Results for tag: monster
Posted by: glucosyo on Jan 26, 2013 at 08:44:17 AM
And yes, this blog post it's all about monsters. As the previous one, this post born from my concern that D&D "Next" is (until now) a game with some lack of personality.
Let's take the kobold from the current playtest (released in 12/17/2012). Erase the "Kobold" name on the top, then show the rest to someone else...
Seriously, from what he should see unquestionably a Kobold? From its Mob Tactics trait?
Posted by: wrecan on Aug 18, 2012 at 12:25:19 PM
For those of you who have been following my articles on the formatting for monster stat blocks an adventure blocks (read them here: ), you know that stat block formatting is something I have some definite opinions about. There is some exciting news out of GenCon, which you can hear with your own ears at this podcast, thanks to the good folks at the Tome Show.
They recorded a GenCon panel called "D&D Next Panel: Monsters, Magic Items, and DM Mischief". The panelists were Jeremy Crawford, Mike Mearls, Chris Perkins, and James Wyatt. The panel discussed many things, as one can see from the panel's title, and it's well worth the listen. But buried in the middle there was the following exchange about stat blocks, which you can hear beginning at 22:55 through 25:05 in the...
Posted by: simm on Aug 3, 2012 at 09:10:42 AM
So you have gnolls, but you don't have the gnoll's best friend. Honestly I just like the idea of partymembers being torn appart by these scavengers. Seriously, people love the gelatinous cube as a dungeon clearer, but I have a softspot for the humble hyena. Probably because I love gnoll, keep an eye out, the dwarf gnoll will probably make an appearance here soon.
Neutral Medium Beast
Str: 14 (+2) Dex: 15 (+2) Con: 15 (+2)
Int: 3 (-4) Wis: 13 (+1) Cha: 6 (-2)
Speed: 50 feet
Melee Attack: bite +4 melee (1d6+2)
Special Traits: trip (on a successful bit the hyena makes a strength check opposed by the targets strength or dexterity check, if the hyena succeeds the target is knocked prone), low-light vision, scent
Posted by: simm on Aug 2, 2012 at 09:22:23 AM
Another dweller of the swamps south-east of the keep, lizardmen are, in my opinion one of the more glaring omissions of playtest monsters.
Neutral medium humanoid
AC: 12 (14 with shield)
Str: 13 (+1) Dex: 10 (+0) Con: 13 (+1)
Int: 9 (-1) Wis: 10 (+0) Cha: 10 (+0)
Speed: 30 feet (swim)
Melee Attack: 2 claws +3 melee (1d4+1) and bite +3 melee (1d4+1) or
Club +3 melee (1d6+1) and bite +3 melee (1d4+1)
Ranged Attack: Javelin +2 ranged (1d6+1)
Special Traits: hold breath (hold breath for four times as long), tail (+3 bonus to jump, swim, and balance checks)
Equipment: none or club, heavy shield, and 3 spears
XP: 100 (125 with equipment)...
Posted by: simm on Aug 1, 2012 at 09:52:58 AM
Another day another monster, I'm thinking I'm going to try to schedule these as a monster a day thing, maybe, we'll see how long I can keep it up for, but I have a fairly large backlog already. Early editions of D&D really don't expect the party to go into a dungeon unsupported: mounts, hirelings, allies, pack mules, and other various hangers on keep a party from dieing too quickly. The war dog is supposed to serve as a sort of auxiliary to the party, taking down lightly armoured foes and chasing down those who flee. They can also serve as mounts for small characters.
Neutral Medium Beast
Posted by: simm on Jul 31, 2012 at 12:23:33 PM
No adventure from the village of Homlet on would be complete without these hopping, surprisingly dangerous critters. Therefore, I present to you, an inhabitant of the southern swamps, the giant frog:
Str: 10 (+0) Dex: 16 (+3) Con: 11 (+0)
Int: 1 (-5) Wis: 12 (+1) Cha: 6 (-2)
Space/Reach: 5’/5’ (15’ feet with tongue)
Speed: 40 feet (swim, jump)
Melee Attack: bite +2 melee (2d3) or
Tongue +5 melee (pulls enemy into adjacent square, Str save DC 15 negates)
Special Traits: Swallow whole (if a giant frod rolls a natural twenty on its bite attack against a small or smaller target that target is swallowed whole, they may take no actions and must make a DC 10 con check each round or suffer 1d6 point of acid damage), tongue
Posted by: wrecan on Jul 21, 2012 at 03:00:36 AM
This is my fourth blog article discussing what makes a good stat block. First I discussed Fourth Edition power blocks. About a month ago, I discussed the formatting of stat blocks for creatures. Two weeks ago I asked you to choose from amongst a variety of new and old stat blocks for use in a Monster Manual, a format I will call "monster blocks". In this article, I discuss the formatting of what has become known as "adventure blocks".
James Wyatt, I believe, coined the term "adventure block" in this article from 2006. An adventure block is a stat block built to be used in the midst of a published adventure, rather than in a book dedicated to full-length explanations of monsters.
An adventure block should, ideally, be much shorter than the corresponding...
Posted by: wrecan on Jul 7, 2012 at 09:39:04 PM
Vote for the creature stat block you would like to see!
In my last substantive blog article, I spoke about designing a good monster stat block. In this article, I would like to compare the stat blocks through the ages. For this purpose, I chose a single creature that has appeared in each edition through the years: the djinni. I chose this creature because it is somewhat iconic, and it is a creature that is difficult to reduce to a stat block because it has spell-like abilities that can be used out of combat. All of these scans are from my own books, except for the 4e djinn, which I screen-captured from the Compendium. You can click on any of the stat blocks to see a larger version.
Please note that I am only discussing the mechanical stat block. As we will...
Posted by: cerebro1974_123 on Jun 17, 2012 at 07:36:18 PM
In 1984, following a lead from my older brother, I submitted to TSR a Dungeon that I created. Maps, descriptions, art, NPC's, it was the making of a DM (at the ripe age of 10). Now, after being both a player, as well as a DM, I have TONS of sketches, artwork, materials, etc. While following everything from the work on an owl bear to the sexism in D&D, it occured to me; with everything from Playtesting, polling, forums, blogs etc., what else can we do to help incorporate our material to the future of the game we have loved for over 20 years (or more)?
While not being an official staffer of WOtC, I would love to be able to submit material, be assigned a random monster to help evaluate for DnDN, etc. Of course WOtC would have final approval, etc. I would love to leave a lasting mark, and...
Posted by: wrecan on Jun 13, 2012 at 12:51:21 PM
Alphastream1 stole a bit of my thunder by choosing to discuss the same issue I was planning to discuss. Fortunately, I think my article builds on the excellent work he did in his excellent article, The Threat of D&D Next Monster Design.
Mike Mearls' most recent Legends & Lore article, Monster Design in D&D Next, discussed the current state of monster design. In doing so, he presented what can only be described as a very rough version of a monster stat block, that resembles something akin to AD&D or 3e. I don't think the designers have put a lot of thought into the stat block presentation. That's probably going to be the job of editors and graphic designers who deal with presentation issues, rather than the developers who concentrate on mechanics.
3e 4e 4th Edition 5e AD&D Adventure adventures art Avatar blog campaign Combat Commander D&D D&D D&D Next Dark Sun deck DM DMing DnD Downtime dragons dungeon master dungeons dungeons & dragons dungeons and dragons eberron EDH encounters Fantasy Forgotten Realms Fr gaming homebrew LFR Magic Magic Online magic the gathering mtg MTGO pathfinder RPG Scales of war standard Star Wars wrecan writing Zendikar