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							<channel><title>New Posts For Thread: 7/19/2010 MM: "The Multiplay's The Thing"</title><link>http://community.wizards.com/go/thread/view/75842/25391281/7192010_MM:_The_Multiplays_The_Thing</link><description>This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.</description><item><title>Cabal Coffers is fun and balanced, not weak. It's can be fun in peasant. The first purpose of cards is to play well and create fun environments. Creativity and uniqueness come later. Also, some things just should be in all colors. Otherwise you could</title><link>http://community.wizards.com/go/thread/view/75842/25391281/7192010_MM:_The_Multiplays_The_Thing?post_id=458772509#458772509</link><description>Cabal Coffers is fun and balanced, not weak. It's can be fun in peasant. The first purpose of cards is to play well and create fun environments. Creativity and uniqueness come later. Also, some things just should be in all colors. Otherwise you could</description><pubDate>Sat, 24 Jul 2010 17:22:18 -0500</pubDate></item><item><title>Design should take care about development as well. And as a chief designer, Mark should have made the cards quite balanced. If there is a naturalize for cmc2, he could have made a cmc1 version with a more realistic drawback... of should have chosen a</title><link>http://community.wizards.com/go/thread/view/75842/25391281/7192010_MM:_The_Multiplays_The_Thing?post_id=458739961#458739961</link><description>Design should take care about development as well. And as a chief designer, Mark should have made the cards quite balanced. If there is a naturalize for cmc2, he could have made a cmc1 version with a more realistic drawback... of should have chosen a</description><pubDate>Sat, 24 Jul 2010 13:27:22 -0500</pubDate></item><item><title>@ fractal Interesting post.The legendary lands from the urza block were weird and two effects have doomed them. Artifacts can have casting cost of [mc]0[/mc] and there are [c=Mind over Matter]cards that can untap lands[/c]. Personally, I missed the a</title><link>http://community.wizards.com/go/thread/view/75842/25391281/7192010_MM:_The_Multiplays_The_Thing?post_id=458738937#458738937</link><description>@ fractal Interesting post.The legendary lands from the urza block were weird and two effects have doomed them. Artifacts can have casting cost of [mc]0[/mc] and there are [c=Mind over Matter]cards that can untap lands[/c]. Personally, I missed the a</description><pubDate>Sat, 24 Jul 2010 13:19:37 -0500</pubDate></item><item><title>You're mostly talking about development stuff, not design stuff. Design isn't concerned about mana costs or whether Naturalize is better or whether Soothing Balm isn't playable. Card #1 is tweaked enough for 2HG, the fixed Congregate doesn't work on</title><link>http://community.wizards.com/go/thread/view/75842/25391281/7192010_MM:_The_Multiplays_The_Thing?post_id=458695417#458695417</link><description>You're mostly talking about development stuff, not design stuff. Design isn't concerned about mana costs or whether Naturalize is better or whether Soothing Balm isn't playable. Card #1 is tweaked enough for 2HG, the fixed Congregate doesn't work on</description><pubDate>Sat, 24 Jul 2010 07:22:42 -0500</pubDate></item><item><title>[c]Swerve[/c] would certainly have been more effective against [c]Cruel Ultimatum[/c] in Shards block limited that way.</title><link>http://community.wizards.com/go/thread/view/75842/25391281/7192010_MM:_The_Multiplays_The_Thing?post_id=458627197#458627197</link><description>[c]Swerve[/c] would certainly have been more effective against [c]Cruel Ultimatum[/c] in Shards block limited that way.</description><pubDate>Fri, 23 Jul 2010 17:08:46 -0500</pubDate></item></channel></rss>
