on May 6, 2013 at 05:29:20 PM
I'm just trying to get some tournaments started and players together in the Alamogordo/Holloman AFB area. It is more than an hour from Holloman to the nearest card shop. In this area, there are way too many people with free time for us not to have a place to gather. I'll do what I can to create the initial interest, but I'll need help to perpetuate events, and bring more players into the game. Look for flyers around HAFB, or the events newsletter being distributed by some of the dorm event organizers. See ya around.
on Apr 8, 2013 at 08:28:38 PM
I am not exactly new to MTG, as I have bought cards and played kitchen table games for a few years, but never really jumped into anything official. To tell you a little about myself as far as MTG goes, I can tell you that I enjoy experimenting with deck constructions and analyzing strategy as well as battlefield interaction. My favorite colors are black and blue.
A couple of weeks ago I went to Friday Night Magic at the local card shop, and after watching those guys play I've been pretty interested in going standard construction with my deck construction. The first deck I came up with was an absolute flop. Okay maybe not so much from the kitchen table standpoint, because I did smash my brother in at least one game with it. But as far as playing...
on Mar 23, 2013 at 01:07:08 AM
[c]Restoration Angel[/c] is a terrible card in my mind. ok yea, shes good for a flicker deck, and good in combination with a [c]Thragtusk[/c]. she wouldnt be so terrible if there wasnt cards like [c]Deadeye Navigator[/c], but THERE ARE, as long as i have enough mana, i have unlimited life and unlimited 3/3 Beast tokens at my hands when a Deadeye is soulbonded to my Thragtusk, but with Restoration Angel, you get to flicker Thragtusk one time, with deadeye, do it as much as you want and/or need to.
And now for price, Thragtusk right now is a 15$ card, i dont think hes worth it, but i wont go into that now. Restoration Angel is a 20$ card!! not thats just plain rediculus, Deadeye Navigator does the same thing but better and infinite times for less mana, and he costs 1$, just ...
on Feb 28, 2013 at 01:02:22 PM
Tomorrow we'll be hosting our very first Friday Night Magic tournament. The format this week is standard constructed. That means you need to bring a prebuilt Standard
deck with a 15 card sideboard.
The event starts at 6PM and the entry fee is $5. One and a half prize packs will be added to the prize pool for each participant.
All decks must be registered when you sign up for the event. The tournament structure will be swiss with the number of rounds determined by the number of players participating. Matches will be best of three, between games, players may sideboard out cards, but must reset their deck to the starting configuration before each match.
This month's FNM promo card is an alternate-art foil version of Farseek. Four promo cards will be awarded; two to the top two finishers...
on Feb 23, 2013 at 11:39:48 AM
About a month ago, Mike Mearls, in a Legends & Lore article
, described the distinction between the Basic, Standard, and Advanced rules. In that article, he listed a variety of potential Advanced rules that might be included with the Standard Rules at initial release. I started a poll
and a discussion thread
in which I asked people to vote on which Advanced Rules they might use in a game. Although the poll is still open, the results have not changed in more than a week, so I think it is a good time to analyze the results.
Initially, I want to note that this poll is in no way scientific and should be taken for a huge grain of salt. A litle less than a thousand people responded, which is a relatively small number compared to the 80,000 or so playtesters. Moreover, I have no...
on Feb 11, 2013 at 11:27:50 AM
With the latest slew of Legends & Lore articles
, we are finally getting a sense of how the game will be organized. There will be a basic, a standard, and an advanced version of the game. The advanced rules are further divided into "modules", which sit atop the standard rules without altering them, "dials", which alter the standard rules in predictable ways, and what I call "variants", which alter the standard rules in fundamental ways. For more than a year, the designers, and Mearls in particular, has been stating that it was too early to speculate about specific presenation of the game while they were still hammering out the details of the game engine. Now that the details of the game engine has been hammered out, let the speculation of presentation begin!
Here is how I would suggest...
on Jan 24, 2013 at 01:32:18 PM
Collector's Corner Inc Invite Only Tournament Series
Special Congrats to Drew Hunt for taking home the COMPLETE SET OF RETURN TO RAVNICA for the December 2012 Invite Only Tournament.
January is almost at an end, and in addition to getting ready for the Pre-Release, see other blog posts, we're gearing up for our next Standard Invite Only Tournament, to be held on Saturday Feb 2nd at 1:30pm, where the undefeated player will take home a COMPLETE SET OF INNISTRAD!
on Jan 24, 2013 at 09:49:03 AM
D&D Next needs to create a layered system for different types of players. Each edition should stand alone but also integrate into the others so that all 5 types can sit at the same table and play the same adventure in the same campaign without major difficulties.
Kids version (age 5 and up)
4 pre-made laminated characters sheets with accompanying specialty figures
Basic Version (age 10 and up)
4 races, 4 classes, no feats, no skills, simplified rule set.
Standard version (age 14 and up)
8 races (each with 2 subraces) + 2 hybrids, 8 classes + 8 subclasses, specialties (or feats), backgrounds ( or skills)
Advanced version (highly mathematically inclined)
customizable races (physiology, culture, and environment) + all possible hybrids, further customizable classes (base, theme, role), ...
on Jan 22, 2013 at 09:30:25 PM
I began this as a Standard interperatation of Modern Jund, but then, card by card, it shifted into a control deck. Lots of Instants and Sorceries for Snapcaster to flashback and many cheap ways to control, protect, and ultimately get out a Runechanter's Pike for a finishing strike, or a Duskmantle Seer/Geist of Saint Traft and protecting it. Ghost Quarter sits as a two-of in this deck, as more often than not I need to pop a Cavern of Souls, Nepahalia Drownyard, or Kessig Wolf Run. Not to mention, many decks - like my own - do not run any Basic Land at all, turning Ghost Quarter into a veritable Strip Mine. It's a Midrange deck that plays like a Control deck with lots of counters, removal, and bounce, yet utilizing almost all 3cmc-or-less spells to have qualities of a...
on Dec 20, 2012 at 11:27:11 AM
I love Zombies. I really do. But you can only play the same colors for so long without going crazy. So I'm switching it up. New colors, new archetype. Geist was a Christmas gift! This is a midrange version of the "Bant Enchant" or "Ih8life.dek" that is now very popular because of GP Atlantic City. Slower, but with a much larger top-end and more removal to give it gas. And for the top-end, I've added Sigarda, Host of Herons. Geist and Sigarda both have Hexproof, which is huge for enchanting. Ethereal Armor is the real star, as it feeds off of every non-creature spell in the deck. Oh, and Silverblade Paladin combos with almost everything in this deck as well. Fencing Ace is great as Aura-bait and for fending off aggro rushes. I've also added Elite Inquisitor; the addition...