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							<channel><title>New Posts For Thread: 05/14/2012 MM: "The Name's Bond, Soulbond"</title><link>http://community.wizards.com/go/thread/view/75842/29112119/05142012_MM:_The_Names_Bond,_Soulbond</link><description>This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.</description><item><title>at the release party I made a red-green beatdown deck. Red has little soulbond, but I would have loved it if there was more for it. Seems like it was another example of "cool mechanics should be blue" thinking. Blue has even fewer communitarian aspec</title><link>http://community.wizards.com/go/thread/view/75842/29112119/05142012_MM:_The_Names_Bond,_Soulbond?post_id=519687607#519687607</link><description>at the release party I made a red-green beatdown deck. Red has little soulbond, but I would have loved it if there was more for it. Seems like it was another example of "cool mechanics should be blue" thinking. Blue has even fewer communitarian aspec</description><pubDate>Mon, 14 May 2012 16:10:04 -0500</pubDate></item><item><title>Well if you put the phrase into any internet search engine, the first few pages still show the conspiracies that the phrase dredges up. Anyway, my response: 1) the positive uses came later, so it's more likely that people came across the first meanin</title><link>http://community.wizards.com/go/thread/view/75842/29112119/05142012_MM:_The_Names_Bond,_Soulbond?post_id=519680665#519680665</link><description>Well if you put the phrase into any internet search engine, the first few pages still show the conspiracies that the phrase dredges up. Anyway, my response: 1) the positive uses came later, so it's more likely that people came across the first meanin</description><pubDate>Mon, 14 May 2012 13:14:02 -0500</pubDate></item><item><title>Mark just says they both try to group creatures, that's their only similarity. Really, an even more key difference is that want attempts to group two creatures, and the other attempts to group multiple creatures. Subtle difference.</title><link>http://community.wizards.com/go/thread/view/75842/29112119/05142012_MM:_The_Names_Bond,_Soulbond?post_id=519680609#519680609</link><description>Mark just says they both try to group creatures, that's their only similarity. Really, an even more key difference is that want attempts to group two creatures, and the other attempts to group multiple creatures. Subtle difference.</description><pubDate>Mon, 14 May 2012 13:12:22 -0500</pubDate></item><item><title>Thats how I felt too. And it also felt that you should be able to repair creatures as they come down, that was played wrongly all prerelease and even judges made mistakes. Ya with blinking and sometimes paired creatures not doing anything for a while</title><link>http://community.wizards.com/go/thread/view/75842/29112119/05142012_MM:_The_Names_Bond,_Soulbond?post_id=519677075#519677075</link><description>Thats how I felt too. And it also felt that you should be able to repair creatures as they come down, that was played wrongly all prerelease and even judges made mistakes. Ya with blinking and sometimes paired creatures not doing anything for a while</description><pubDate>Mon, 14 May 2012 11:37:07 -0500</pubDate></item><item><title>I think soulbond is an intelligent design, and putting them in a set with flicker effects makes for interesting combat trickery.  Flavourwise, it doesn't make much sense that a creature that gives, say, deathtouch, doesn't have deathtouch itself, but</title><link>http://community.wizards.com/go/thread/view/75842/29112119/05142012_MM:_The_Names_Bond,_Soulbond?post_id=519673495#519673495</link><description>I think soulbond is an intelligent design, and putting them in a set with flicker effects makes for interesting combat trickery.  Flavourwise, it doesn't make much sense that a creature that gives, say, deathtouch, doesn't have deathtouch itself, but</description><pubDate>Mon, 14 May 2012 10:07:55 -0500</pubDate></item></channel></rss>
