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							<channel><title>New Posts For Thread: Why does Standard need Cavern of Souls?</title><link>http://community.wizards.com/go/thread/view/75842/29420173/Why_does_Standard_need_Cavern_of_Souls</link><description>Cavern of Souls                                 seems unnecessarily impactful to me. It pretty much shuts down all counterspells with the rotating-out of     Mana Leak                                , which was reasonably costed and versatile enough</description><item><title>I mean, I dont' remember. I'm sure I was probably just telling people Searing Spear was the best removal spell and that they need to play Esper control and Thragtusk isn't the end of the world like I have been for ever.The front page of standard gene</title><link>http://community.wizards.com/go/thread/view/75842/29420173/Why_does_Standard_need_Cavern_of_Souls?post_id=528580761#528580761</link><description>I mean, I dont' remember. I'm sure I was probably just telling people Searing Spear was the best removal spell and that they need to play Esper control and Thragtusk isn't the end of the world like I have been for ever.The front page of standard gene</description><pubDate>Tue, 29 Jan 2013 07:34:30 -0600</pubDate></item><item><title>Funny thing.I'm going to get 4x cavern of souls for my black vampires deck, after getting decimated by a superbuddies deck with heavy draw and counterspells and no "creatures".Between counterspells and boardwipes, Slaughter Games is the only card tha</title><link>http://community.wizards.com/go/thread/view/75842/29420173/Why_does_Standard_need_Cavern_of_Souls?post_id=528578107#528578107</link><description>Funny thing.I'm going to get 4x cavern of souls for my black vampires deck, after getting decimated by a superbuddies deck with heavy draw and counterspells and no "creatures".Between counterspells and boardwipes, Slaughter Games is the only card tha</description><pubDate>Tue, 29 Jan 2013 04:31:38 -0600</pubDate></item><item><title>The debate started on cavern of souls but changed into counterspell argument in general, the "interactiveness" of it, things like that. I related mu story in support of the idea that counter magic is very interactive and thoughtful, for both players.</title><link>http://community.wizards.com/go/thread/view/75842/29420173/Why_does_Standard_need_Cavern_of_Souls?post_id=528577185#528577185</link><description>The debate started on cavern of souls but changed into counterspell argument in general, the "interactiveness" of it, things like that. I related mu story in support of the idea that counter magic is very interactive and thoughtful, for both players.</description><pubDate>Tue, 29 Jan 2013 01:17:58 -0600</pubDate></item><item><title>Eh, limited was his moment of revelation, but his story was about realizing how to get under the counter wall and how good it felt to play to it's weaknesses. The real debate was the usual 'wah, I don't want to learn to play against permision' thing,</title><link>http://community.wizards.com/go/thread/view/75842/29420173/Why_does_Standard_need_Cavern_of_Souls?post_id=528576001#528576001</link><description>Eh, limited was his moment of revelation, but his story was about realizing how to get under the counter wall and how good it felt to play to it's weaknesses. The real debate was the usual 'wah, I don't want to learn to play against permision' thing,</description><pubDate>Mon, 28 Jan 2013 22:43:16 -0600</pubDate></item><item><title>I don't remember the debate, but his post was about Limited. Did we manage to get that far off topic (again)?</title><link>http://community.wizards.com/go/thread/view/75842/29420173/Why_does_Standard_need_Cavern_of_Souls?post_id=528575883#528575883</link><description>I don't remember the debate, but his post was about Limited. Did we manage to get that far off topic (again)?</description><pubDate>Mon, 28 Jan 2013 22:36:09 -0600</pubDate></item></channel></rss>
