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							<channel><title>New Posts For Thread: MTG MMORPG (my take)</title><link>http://community.wizards.com/go/thread/view/75842/29623423/MTG_MMORPG_(my_take)</link><description>Hey, was thinking to myself that since i stopped playing WoW years ago, there hasn't really been any other game that has drawn me in and nothing to look forward to. I suddenly thought that there must be some sort of MTG mmorpg in the works! It would</description><item><title>As a software engineer, I will tell you ideas are worth 0.000000001 cents. Implementation of a well thought out idea is where all the value is. Most software developers have enough ideas of their own to last them several lifetimes.</title><link>http://community.wizards.com/go/thread/view/75842/29623423/MTG_MMORPG_(my_take)?post_id=528035151#528035151</link><description>As a software engineer, I will tell you ideas are worth 0.000000001 cents. Implementation of a well thought out idea is where all the value is. Most software developers have enough ideas of their own to last them several lifetimes.</description><pubDate>Mon, 14 Jan 2013 01:48:54 -0600</pubDate></item><item><title>I don't think this is true. You're working with an MMORPG, so that in itself adds a lot of limitations on what you can do. I think companies have done quite well, the big problem is that an MMO has to be good in nearly every respect.Age of Conan: Had</title><link>http://community.wizards.com/go/thread/view/75842/29623423/MTG_MMORPG_(my_take)?post_id=527964551#527964551</link><description>I don't think this is true. You're working with an MMORPG, so that in itself adds a lot of limitations on what you can do. I think companies have done quite well, the big problem is that an MMO has to be good in nearly every respect.Age of Conan: Had</description><pubDate>Fri, 11 Jan 2013 17:50:06 -0600</pubDate></item><item><title>That's a terrible idea.One of the best things about magic is how open ended it is. Many of the great decks and broken combos that players have created over the years are things that just slipped through, because R&amp;D underestimated the creativity of p</title><link>http://community.wizards.com/go/thread/view/75842/29623423/MTG_MMORPG_(my_take)?post_id=527956537#527956537</link><description>That's a terrible idea.One of the best things about magic is how open ended it is. Many of the great decks and broken combos that players have created over the years are things that just slipped through, because R&amp;D underestimated the creativity of p</description><pubDate>Fri, 11 Jan 2013 14:07:54 -0600</pubDate></item><item><title>I would actually say the porblem isn't that there's a disconnect between MMO gaming and Magic, but rather the opposite: Most Magic players (Probably 80%+ of the veteran Magic players) are gamers to least to some extent. Whether they play one or not,</title><link>http://community.wizards.com/go/thread/view/75842/29623423/MTG_MMORPG_(my_take)?post_id=527949291#527949291</link><description>I would actually say the porblem isn't that there's a disconnect between MMO gaming and Magic, but rather the opposite: Most Magic players (Probably 80%+ of the veteran Magic players) are gamers to least to some extent. Whether they play one or not,</description><pubDate>Fri, 11 Jan 2013 09:52:23 -0600</pubDate></item><item><title>I'm not going to pick this whole thing apart, but the most obvious thing is bascially exactly what Dragon Nut already said.  MMO's are incredibly expensive to create and you are drastically underestimating what is required to make an MMO.There is als</title><link>http://community.wizards.com/go/thread/view/75842/29623423/MTG_MMORPG_(my_take)?post_id=527948871#527948871</link><description>I'm not going to pick this whole thing apart, but the most obvious thing is bascially exactly what Dragon Nut already said.  MMO's are incredibly expensive to create and you are drastically underestimating what is required to make an MMO.There is als</description><pubDate>Fri, 11 Jan 2013 09:34:05 -0600</pubDate></item></channel></rss>
