I'm a gamer and have been from a very early age. I started playing yu-gi-oh before I left first grade. Then I started with video games and feel in love with the Halo series. I started to play and compete in tournaments in Halo Reach and I really liked it. Then I was looking for a new game to start playing weither it be a video game or card game. I really missed the competetive aspects of a card game and playing face to face with someone. I started to look up different ones and I liked the back story behind magic the gathering and I realized that it was what I wanted to play. My friend gave me a black zombie deck and I'm in the process of getting a Golgari Guild deck because I feel like splashing green and black. That is why I play magic the gathering. Why do you play?
How important, really, is time to your campaign? When first starting out as a Dungeon Master, I didn't worry overmuch about the amount of time things took. The party gets together, travels to a dungeon, and fights whatever's there in order to gain experience and treasure. Who cares if it takes an hour, a day, or a week? However, as I gained my own real-life experience points with regard to DMing, I've come to the conclusion that time-keeping, while tedious, is one of the most important jobs that comes with the territory of running a long-term game of Dungeons & Dragons.
Time Keeps on Slipping
Steve Miller had it right: Time keeps on slipping, slipping, slipping into the future. It takes time to put together your party's supplies. It takes time to travel from the small village ...
Posted by:
Don-Diablo
on Mar 27, 2013 at 09:26:03 AM
The mage knight miniatures. Yes, that skirmish game of generally poorly painted minis game but with some great figures, they can be a bit cumbersome when used on a battle map for the simple fact that its base exceed 1 inch measurement.
The solution, surely some of you did it this way, it's removing the base and put another more suitable. The bases are available in a myriad of places, you already know, but they can be made at home with even recycled materials.
In my case I have used trovicel, a PVC foam material, in 1-inch pieces. In addition to decorating the bases with stones, bark, sand and some paint work you can cut the trovicel with any cutter to form blocks.
These are the Mage Knight to D&D converted figures i hope you like it or they serve inspiration.
Posted by:
Don-Diablo
on Feb 19, 2013 at 09:44:41 AM
It's been a long time since my last post (a Dark Sun based comic, unfortunatelly a stopped proyect). So I intend to write in a way regular on this blog, in this community in which i have learned a lot by each reading.
Before that all I want to apologize if what you read is not written in the right way, my english is not very good, and the translators... well, they sometimes don't understand me.
Very well, the point is the constraint that is a 2D map, i mean, all the little issues you already know that summarizes one single thing: are flat.
There are so many options for 3D terrain most of them come from wargames and I prefer those which I can elaborate with my own hands, you know it's some kind of special feeling when i game. I prefer by far the printable terrain
Posted by:
lord_ARCO
on Nov 1, 2012 at 02:27:59 PM
So how many of you out there get caught up playing and suddenly realize your game just got really boring because the story is stuck or the players are all goofing around and they can't seem to get back on track. Well I don't have a solution but what i do have is a suggestion. So you may be veery angry at the moment well suck it up and stop pissing all over the place it isnt helpping as DM/GM you need to be the collective brain of awesomeness so there for you need to have thought ahead and been prepared for this moment. Well how does that happen if Its all ready happening well shut up and I will get there so let me myistifi you with cheap spilburg effect and teach you how be awesome. So its stuck ok well in the first place before this all began you should have read over and anylised the ...
Posted by:
themalks
on Jun 13, 2012 at 06:52:19 PM
After many, almost too many, years to count I've made the decision to get back into gaming.
Recently I attended my first four hour D&D 4e session here in Maryland. A friend and I signed up for "Strangers in the Night" created by Mark Bradley (A level 7 4e adventure). When we showed up at "Games and Stuff" for Charm City Gameday, we were directed to the upstairs gaming room. When we walked in we found a bunch of different games already starting to form up; Pathfinder, Dresden Files, Magic, etc. However, other than the DM, we were the only three staging for Mark's session. So instead of calling it a day my buddy decided to play both of his level 7 characters he created, and I played the two that I created as well. Additionally, since we didn't have a healer type between us, the DM graciously...
Well, it has been one of those back to the grindstone kind of days. Now that the testing of Assassin's of Ordenell is complete, it is time to finish up Mordakai's Madness. to which I must say the feedback we got from Assassin's had a lot of influence in the edits we have done.
Now I have to ask a questions, but first the reason for this question. I like to write, I enjoy coming up with stories. When I make my home campaigns I try to make it flow like a story or movie. With that said, I want to know what Players and DMs feeling are on storylines. I generally start with the storyline and add a little with each encounter. I use the story to give the PCs something to imagine, but try not to overwhelm them. the first 2 or 3 pages are story line ...
Well, finished the last session of Assassin's of Ordenell, I took it to the extreme and made the assassins all minion, but there was a catch. The minion exploded when they were killed. It made the players think and caused a lot of second guessing until they decided to just smash through them.
We got great feedback from everyone that participated and a great deal of thanks goes out to everyone. For those that particpated send me a message with your name so we can give you credit for all that you have done.
Keep a watch, I am going to start testing Mordakai's Madness in a few weeks and it will be on an odd schedule due to my odd schedule. There will also be a marathon session with it as well.
The spring semester is over for me at college, and I'm only taking one class during the summer to rack up credits. My financial situation is stable for the time being, and I'm planning to look for a little part-time work to feed my bank account.
All in all, I've got some time to finish personal projects and have some fun.
I'm going to return to playing LFR, and I'll be helping to playtest DnD Next if I have the opportunity to do so.
I'm also going to make my own homebrew game system using the d20 mechanic.