<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: 9/21/2012 LD: "Recalibration"</title><link>http://community.wizards.com/go/thread/view/75842/29390943/9212012_LD:_Recalibration</link><description>This thread is for discussion of this week's Latest Developments, which goes live Friday morning on magicthegathering.com.</description><item><title>I'm just thinknig about getting back into Magic, I played heavily back between Onslaught through Ravnica, though when Goblin Charbelcher from Mirroden rotated out, and all the shock lands appeared, my type 2 combo decks died off, and were replaced wi</title><link>http://community.wizards.com/go/thread/view/75842/29390943/9212012_LD:_Recalibration?post_id=524414131#524414131</link><description>I'm just thinknig about getting back into Magic, I played heavily back between Onslaught through Ravnica, though when Goblin Charbelcher from Mirroden rotated out, and all the shock lands appeared, my type 2 combo decks died off, and were replaced wi</description><pubDate>Sun, 23 Sep 2012 13:48:03 -0500</pubDate></item><item><title>Exactly this.I supported them pushing creatures, at first. But they've gone too far with it now. It would be nice to see them find an actual balance, rather than swing it the complete opposite direction of early Magic. At this rate, in five, ten year</title><link>http://community.wizards.com/go/thread/view/75842/29390943/9212012_LD:_Recalibration?post_id=524362853#524362853</link><description>Exactly this.I supported them pushing creatures, at first. But they've gone too far with it now. It would be nice to see them find an actual balance, rather than swing it the complete opposite direction of early Magic. At this rate, in five, ten year</description><pubDate>Fri, 21 Sep 2012 18:18:52 -0500</pubDate></item><item><title>There have been plenty of limited formats where combat was incredibly difficult. Combat math was often among the most complicated parts of playing this game. Figuring out when you can attack profitably to beat your opponents     troubled healer</title><link>http://community.wizards.com/go/thread/view/75842/29390943/9212012_LD:_Recalibration?post_id=524362537#524362537</link><description>There have been plenty of limited formats where combat was incredibly difficult. Combat math was often among the most complicated parts of playing this game. Figuring out when you can attack profitably to beat your opponents     troubled healer</description><pubDate>Fri, 21 Sep 2012 18:01:26 -0500</pubDate></item><item><title>On the note of power creepy creatures, Radkos Cackler isn't even on the radar.  Bad Isamarus like Cackler and Diregraf Ghoul... who cares about them?  They've long been printing cards better than Isamaru like Kird Ape, Loam Lion, Steppe Lynx, and so</title><link>http://community.wizards.com/go/thread/view/75842/29390943/9212012_LD:_Recalibration?post_id=524362111#524362111</link><description>On the note of power creepy creatures, Radkos Cackler isn't even on the radar.  Bad Isamarus like Cackler and Diregraf Ghoul... who cares about them?  They've long been printing cards better than Isamaru like Kird Ape, Loam Lion, Steppe Lynx, and so</description><pubDate>Fri, 21 Sep 2012 17:39:44 -0500</pubDate></item><item><title>Exactly this.I supported them pushing creatures, at first. But they've gone too far with it now. It would be nice to see them find an actual balance, rather than swing it the complete opposite direction of early Magic. At this rate, in five, ten year</title><link>http://community.wizards.com/go/thread/view/75842/29390943/9212012_LD:_Recalibration?post_id=524361329#524361329</link><description>Exactly this.I supported them pushing creatures, at first. But they've gone too far with it now. It would be nice to see them find an actual balance, rather than swing it the complete opposite direction of early Magic. At this rate, in five, ten year</description><pubDate>Fri, 21 Sep 2012 17:02:45 -0500</pubDate></item></channel></rss>
