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							<channel><title>New Posts For Thread: explanation where little unicorns come from</title><link>http://community.wizards.com/go/thread/view/75842/29414181/explanation_where_little_unicorns_come_from</link><description>Right now, I'm kind of satisfied with the current version of "dreaming" as mechanic on some other cards that I made, so here's the current version of "wishing" together with my hopefully convincing explanation how unicorns reproduce:Lover's GladeLand</description><item><title>Huh, does the wording force players to choose a number before revealing something? When I'm reading the wording, and I'm not really thinking of the number five because you're allowed to repeat it five times, I'm thinking of the number six because you</title><link>http://community.wizards.com/go/thread/view/75842/29414181/explanation_where_little_unicorns_come_from?post_id=524818525#524818525</link><description>Huh, does the wording force players to choose a number before revealing something? When I'm reading the wording, and I'm not really thinking of the number five because you're allowed to repeat it five times, I'm thinking of the number six because you</description><pubDate>Sat, 06 Oct 2012 09:19:59 -0500</pubDate></item><item><title>My version doesn't change the function of the ability. If you say up to five times, then you chooses the number before revealing.My teacher told me that the magic numbers are 3, 4, 7, 12 and 13. Where 13 is magical unlucky. So I will suggest scrying</title><link>http://community.wizards.com/go/thread/view/75842/29414181/explanation_where_little_unicorns_come_from?post_id=524813007#524813007</link><description>My version doesn't change the function of the ability. If you say up to five times, then you chooses the number before revealing.My teacher told me that the magic numbers are 3, 4, 7, 12 and 13. Where 13 is magical unlucky. So I will suggest scrying</description><pubDate>Sat, 06 Oct 2012 05:01:05 -0500</pubDate></item><item><title>That was my problem, why should multi-colored decks that require mana-fixing play lands that don't produce colorless mana unless you managed to cast your first creature? I wanted to make and would like to make the version that you suggested, but I di</title><link>http://community.wizards.com/go/thread/view/75842/29414181/explanation_where_little_unicorns_come_from?post_id=524809377#524809377</link><description>That was my problem, why should multi-colored decks that require mana-fixing play lands that don't produce colorless mana unless you managed to cast your first creature? I wanted to make and would like to make the version that you suggested, but I di</description><pubDate>Sat, 06 Oct 2012 00:54:25 -0500</pubDate></item><item><title>THe lands should really tap for mana themselves. The way it is is just weird.Edit- Sorry, missed the land subtypes. Guess that fixes that.It's still weird that soulbond doesn't actually add an ability to these lands that they don't have by default. I</title><link>http://community.wizards.com/go/thread/view/75842/29414181/explanation_where_little_unicorns_come_from?post_id=524805665#524805665</link><description>THe lands should really tap for mana themselves. The way it is is just weird.Edit- Sorry, missed the land subtypes. Guess that fixes that.It's still weird that soulbond doesn't actually add an ability to these lands that they don't have by default. I</description><pubDate>Fri, 05 Oct 2012 20:35:58 -0500</pubDate></item><item><title>Hiding in the middle is the best way to hide yourself, because nobody expects that..</title><link>http://community.wizards.com/go/thread/view/75842/29414181/explanation_where_little_unicorns_come_from?post_id=524789779#524789779</link><description>Hiding in the middle is the best way to hide yourself, because nobody expects that..</description><pubDate>Fri, 05 Oct 2012 11:14:22 -0500</pubDate></item></channel></rss>
