Posted by:
Rahva
on Aug 24, 2011 at 02:57:53 PM
Hier wat dingen die een persoon zonder ranks in History of Religion ook nog wel ongeveer zou weten, in ieder geval de grote lijnen. Hoe meer ranks hoe meer detail natuurlijk. Betekent niet dat het allemaal 100% kloppend is, maar net zoals de meeste mensen irl wel weten hoe de wereld is ontstaan en wanneer WO2 was en zo, dit is dat soort kennis.
(Het komt ook niet echt overeen met wat er in de D&D boeken staat)
Lang geleden
Heeeel lang geleden bestonden er alleen de titans. Nog geen wereld, technisch gezien waarschijnlijk ook geen universum. De titans waren wezens van pure elemental energy en chaos.
Uiteindelijk (na weet ik hoeveel aeons) begon er binnen de titans een groepering te vormen van wat de titans als 'mindere wezens' zagen, die wat minder chaotisch waren - zij waren ...
Posted by:
Rahva
on Aug 24, 2011 at 01:36:56 AM
Valholt
Valholt is een grote stad in het noord-oosten van Ithalis, ongeveer zo ver weg van de beschaving als je kan komen zonder de zee of frostworm country in te wandelen.
Dat maakt van Valholt
- een belangrijke handelspost en haven,
- een plek waar de expedities naar het noorden beginnen,
- wat er doorgaat voor het culturele centrum van het noorden,
- een toevluchtsoord voor iedereen die zo ver mogelijk weg wil zijn van iets of iemand.
Daardoor is het nogal een gevarieerde stad met veel verschillende rassen en groeperingen. Er zijn bijvoorbeeld relatief veel Dragonborn en Tieflings, en de hertog is een Half-Orc genaamd Dorn. Ook de andere minder-beschaafde rassen zijn hier meer vertegenwoordigd dan in de meeste andere steden.
Er is een hele grote ...
Posted by:
LordArchaon
on Mar 24, 2011 at 05:00:05 AM
 Merfolk Observer (previously knows as Ilori's Spy) by Anthony Francisco
New archetypes for a new world
One of the most fun things about "converting" Zendikar to D&D is building characters for it. There are more than a hundred cards in the MtG Zendikar block that represent "playable characters", and they are a great source of inspiration. - Here's a post by me with what should be the full collection, organized by type and presented as full scans and in a images-only, 3-column layout - A look at illustrations, a look at card mechanics, and a draft of D&D character already comes to mind, and chances are it's an original concept, a new take on an old one, or either way something fun to build and play. Such is the extension of the cool factor woven into Zendikar by its designers. And ...
Posted by:
LordArchaon
on Mar 20, 2011 at 02:17:53 AM
 Merfolk Observer (previously knows as Ilori's Spy) by Anthony Francisco
New archetypes for a new world
One of the most fun things about "converting" Zendikar to D&D is building characters for it. There are more than a hundred cards in the MtG Zendikar block that represent "playable characters", and they are a great source of inspiration. - Here's a post by me with what should be the full collection, organized by type and presented as full scans and in a images-only, 3-column layout - A look at illustrations, a look at card mechanics, and a draft of D&D character already comes to mind, and chances are it's an original concept, a new take on an old one, or either way something fun to build and play. Such is the extension of the cool factor woven into Zendikar by its designers. And even without ...
Posted by:
Sagetopian
on Oct 15, 2010 at 12:43:48 AM
Sometimes, when I get bored in the waning hours of the day. I think about Magic: The Gathering. The idea of making cards intrigues me. To create a world envisioned through playing cards instead of prose or picture. My forays are usually limited to brainstorming and, sooner than later, descending into a journey through old card sets.
So many mechanics have been shown the exit through the years. Time Spiral attempted to bring them back to some extent and was for the most part successful. But there are a couple abilities I have never seen come back that were abandoned long ago.
One of my favorites when learning Magic was, Banding. Being able to form your creatures into a platoon and march over, choosing where damage from blockers was assigned. But this ability was dumped because it was ...
Posted by:
LordArchaon
on Oct 12, 2010 at 05:18:48 AM
Just few hours short of one entire month! And the group now counts 28 members, growing at a steady pace and now without direct invitations.

The newest member, I'm happy to say, is not even a Magic player, so she's showing a very welcome interest! Let's see if you'll fall in love with "something Zendikar" too, I_smile_alot! :)
There have been less submissions this week, because I was dedicating too much time to this and I should better dedicate more time to my studies! After all, if I create Zendikar videos out of the blue, there's no telling how much time can I waste!
However, there are some cool updates and news, some of which I'm going to report here as a preview of what's to come.
First of all, and staying on topic with time-consuming activities, I submitted a Zendikar entry to the ...
Posted by:
Beyond.Malachi
on Oct 3, 2010 at 05:59:38 PM
Fresh idea for potential block / world / multiverse - for use and adaptation by GDS2 (Great Designer Search 2) competitors. Back-up of idea submitted in Labs wiki to preserve original version.
For other [community.wizards.com/beyond.malachi Beyond Malachi] ideas see also: [community.wizards.com/magicthegathering/... '''Ideas_from_Beyond''']. .
.
== '''Manere Tiers''' ==
.
A small continent, on ''an unnamed plane''. An isolated, almost 3-tiered island approximately the size of Jamaica or Hawaii, surrounded by rocky, storm filled waters.
[[Image:http://my.zenfs.com/theme_images/mHikVVdOcvSsqDmSdM.9qQ--.jpeg|Manere Tiers]]
''Land area (km2):'' Total: 20,000-25,000km2 Top Tier: 8,000-10,000 Surface Tier: 10,000-12,000 Caverns: 2,000-5,000
''Environmental mysteries:'' * Seeming ...
Posted by:
Badfug
on Oct 2, 2010 at 08:51:39 AM
Hello anyone who actually read this!
I'm working on my world/block for Gds2 and I have a small SMALL wiki up for it. Code name Ommel so you can search for that on the wiki search and check it out. I only have a couple mechanics up and a small set up for the lore.
The hope is to theme the block in a manner that hasn't been done yet. I notice that there isn't really a throw back to Greek Mythology (okay I realize ther are a lot little references and but there isn't really a set with that theme in mind), and there definately isn't a set with the theme of America's settling. And that's where my block comes in. Now obviously I'm not going to have guns or any technology of the sort in the block, but I like the idea of being out of your element and using that as a theme for horror. I'm trying ...
Posted by:
LordArchaon
on Sep 19, 2010 at 10:25:51 AM
Zendikar as a plane/planet/world is characterized by "The Roil": a chaotic force that transforms the landscape without much warning. It is also probably responsible of the gravitational anomalies that are typical of many regions of Zendikar, the most famous being the Sky Ruin of Emeria, that you can see in the image I put as the logo of the group.
Add to this that many places in Zendikar are nearly pulsating with elemental power and probably every 4e DM would think it is at least all a great rift zone connected with the Elemental Chaos.
But what happens if we directly consider it an elemental realm, the Elemental Chaos' s equivalent of an astral dominion? Well, there are PROs and CONs.
PROs:
- - It becomes a world that can be literally inserted inside any other standard 4e world, world.
- -
...
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