<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: Underground Plane - Set Mechanics</title><link>http://community.wizards.com/go/thread/view/75842/29499851/Underground_Plane_-_Set_Mechanics</link><description>Here's a set idea I've been considering: Underground plane. There is no surface, due to some ancient cataclysm or something. Most of the world is in darkness, and the native creatures have evolved to get around without conventional optics. Spellcasti</description><item><title>Hm, looks like you've got some definite thinking to do on this one. Maybe you do just need to do a rule alteration that works in a reminder text to allow tapped creatures to block, or of course the attacking player just has to deal with the danger of</title><link>http://community.wizards.com/go/thread/view/75842/29499851/Underground_Plane_-_Set_Mechanics?post_id=526213999#526213999</link><description>Hm, looks like you've got some definite thinking to do on this one. Maybe you do just need to do a rule alteration that works in a reminder text to allow tapped creatures to block, or of course the attacking player just has to deal with the danger of</description><pubDate>Mon, 19 Nov 2012 18:44:11 -0600</pubDate></item><item><title>Your guyses feedbag is so great, I'm gonna spoiler my responses just to waste less of your time. As like, a show of appreciation.nukeshooter &#xD; &#xD; Show&#xD; &#xD; This solves the problem of letting them untap, use a tap ability, and avoid blocking, although th</title><link>http://community.wizards.com/go/thread/view/75842/29499851/Underground_Plane_-_Set_Mechanics?post_id=526213743#526213743</link><description>Your guyses feedbag is so great, I'm gonna spoiler my responses just to waste less of your time. As like, a show of appreciation.nukeshooter &#xD; &#xD; Show&#xD; &#xD; This solves the problem of letting them untap, use a tap ability, and avoid blocking, although th</description><pubDate>Mon, 19 Nov 2012 18:28:21 -0600</pubDate></item><item><title>I like both of them as they are Stein. I think people are far too concerned with Memory issues.Colourblind is a great name, and it feels totally clever. I wouldn't let the Memory thing drag you down. In practical application it should be fine. I thin</title><link>http://community.wizards.com/go/thread/view/75842/29499851/Underground_Plane_-_Set_Mechanics?post_id=526201589#526201589</link><description>I like both of them as they are Stein. I think people are far too concerned with Memory issues.Colourblind is a great name, and it feels totally clever. I wouldn't let the Memory thing drag you down. In practical application it should be fine. I thin</description><pubDate>Mon, 19 Nov 2012 11:10:40 -0600</pubDate></item><item><title>Cool plane idea! You could easily put the bad guy in green or red as the other colors look for a way to create/restore the sky... "Skylost"? For the name? I dunno.I like colorblind, but it either needs to lose the colorless permanent component, or us</title><link>http://community.wizards.com/go/thread/view/75842/29499851/Underground_Plane_-_Set_Mechanics?post_id=526201357#526201357</link><description>Cool plane idea! You could easily put the bad guy in green or red as the other colors look for a way to create/restore the sky... "Skylost"? For the name? I dunno.I like colorblind, but it either needs to lose the colorless permanent component, or us</description><pubDate>Mon, 19 Nov 2012 11:03:38 -0600</pubDate></item><item><title>allowing only tapped creatures to block will cause more attacks sp players can tap their creatures</title><link>http://community.wizards.com/go/thread/view/75842/29499851/Underground_Plane_-_Set_Mechanics?post_id=526200059#526200059</link><description>allowing only tapped creatures to block will cause more attacks sp players can tap their creatures</description><pubDate>Mon, 19 Nov 2012 10:17:47 -0600</pubDate></item></channel></rss>
