Results for tag: magic the gathering
Posted by: eternity6 on Sep 6, 2012 at 05:21:42 AM
Posted by: Trishula on Sep 6, 2012 at 01:13:16 AM
hello one and all, my name is josh i am a magic the gathering player. I have been playing magic for awhile probley sence i was 10 or 11 years old XD i for some reson never had a account on wizards site. So i made one and here i am well just a quick thing about me, i play card game's, i am in to anime and collect anime dase figure's. i am a college studient well thats it :)
Posted by: CopySix on Sep 4, 2012 at 06:57:12 PM
Posted by: brphoto on Aug 29, 2012 at 06:38:21 AM
When I first started playing, or better yet considering, Magic, I had no idea how deep the rabbit's hole could be. I have only been playing magic for about two months now and I have only hit the tip of the iceberg of the world that is MTG.
When I began investigating Magic, I really had no idea how vest the game was. In fact, I still am baffled at how much I have learned. I am even more baffled at how much I still don't know. It can be very overwhelming to a new player trying to learn on their own the basics of gameplay and how to run a deck. The terms and rules are very detailed and, at some times, confusing. Luckily, I think I made a smart choice by reading as much about the game and watching as many tutorials and explanations as I could....
Posted by: The_Great_Lord on Aug 26, 2012 at 12:29:05 AM
The Coalition's march continues across the planes. By now, Mirrodin is firmly under control of the troops from Dominaria. The local Mirrans given freedom and weapons to join in the fight to drive off the final few Phyrexian holdouts. Only the Radix and the Seat of the Synod remain as realms of compleation - while the Radix has been under Phyrexian control for much of the war, the Seat has been hotly contested. The once huge Vedalken structure of knowledge and learning, reduced to little more than rubble.
A story much the same holds upon Dominaria itself. A couple of holdouts from the previous occupation persist. But cut off, but deaths are mounting, without reinforcement from their home plane, it is unlikely that the Phyrexian forces will be able to maintain...
Posted by: CopySix on Aug 20, 2012 at 11:16:08 AM
From the Vault: Realms
Which now has been fully previewed for all Magic the Gathering players. Gamers and collectors will love this collection of fifteen premium foil lands from the history of Magic. It has a very limited print run and features seven new art, cards that have never been in foil before and cards that have never been in the modern card frame.
Boseiju, Who Shelters All
Cephalid Coliseum (new art)
Dryad Arbor (new art)
Forbidden Orchard (new art)
Glacial Chasm (new art)
Grove of the Burn Willows (new art)
Maze of Ith (new art)
Shivan Gorge (new art)
Urborg, Tomb of Yawgmoth
Posted by: ArtVenn on Aug 8, 2012 at 08:18:33 PM
Magic Hot Potatoe
This is one of the few homebrews that I plan on listing.
There is a pretty common phrase said to new players from the veterans, "Gaining life won't win the game for you." And it's true. That's why Magic Hot Potatoe was made.
Magic Hot Potatoe starts off like a normal game of magic. Each player (of any number of players) shuffles his or her deck, draws his or her hand, mulligans etc. However, between the last player's third turn and the first player's fourth turn, the player with the lowest life total loses the game. This will also happen when the last player finishes his or her sixth, nineth, twelfth, fifteenth etc. turns.
If two players share the lowest life total, nobody loses that turn.
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