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							<channel><title>New Posts For Thread: Rules Q&amp;A - The Keyword FAQ</title><link>http://community.wizards.com/go/thread/view/75842/18837538/Rules_Q38;A_-_The_Keyword_FAQ</link><description>Rules Q&amp;A Keyword FAQIntroductionThe purpose of this thread is to compile a list of frequently asked questions about each keyword in Magic, and the answers to those questions. If you think you have a common question about how a particular keyword wor</description><item><title>UnleashBack to the Table of ContentsComprehensive Rules entry for this keyword: &#xD; &#xD; Show&#xD; &#xD; 702.96. Unleash702.96a Unleash is a keyword that represents two static abilities. "Unleash" means "You may have this permanent enter the battlefield with an a</title><link>http://community.wizards.com/go/thread/view/75842/18837538/Rules_Q38;A_-_The_Keyword_FAQ?post_id=524772521#524772521</link><description>UnleashBack to the Table of ContentsComprehensive Rules entry for this keyword: &#xD; &#xD; Show&#xD; &#xD; 702.96. Unleash702.96a Unleash is a keyword that represents two static abilities. "Unleash" means "You may have this permanent enter the battlefield with an a</description><pubDate>Thu, 04 Oct 2012 20:28:20 -0500</pubDate></item><item><title>ScavengeBack to the Table of ContentsComprehensive Rules entry for this keyword: &#xD; &#xD; Show&#xD; &#xD; 702.95. Scavenge702.95a Scavenge is an activated ability that functions only while the card with scavenge is in a graveyard. "Scavenge [cost]" means "[Cost],</title><link>http://community.wizards.com/go/thread/view/75842/18837538/Rules_Q38;A_-_The_Keyword_FAQ?post_id=524772509#524772509</link><description>ScavengeBack to the Table of ContentsComprehensive Rules entry for this keyword: &#xD; &#xD; Show&#xD; &#xD; 702.95. Scavenge702.95a Scavenge is an activated ability that functions only while the card with scavenge is in a graveyard. "Scavenge [cost]" means "[Cost],</description><pubDate>Thu, 04 Oct 2012 20:28:05 -0500</pubDate></item><item><title>OverloadBack to the Table of ContentsComprehensive Rules entry for this keyword: &#xD; &#xD; Show&#xD; &#xD; 702.94. Overload702.94a Overload is a keyword that represents two static abilities: one that functions from any zone in which the spell with overload can be</title><link>http://community.wizards.com/go/thread/view/75842/18837538/Rules_Q38;A_-_The_Keyword_FAQ?post_id=524772497#524772497</link><description>OverloadBack to the Table of ContentsComprehensive Rules entry for this keyword: &#xD; &#xD; Show&#xD; &#xD; 702.94. Overload702.94a Overload is a keyword that represents two static abilities: one that functions from any zone in which the spell with overload can be</description><pubDate>Thu, 04 Oct 2012 20:27:50 -0500</pubDate></item><item><title>PopulateBack to the Table of ContentsComprehensive Rules entry for this keyword: &#xD; &#xD; Show&#xD; &#xD; 701.27. Populate701.27a To populate means to choose a creature token you control and put a token onto the battlefield that's a copy of that creature token.70</title><link>http://community.wizards.com/go/thread/view/75842/18837538/Rules_Q38;A_-_The_Keyword_FAQ?post_id=524772495#524772495</link><description>PopulateBack to the Table of ContentsComprehensive Rules entry for this keyword: &#xD; &#xD; Show&#xD; &#xD; 701.27. Populate701.27a To populate means to choose a creature token you control and put a token onto the battlefield that's a copy of that creature token.70</description><pubDate>Thu, 04 Oct 2012 20:27:33 -0500</pubDate></item><item><title>DetainBack to the Table of ContentsComprehensive Rules entry for this keyword: &#xD; &#xD; Show&#xD; &#xD; 701.26. Detain701.26a Certain spells and abilities can detain a permanent. Until the next turn of the controller of that spell or ability, that permanent can't</title><link>http://community.wizards.com/go/thread/view/75842/18837538/Rules_Q38;A_-_The_Keyword_FAQ?post_id=524772487#524772487</link><description>DetainBack to the Table of ContentsComprehensive Rules entry for this keyword: &#xD; &#xD; Show&#xD; &#xD; 701.26. Detain701.26a Certain spells and abilities can detain a permanent. Until the next turn of the controller of that spell or ability, that permanent can't</description><pubDate>Thu, 04 Oct 2012 20:27:11 -0500</pubDate></item></channel></rss>
