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							<channel><title>New Posts For Thread: Sages of the Chimes</title><link>http://community.wizards.com/go/thread/view/75842/29514963/Sages_of_the_Chimes</link><description>Get out     Sages of the Anima                                 and     Sphinx of the Chimes                                . Discard two cards that share a name: Reveal the top twelve cards of your library and put all revealed creatures into your han</description><item><title>Eh do you really even need sages?Just draw your deck during opponent's end step... discard it... untap, cast     Creeping Renaissance                                 for dudes and flashback conflagrate. HEEERRRRPPPP</title><link>http://community.wizards.com/go/thread/view/75842/29514963/Sages_of_the_Chimes?post_id=526662101#526662101</link><description>Eh do you really even need sages?Just draw your deck during opponent's end step... discard it... untap, cast     Creeping Renaissance                                 for dudes and flashback conflagrate. HEEERRRRPPPP</description><pubDate>Thu, 06 Dec 2012 15:06:13 -0600</pubDate></item><item><title>I so want to play that now.</title><link>http://community.wizards.com/go/thread/view/75842/29514963/Sages_of_the_Chimes?post_id=526656399#526656399</link><description>I so want to play that now.</description><pubDate>Thu, 06 Dec 2012 11:46:53 -0600</pubDate></item><item><title>Idea:relentless rats x26, SSG x4, Sphinx x4, Mana sources x25, conflagrate x1Play sphinx, chain rat draws, conflagrate for game.  Mana sources can be lands, rampant growths, or rituals.</title><link>http://community.wizards.com/go/thread/view/75842/29514963/Sages_of_the_Chimes?post_id=526530483#526530483</link><description>Idea:relentless rats x26, SSG x4, Sphinx x4, Mana sources x25, conflagrate x1Play sphinx, chain rat draws, conflagrate for game.  Mana sources can be lands, rampant growths, or rituals.</description><pubDate>Sat, 01 Dec 2012 19:04:49 -0600</pubDate></item><item><title>My version fixes most of those problems by dropping a piece, adding in dorks and a tutor, and, more recently than that post, adding in     Infernal Tutor                                 which is really sexy.</title><link>http://community.wizards.com/go/thread/view/75842/29514963/Sages_of_the_Chimes?post_id=526497053#526497053</link><description>My version fixes most of those problems by dropping a piece, adding in dorks and a tutor, and, more recently than that post, adding in     Infernal Tutor                                 which is really sexy.</description><pubDate>Fri, 30 Nov 2012 16:13:48 -0600</pubDate></item><item><title>It seems kinda slow and inconsistent.  You need a 5 cmc and a 6 cmc combo piece, you lose to removal (literally), you need 2 nonland cards that share a name to go off, and you have no dig to find your combo.I think you're better off just playing twin</title><link>http://community.wizards.com/go/thread/view/75842/29514963/Sages_of_the_Chimes?post_id=526487177#526487177</link><description>It seems kinda slow and inconsistent.  You need a 5 cmc and a 6 cmc combo piece, you lose to removal (literally), you need 2 nonland cards that share a name to go off, and you have no dig to find your combo.I think you're better off just playing twin</description><pubDate>Fri, 30 Nov 2012 11:02:24 -0600</pubDate></item></channel></rss>
