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							<channel><title>New Posts For Thread: Jund Aggro</title><link>http://community.wizards.com/go/thread/view/75842/29413127/Jund_Aggro</link><description>After seeing how aggressive some of the Rakdos creatures were I wanted to fix the with some green pump spells to finish opponents off quickly. This is what I came up with:Creatures:4 x     Rakdos Cackler                                4 x     Young W</description><item><title>if you're on a budget, DON"T RUN 3 COLORS</title><link>http://community.wizards.com/go/thread/view/75842/29413127/Jund_Aggro?post_id=524802467#524802467</link><description>if you're on a budget, DON"T RUN 3 COLORS</description><pubDate>Fri, 05 Oct 2012 17:41:37 -0500</pubDate></item><item><title>Thanks for your advice. In playtesting I've had a few cases where I can't get     Strangleroots                                 out because of the mana issues. I've changed the deck to be more primarily red with a bit of black and splash green.Creatu</title><link>http://community.wizards.com/go/thread/view/75842/29413127/Jund_Aggro?post_id=524788783#524788783</link><description>Thanks for your advice. In playtesting I've had a few cases where I can't get     Strangleroots                                 out because of the mana issues. I've changed the deck to be more primarily red with a bit of black and splash green.Creatu</description><pubDate>Fri, 05 Oct 2012 10:42:57 -0500</pubDate></item><item><title>If you're on a budget you can get away with dual lands as long as you're providing the right number of basics for them to feed off of. If you're going for shock and mix of both you usually need your main deck pretty refined in order to get the right</title><link>http://community.wizards.com/go/thread/view/75842/29413127/Jund_Aggro?post_id=524781089#524781089</link><description>If you're on a budget you can get away with dual lands as long as you're providing the right number of basics for them to feed off of. If you're going for shock and mix of both you usually need your main deck pretty refined in order to get the right</description><pubDate>Fri, 05 Oct 2012 06:38:59 -0500</pubDate></item><item><title>As good as     Mizzium Mortars                                 is I prefer     Brimstone Volley                                 as it can also hit your opponent (as well as their creatures) for a minimum of 3 damage. I included it over     Searing Sp</title><link>http://community.wizards.com/go/thread/view/75842/29413127/Jund_Aggro?post_id=524780313#524780313</link><description>As good as     Mizzium Mortars                                 is I prefer     Brimstone Volley                                 as it can also hit your opponent (as well as their creatures) for a minimum of 3 damage. I included it over     Searing Sp</description><pubDate>Fri, 05 Oct 2012 06:02:41 -0500</pubDate></item><item><title>Are you on a budget? If not, why aren't Shocklands a consideration for solving your mana base?</title><link>http://community.wizards.com/go/thread/view/75842/29413127/Jund_Aggro?post_id=524775959#524775959</link><description>Are you on a budget? If not, why aren't Shocklands a consideration for solving your mana base?</description><pubDate>Fri, 05 Oct 2012 00:23:10 -0500</pubDate></item></channel></rss>
