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							<channel><title>New Posts For Thread: [RTR-ICD] Grim Roustabout</title><link>http://community.wizards.com/go/thread/view/75842/29353405/RTR-ICD_Grim_Roustabout</link><description>Grim Roustabout   Creature- Skeleton Warrior (C) Unleash You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.  : Regenerate Grim Rousabout.  1/1thanks to mtgs.  Strong en</description><item><title>If there was a limited format where every deck had 4x Doubling Season automatically, I would so play it in that.Other than that? I'm going to have go with SWDS: 2/5</title><link>http://community.wizards.com/go/thread/view/75842/29353405/RTR-ICD_Grim_Roustabout?post_id=523796967#523796967</link><description>If there was a limited format where every deck had 4x Doubling Season automatically, I would so play it in that.Other than that? I'm going to have go with SWDS: 2/5</description><pubDate>Tue, 04 Sep 2012 16:22:59 -0500</pubDate></item><item><title>This is all I really want from Rakdos. I think its a great mechanic. It rewards players for getting off to an aggressive start. Plus, damage can really pile up now that black has Exalted.</title><link>http://community.wizards.com/go/thread/view/75842/29353405/RTR-ICD_Grim_Roustabout?post_id=523795207#523795207</link><description>This is all I really want from Rakdos. I think its a great mechanic. It rewards players for getting off to an aggressive start. Plus, damage can really pile up now that black has Exalted.</description><pubDate>Tue, 04 Sep 2012 15:40:38 -0500</pubDate></item><item><title>Rakdos aren't concerned with the efficacy of their 10/10s, because the fight is usually over 5 turns before a creature that size hits the battlefield.Also, according to MaRo: "Unleash with one counter proved plenty potent enough that we didn&#x92;t</title><link>http://community.wizards.com/go/thread/view/75842/29353405/RTR-ICD_Grim_Roustabout?post_id=523767609#523767609</link><description>Rakdos aren't concerned with the efficacy of their 10/10s, because the fight is usually over 5 turns before a creature that size hits the battlefield.Also, according to MaRo: "Unleash with one counter proved plenty potent enough that we didn&#x92;t</description><pubDate>Mon, 03 Sep 2012 19:00:34 -0500</pubDate></item><item><title>Why isn't it Unleash #? Would make a lot more sense gameplay-wise. Small creatures like this would probably just have Unleash 1 or Unleash 2, but sacrificing an 10/10s ability to block just to make it a 11/11 doesn't seem very right. Turning the 10/1</title><link>http://community.wizards.com/go/thread/view/75842/29353405/RTR-ICD_Grim_Roustabout?post_id=523767165#523767165</link><description>Why isn't it Unleash #? Would make a lot more sense gameplay-wise. Small creatures like this would probably just have Unleash 1 or Unleash 2, but sacrificing an 10/10s ability to block just to make it a 11/11 doesn't seem very right. Turning the 10/1</description><pubDate>Mon, 03 Sep 2012 18:42:35 -0500</pubDate></item><item><title>That's why you hold back a combat trick in your hand. When your opponent wastes their mana making your creature stronger and tap all their creatures to attack, you cast a flash creature or kill spell to reduce your damage and finish the game with you</title><link>http://community.wizards.com/go/thread/view/75842/29353405/RTR-ICD_Grim_Roustabout?post_id=523765497#523765497</link><description>That's why you hold back a combat trick in your hand. When your opponent wastes their mana making your creature stronger and tap all their creatures to attack, you cast a flash creature or kill spell to reduce your damage and finish the game with you</description><pubDate>Mon, 03 Sep 2012 17:38:05 -0500</pubDate></item></channel></rss>
