Results for tag: dungeon master
Posted by: grimmshade on Oct 17, 2009 at 10:47:14 PM
I've stopped attempting to fit a DMG 2 chapter into each of my game sessions per week. My campaign comes first, and it was too much strain on the natural storyline progression to try to cram in an out of place skill challenge, etc. I'll instead just be talking about how the different ideas in this book have positively influenced my campaign, and hopefully give ideas to other DM's.
This week the party stopped by Storm River Temple, an ancient, abandoned temple on the shore of the White River. 100 years ago Kord's faithful gathered here to hold off the barbarian hordes as they surged northward and attempted to overrun the Nentir Vale. They succeeded, but the temple fell. The last action of Kord's faithful was to activate an elemental defense in the temple. Now the temple is in ruins, and...
Posted by: ThadeousC on Oct 17, 2009 at 12:19:13 PM
Since this week will be down time for us, as our game runs every other Sunday, I thought I would make a few posts about my take of hospitality for my game.
I grew up in a Greek family, why is that important? Because any time some one came to my house they had to eat. If there wasn't food provided for them we were not being good hosts. In my house there were different levels of visits and different levels of food being provided. If some one new came to visit it was always a meal. There was no way of getting out of dinner or lunch at my house if you had not been there before. If you were some one who had visited often then dinner was optional but not required, though if dinner was turned down, my mother would have at least made a sizeable snack. If you were a "regular" at my house...
Posted by: OOFunky on Oct 11, 2009 at 11:06:51 PM
... And now for something completely different.
This is the map I made for "A Fresh Wound", the first adventure in my campaign Old Wounds. "A Fresh Wound" is a location-based adventure, so the plot points can follow many paths to the final destination. I did this partially to reinforce the frontier feel of Paragon characters plunging into the unknown regions of their home world.
It also occurred to me that most Paragon Tier parties would be capable of some kind of scrying. This map is intended to represent the result of a scrying ritual performed before entering the area. You will notice it is not labeled, but I think important locations still draw the eye. Hopefully it enhances the sense of entering uncharted territory and encourages an attitude of exploration.
Posted by: WotC_Trevor on Oct 6, 2009 at 03:51:08 PM
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Posted by: bydchon on Oct 6, 2009 at 02:19:17 PM
Well I am pleased to say that everybody made it to the meet & greet/work out the kinks session we had yesterday! Hopefully we can keep the attendance like that everytime we play.
I want to say a special thank you to Dwight/Rakshar/Archaiclord for all his help. I definitely would not have been able to provide the level of help that he did so on behalf of everybody here thank you very much!
I apologize for having to leave early but hopefully everybody had plenty of time on the server to mess with there characters/tokens. When I got back home later that night Maptools was frigging out so I hope nobody had issues. I also noticed there was another, new character token there so whoever that mystery member is go ahead and email me so we can create a server and get you a top down token.
Posted by: tendrilsfor20 on Oct 5, 2009 at 05:20:52 PM
So the Paragon tier game I'm in is winding down. It's the first time I've really gotten to play D&D4e, I've been running it as a DM since it came out, took a little break when I moved to Seattle (Bellevue, more accurately), and finally found the local group I'm in now.
It's between me and another player as to who DM's next, and, having devoured DMG2 twice over, I'm ecstatic and eager to jump back behind the screen again. I've got some great ideas, some awesome themes and it should be a kickin' game. Wanna try out a "players are the secret rebellion against Vampire Lords" sort of campaign, but then I read DMG2 and think, "How awesome would a campaign where all the players are publicly Princes/Sires be?" And then I look on my shelf and see 40 pages of notes from the homebrew 4e Dark Sun game...
Posted by: Lord_Starhawk on Sep 22, 2009 at 08:52:49 AM
What I would like to have here is a coalition of Dungeon Masters who could develop a Realm in which their party would play. The possibility of collaboration between a network of DMs has always appealed to me. One Realm, many contributors. Think of how cool it would be to access the Realm's adventure hooks on that day that you just can put something together yourself and you have five gamers coming over expecting a game that evening! Everyone could bounce ideas off one another and there would always be something new.
Posted by: OOFunky on Sep 9, 2009 at 04:08:01 PM
I finished the plot synopsis for my upcoming campaign, Old Wounds, and am now building encounters. It will be quite the journey! It has a little bit of everything. Now it is time to add some spice and let it simmer.
My computer has foley sounds. I like this very much. I plan to make audio files to add ambience to my upcoming adventures. A little "behind the door" dialogue, the sound of approaching horses, and other little things to make those mastered skill checks and challenges sparkle in the players' eyes. I should stop by a stock audio-visual website and grab some cheap licensed images too. Gotta love royalty-free stuff! Maybe I'll scavenge for some movie excerpts to beef up arrivals at new locations and important witnessed events. Cult sacrifices...
Posted by: sir_theodorik on Aug 31, 2009 at 12:35:39 PM
Let me start by saying that I think Dragonlance is outdated, but there is a key point I'd like to focus on, and that is 'How it all began'. As the story goes, a DM and group of players created characters and an entirely new world with which to play in, each player contributing to the story almost as much as the DM was. That is what keeps me fascinated about Dragonlance even though I've only read the original trilogy and nothing else. It wasn't the story, or the characters, nor the setting itself that keeps me thinking about it; it is the way it was created, cooperatively between players and DM. Let's focus on that word (and its conjugations), cooperative.
I think that is the thing missing from my 10 years of gaming experience. We always run it as "players Vs DM" because, well,...
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