http://community.wizards.com/go/thread/view/75842/29637919/Enter_the_Infinite?post_id=528357081#528357081</link><description>Well, Show and Tell is a thing, as is Dream Halls.However, Temporal Mastery is unnecessary. If you can't win by casting your entire deck for free, then you need to try harder. Or, well, try at all.</description><pubDate>Wed, 23 Jan 2013 17:50:58 -0600</pubDate></item><item><title>He wasn't being sarcastic.  Your combo, while nice in theory, is unlikely to ever get played.</title><link>http://community.wizards.com/go/thread/view/75842/29637919/Enter_the_Infinite?post_id=528272519#528272519</link><description>He wasn't being sarcastic.  Your combo, while nice in theory, is unlikely to ever get played.</description><pubDate>Tue, 22 Jan 2013 00:25:08 -0600</pubDate></item><item><title>You might have noticed that some cards in this game allow you to acquire more mana than that provided by a single land per turn, and that this 3-card combination does not quite meet the 60-card minimum required in most deck formats.Perhaps, in the fu</title><link>http://community.wizards.com/go/thread/view/75842/29637919/Enter_the_Infinite?post_id=528266093#528266093</link><description>You might have noticed that some cards in this game allow you to acquire more mana than that provided by a single land per turn, and that this 3-card combination does not quite meet the 60-card minimum required in most deck formats.Perhaps, in the fu</description><pubDate>Mon, 21 Jan 2013 18:33:54 -0600</pubDate></item><item><title>youre looking to cast a 10 drop spell thas going to let you basically win in one turn? I have a feeling that a minimum of 10 turns into a game the opposing play is going to have done something to mess with any combos a blue deck is going to try. Pers</title><link>http://community.wizards.com/go/thread/view/75842/29637919/Enter_the_Infinite?post_id=528265073#528265073</link><description>youre looking to cast a 10 drop spell thas going to let you basically win in one turn? I have a feeling that a minimum of 10 turns into a game the opposing play is going to have done something to mess with any combos a blue deck is going to try. Pers</description><pubDate>Mon, 21 Jan 2013 17:48:43 -0600</pubDate></item><item><title>Most fun combo ever?1.     Omniscience                                 2.     Enter the Infinite                                3.     Temporal Mastery                                So, for the casting cost of Omniscience, you have 2 consecutive tur</title><link>http://community.wizards.com/go/thread/view/75842/29637919/Enter_the_Infinite?post_id=528260871#528260871</link><description>Most fun combo ever?1.     Omniscience                                 2.     Enter the Infinite                                3.     Temporal Mastery                                So, for the casting cost of Omniscience, you have 2 consecutive tur</description><pubDate>Mon, 21 Jan 2013 15:20:17 -0600</pubDate></item></channel></rss>
