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							<channel><title>New Posts For Thread: Wedge mechanics: WHAT D'YA THINK</title><link>http://community.wizards.com/go/thread/view/75842/29529089/Wedge_mechanics:_WHAT_DYA_THINK</link><description>I've been thinking about how I might do a wedge block (really, haven't we all thought about that at some point or another?) over the past couple of days, and I thought I'd like to do a mechanic for each wedge ... so, without further ado, here's what</description><item><title>Wow this is already around 70 posts. Note to self- wedge designs generate huge traffic.It's always interesting to see the parallels between different people's wedges. Everyone has trouble with :R::W::U:.Rebirth sounds super sweet. I do have some worr</title><link>http://community.wizards.com/go/thread/view/75842/29529089/Wedge_mechanics:_WHAT_DYA_THINK?post_id=526745023#526745023</link><description>Wow this is already around 70 posts. Note to self- wedge designs generate huge traffic.It's always interesting to see the parallels between different people's wedges. Everyone has trouble with :R::W::U:.Rebirth sounds super sweet. I do have some worr</description><pubDate>Sun, 09 Dec 2012 14:22:20 -0600</pubDate></item><item><title>I've recently come up with a newer version of Gravemind that should have a touch more design space:Gravemind X (When this creature dies, distribute X +1/+1 counters among creatures you control.  As long as this card is in your graveyard, creatures yo</title><link>http://community.wizards.com/go/thread/view/75842/29529089/Wedge_mechanics:_WHAT_DYA_THINK?post_id=526744249#526744249</link><description>I've recently come up with a newer version of Gravemind that should have a touch more design space:Gravemind X (When this creature dies, distribute X +1/+1 counters among creatures you control.  As long as this card is in your graveyard, creatures yo</description><pubDate>Sun, 09 Dec 2012 14:02:44 -0600</pubDate></item><item><title>Maybe you meant "mimetic sludge"? Because "memetic" means "a unit of cultural information". It comes from the word "mimic", but still...@cats_and_me: I didn't see it as green. (It is, after all, an artifact creature, and, um,     green</title><link>http://community.wizards.com/go/thread/view/75842/29529089/Wedge_mechanics:_WHAT_DYA_THINK?post_id=526743095#526743095</link><description>Maybe you meant "mimetic sludge"? Because "memetic" means "a unit of cultural information". It comes from the word "mimic", but still...@cats_and_me: I didn't see it as green. (It is, after all, an artifact creature, and, um,     green</description><pubDate>Sun, 09 Dec 2012 13:30:03 -0600</pubDate></item><item><title>It does at least give me access to "Creatures you control with gravemind," "Creatures in your graveyard with gravemind," and "creatures you control with +1/+1 counters" triggers. It's not as expansive, no, but I think it has plenty of potential witho</title><link>http://community.wizards.com/go/thread/view/75842/29529089/Wedge_mechanics:_WHAT_DYA_THINK?post_id=526739651#526739651</link><description>It does at least give me access to "Creatures you control with gravemind," "Creatures in your graveyard with gravemind," and "creatures you control with +1/+1 counters" triggers. It's not as expansive, no, but I think it has plenty of potential witho</description><pubDate>Sun, 09 Dec 2012 11:32:54 -0600</pubDate></item><item><title>That doesn't have enough potential, you won't be able to design lots of different cards that don't work the same way..</title><link>http://community.wizards.com/go/thread/view/75842/29529089/Wedge_mechanics:_WHAT_DYA_THINK?post_id=526739569#526739569</link><description>That doesn't have enough potential, you won't be able to design lots of different cards that don't work the same way..</description><pubDate>Sun, 09 Dec 2012 11:29:30 -0600</pubDate></item></channel></rss>
