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							<channel><title>New Posts For Thread: Infect</title><link>http://community.wizards.com/go/thread/view/75842/29160985/Infect</link><description>I'm not very familiar with the Modern format, but there's a GPT coming up in a few weeksat my shop and I'd like to put together a deck for the tournament.  Looking around at the winning decklists, I saw all the usual suspects (Affinity, Twin, Tron, P</description><item><title>You wouldn't necessarily only do it when the opponent is tapped out.  There is a protection suite that guards against removal that you can fight through some hate.Pyroclasm isn't good because it kills your own guys.Obviously, Melira Pod isn't a great</title><link>http://community.wizards.com/go/thread/view/75842/29160985/Infect?post_id=520508063#520508063</link><description>You wouldn't necessarily only do it when the opponent is tapped out.  There is a protection suite that guards against removal that you can fight through some hate.Pyroclasm isn't good because it kills your own guys.Obviously, Melira Pod isn't a great</description><pubDate>Tue, 05 Jun 2012 22:17:21 -0500</pubDate></item><item><title>cool.  but would u only do that if they are tapped out? Also if you have red as a color wouldnt     pyroclasm                                 be a good sideboard option? How would this deck do against melira pod?  I know that pod is slow but against</title><link>http://community.wizards.com/go/thread/view/75842/29160985/Infect?post_id=520504131#520504131</link><description>cool.  but would u only do that if they are tapped out? Also if you have red as a color wouldnt     pyroclasm                                 be a good sideboard option? How would this deck do against melira pod?  I know that pod is slow but against</description><pubDate>Tue, 05 Jun 2012 19:09:49 -0500</pubDate></item><item><title>Any player loses if they have 10 poison counters.  Infect creatures deal damage to players in the form of poison counters (i.e. a 2/2 infect creature gives a player 2 poison counters per hit) and to creatures in the form of -1/-1 counters.  Here's an</title><link>http://community.wizards.com/go/thread/view/75842/29160985/Infect?post_id=520499895#520499895</link><description>Any player loses if they have 10 poison counters.  Infect creatures deal damage to players in the form of poison counters (i.e. a 2/2 infect creature gives a player 2 poison counters per hit) and to creatures in the form of -1/-1 counters.  Here's an</description><pubDate>Tue, 05 Jun 2012 16:48:28 -0500</pubDate></item><item><title>sorry ive never seen an this infect deck before...can you explain how it wins around turn 2 and three?</title><link>http://community.wizards.com/go/thread/view/75842/29160985/Infect?post_id=520499709#520499709</link><description>sorry ive never seen an this infect deck before...can you explain how it wins around turn 2 and three?</description><pubDate>Tue, 05 Jun 2012 16:42:35 -0500</pubDate></item><item><title>Tron should be a good match up without needing to attack their lands.  Like I said, this deck typically wins turn 2 or 3, well before Tron can do much of anything.  Slowing them down with land destruction doesn't do anything for the deck.As for Affin</title><link>http://community.wizards.com/go/thread/view/75842/29160985/Infect?post_id=520499387#520499387</link><description>Tron should be a good match up without needing to attack their lands.  Like I said, this deck typically wins turn 2 or 3, well before Tron can do much of anything.  Slowing them down with land destruction doesn't do anything for the deck.As for Affin</description><pubDate>Tue, 05 Jun 2012 16:35:21 -0500</pubDate></item></channel></rss>
