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							<channel><title>New Posts For Thread: Entrance Cycle</title><link>http://community.wizards.com/go/thread/view/75842/29498095/Entrance_Cycle</link><description>I accidentally designed a cycle during a contest about hosing leylines. Some people showed interest in it, so here it is in its very own thread!Group Entrance Sorcery (R)If you control no lands, you may cast Group Entrance without paying its mana cos</description><item><title>Your red card (not your white card!) from the cycle should be the only one that rewards you for having zero lands and that likes to be mainly played as combo piece late in the game..</title><link>http://community.wizards.com/go/thread/view/75842/29498095/Entrance_Cycle?post_id=526190409#526190409</link><description>Your red card (not your white card!) from the cycle should be the only one that rewards you for having zero lands and that likes to be mainly played as combo piece late in the game..</description><pubDate>Sun, 18 Nov 2012 22:21:04 -0600</pubDate></item><item><title>Really I don't think that's a combo to be worried about. Even with the white one. Destroying all the lands on the field just to save 6 mana? You'd need to play quite a few group entrances in your deck to make it worth it. Especially since you wouldn'</title><link>http://community.wizards.com/go/thread/view/75842/29498095/Entrance_Cycle?post_id=526183463#526183463</link><description>Really I don't think that's a combo to be worried about. Even with the white one. Destroying all the lands on the field just to save 6 mana? You'd need to play quite a few group entrances in your deck to make it worth it. Especially since you wouldn'</description><pubDate>Sun, 18 Nov 2012 15:59:33 -0600</pubDate></item><item><title>Yeah, that'd be a fun little combo. I definitely wouldn't call it a negative side-effect, though I can see some potential issues with anything that scales over time (like the white one).</title><link>http://community.wizards.com/go/thread/view/75842/29498095/Entrance_Cycle?post_id=526182673#526182673</link><description>Yeah, that'd be a fun little combo. I definitely wouldn't call it a negative side-effect, though I can see some potential issues with anything that scales over time (like the white one).</description><pubDate>Sun, 18 Nov 2012 15:35:38 -0600</pubDate></item><item><title>These +     Desolation Angel                                 = win!</title><link>http://community.wizards.com/go/thread/view/75842/29498095/Entrance_Cycle?post_id=526182585#526182585</link><description>These +     Desolation Angel                                 = win!</description><pubDate>Sun, 18 Nov 2012 15:32:59 -0600</pubDate></item><item><title>They're all pretty interesting but yah the white one sticks out like a sore thumb. An awesome sore thumbe but still...So do you amputate, adjust the cycle or maybe split it into two cycles?These are all effective enough to pul their weight in limited</title><link>http://community.wizards.com/go/thread/view/75842/29498095/Entrance_Cycle?post_id=526182333#526182333</link><description>They're all pretty interesting but yah the white one sticks out like a sore thumb. An awesome sore thumbe but still...So do you amputate, adjust the cycle or maybe split it into two cycles?These are all effective enough to pul their weight in limited</description><pubDate>Sun, 18 Nov 2012 15:25:20 -0600</pubDate></item></channel></rss>
