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							<channel><title>New Posts For Thread: RtR Draft: American Tempo (5-0-1)</title><link>http://community.wizards.com/go/thread/view/75842/29415939/RtR_Draft:_American_Tempo_(5-0-1)</link><description>Spells x9    Mizzium Skin                                 x1    Mizzium Mortars                                 x1    cancel                                 x1     Paralyzing Grasp                                 x2    inspiration</description><item><title>Volatile Rig has been quite bad for me. It doesn't work in a controlling strategy due to the 'must attack' clause, and in an aggressive strategy it has a nonzero chance to kill your team and leave you out of gas.</title><link>http://community.wizards.com/go/thread/view/75842/29415939/RtR_Draft:_American_Tempo_(5-0-1)?post_id=524856919#524856919</link><description>Volatile Rig has been quite bad for me. It doesn't work in a controlling strategy due to the 'must attack' clause, and in an aggressive strategy it has a nonzero chance to kill your team and leave you out of gas.</description><pubDate>Sun, 07 Oct 2012 11:21:53 -0500</pubDate></item><item><title>I asked about Volatile Rig because it seems like it could kill a lot of your other attackers so it seems sort of awkward at times. And yeah, Voidwielder seems really good.</title><link>http://community.wizards.com/go/thread/view/75842/29415939/RtR_Draft:_American_Tempo_(5-0-1)?post_id=524832335#524832335</link><description>I asked about Volatile Rig because it seems like it could kill a lot of your other attackers so it seems sort of awkward at times. And yeah, Voidwielder seems really good.</description><pubDate>Sat, 06 Oct 2012 15:54:33 -0500</pubDate></item><item><title>@Lobster667to answer your many questions.....    Volatile Rig</title><link>http://community.wizards.com/go/thread/view/75842/29415939/RtR_Draft:_American_Tempo_(5-0-1)?post_id=524812139#524812139</link><description>@Lobster667to answer your many questions.....    Volatile Rig</description><pubDate>Sat, 06 Oct 2012 04:09:50 -0500</pubDate></item><item><title>Street Spasm                                 is amazing even if you only get to use it as     Heat Ray                                . Every deck wants removal.     Soulsworn Spirit                                 is a definite clock, which I think</title><link>http://community.wizards.com/go/thread/view/75842/29415939/RtR_Draft:_American_Tempo_(5-0-1)?post_id=524811507#524811507</link><description>Street Spasm                                 is amazing even if you only get to use it as     Heat Ray                                . Every deck wants removal.     Soulsworn Spirit                                 is a definite clock, which I think</description><pubDate>Sat, 06 Oct 2012 03:28:06 -0500</pubDate></item><item><title>These cards are all slow. They would be bad in a deck that could not capitulate on the tempo from the bounce/detention or get to overload the Spasm, which is why I'm asking. Especially the Spirits seem really mediocre if they don't have support in th</title><link>http://community.wizards.com/go/thread/view/75842/29415939/RtR_Draft:_American_Tempo_(5-0-1)?post_id=524811225#524811225</link><description>These cards are all slow. They would be bad in a deck that could not capitulate on the tempo from the bounce/detention or get to overload the Spasm, which is why I'm asking. Especially the Spirits seem really mediocre if they don't have support in th</description><pubDate>Sat, 06 Oct 2012 03:12:03 -0500</pubDate></item></channel></rss>
