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							<channel><title>New Posts For Thread: Fetch Lands in Multiplayer: Crap or Not?</title><link>http://community.wizards.com/go/thread/view/75842/25037661/Fetch_Lands_in_Multiplayer:_Crap_or_Not</link><description>A question that has been bubbling away in my head for the weekend... [c]Bloodstained Mire[/c][c]Flooded Strand[/c][c]Polluted Delta[/c][c]Windswept Heath[/c][c]Wooded Foothills[/c][c]Arid Mesa[/c][c]Marsh Flats[/c][c]Misty Rainforest[/c][c]Scalding T</description><item><title>I was actually just thinking about Fetch lands in multiplayer.  I just finished building a Gwb Treefolk deck, and realized that [c]Armageddon[/c] might go well with my [c]Timber Protector[/c]s.  However, I might not draw them, or any opponent might k</title><link>http://community.wizards.com/go/thread/view/75842/25037661/Fetch_Lands_in_Multiplayer:_Crap_or_Not?post_id=452551309#452551309</link><description>I was actually just thinking about Fetch lands in multiplayer.  I just finished building a Gwb Treefolk deck, and realized that [c]Armageddon[/c] might go well with my [c]Timber Protector[/c]s.  However, I might not draw them, or any opponent might k</description><pubDate>Thu, 17 Jun 2010 22:48:47 -0500</pubDate></item><item><title>Seeing as you haven't made this forum yet I would like to adres it a little bit here...Ha! I was going to let this thread percolate for a little bit before I started a new discussion. But your awesome reply has forced my hand! Off to create a new thr</title><link>http://community.wizards.com/go/thread/view/75842/25037661/Fetch_Lands_in_Multiplayer:_Crap_or_Not?post_id=452541701#452541701</link><description>Seeing as you haven't made this forum yet I would like to adres it a little bit here...Ha! I was going to let this thread percolate for a little bit before I started a new discussion. But your awesome reply has forced my hand! Off to create a new thr</description><pubDate>Thu, 17 Jun 2010 21:02:39 -0500</pubDate></item><item><title>Seeing as you haven't made this forum yet I would like to adres it a little bit here.The main difference between an expensive mana base and a budget one is often just the enters the battlefield tapped clause. In slower games this is less of a problem</title><link>http://community.wizards.com/go/thread/view/75842/25037661/Fetch_Lands_in_Multiplayer:_Crap_or_Not?post_id=452424129#452424129</link><description>Seeing as you haven't made this forum yet I would like to adres it a little bit here.The main difference between an expensive mana base and a budget one is often just the enters the battlefield tapped clause. In slower games this is less of a problem</description><pubDate>Thu, 17 Jun 2010 03:47:06 -0500</pubDate></item><item><title>Great points, all.To clarify, I'm coming from a playgroup that has traditonally been slow and combo-heavy. A decade ago, our games were "Let's all sit around until someone goes off. Then we'll gang up on them, kill them, and repeat the cycle until so</title><link>http://community.wizards.com/go/thread/view/75842/25037661/Fetch_Lands_in_Multiplayer:_Crap_or_Not?post_id=452403709#452403709</link><description>Great points, all.To clarify, I'm coming from a playgroup that has traditonally been slow and combo-heavy. A decade ago, our games were "Let's all sit around until someone goes off. Then we'll gang up on them, kill them, and repeat the cycle until so</description><pubDate>Wed, 16 Jun 2010 21:31:19 -0500</pubDate></item><item><title>Duallands allow you to play your stuff.  Thus, they are good.  Ones that allow you to play different lands untapped are extremely valuable.</title><link>http://community.wizards.com/go/thread/view/75842/25037661/Fetch_Lands_in_Multiplayer:_Crap_or_Not?post_id=452157069#452157069</link><description>Duallands allow you to play your stuff.  Thus, they are good.  Ones that allow you to play different lands untapped are extremely valuable.</description><pubDate>Tue, 15 Jun 2010 09:52:34 -0500</pubDate></item></channel></rss>
