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							<channel><title>New Posts For Thread: An Updated Set of Rare Lands V. 1.1</title><link>http://community.wizards.com/go/thread/view/75842/28199721/An_Updated_Set_of_Rare_Lands_V._1.1</link><description>Yesterday I posted a set of way too powerful Rare lands. After getting valuable feedback, this is the second, toned-down version of the lands. Any feedback will once again be very appreciated!Glass Desert*Land -- RareGlass Desert enters the battlefie</description><item><title>Thanks! Fixed!</title><link>http://community.wizards.com/go/thread/view/75842/28199721/An_Updated_Set_of_Rare_Lands_V._1.1?post_id=505291273#505291273</link><description>Thanks! Fixed!</description><pubDate>Sun, 14 Aug 2011 21:27:26 -0500</pubDate></item><item><title>Wartime Stash doesn't need the "enters the battlefield with no counters" line of text.  Look at [c]Dreadship Reef[/c].</title><link>http://community.wizards.com/go/thread/view/75842/28199721/An_Updated_Set_of_Rare_Lands_V._1.1?post_id=505276997#505276997</link><description>Wartime Stash doesn't need the "enters the battlefield with no counters" line of text.  Look at [c]Dreadship Reef[/c].</description><pubDate>Sun, 14 Aug 2011 15:17:48 -0500</pubDate></item><item><title>Thanks, guys! Balancing weird lands without breaking them is very hard, but also very fun. I'm trying to create cards that are more than just lands, but to add new dimensions and choices to your game. This is fairly obvious in the case of Glass Deser</title><link>http://community.wizards.com/go/thread/view/75842/28199721/An_Updated_Set_of_Rare_Lands_V._1.1?post_id=505243357#505243357</link><description>Thanks, guys! Balancing weird lands without breaking them is very hard, but also very fun. I'm trying to create cards that are more than just lands, but to add new dimensions and choices to your game. This is fairly obvious in the case of Glass Deser</description><pubDate>Sat, 13 Aug 2011 20:32:02 -0500</pubDate></item><item><title>Glass desert is too swingy. It's drawback is crippling. A single hornet sting can send you back 1+ lands. but when it works it work insanely well.Sacred garden is strictly better than the refuge cycle. good concept, but the refuge cycle wasn't that b</title><link>http://community.wizards.com/go/thread/view/75842/28199721/An_Updated_Set_of_Rare_Lands_V._1.1?post_id=505240925#505240925</link><description>Glass desert is too swingy. It's drawback is crippling. A single hornet sting can send you back 1+ lands. but when it works it work insanely well.Sacred garden is strictly better than the refuge cycle. good concept, but the refuge cycle wasn't that b</description><pubDate>Sat, 13 Aug 2011 18:46:12 -0500</pubDate></item><item><title>Glass desert - O.o yay good drawback.Sacred Garden - Good land but in my opinion just barely under broken. O.oWartime Stash - good land is good.Altar of the Beast - Good card with great ramp with a decent drawback to it. The new fact it only accepts</title><link>http://community.wizards.com/go/thread/view/75842/28199721/An_Updated_Set_of_Rare_Lands_V._1.1?post_id=505240033#505240033</link><description>Glass desert - O.o yay good drawback.Sacred Garden - Good land but in my opinion just barely under broken. O.oWartime Stash - good land is good.Altar of the Beast - Good card with great ramp with a decent drawback to it. The new fact it only accepts</description><pubDate>Sat, 13 Aug 2011 18:16:53 -0500</pubDate></item></channel></rss>
