Results for tag: dungeon master
Posted by: NJK on May 10, 2011 at 02:47:56 PM
"Carver prepared the range fighters, Onyx and Vanchu, behind
The session was again longer than 1hr for 4 monsters on a small staircase against 4
Posted by: Zelraan on May 3, 2011 at 08:41:15 AM
"The Imagination imitates. It is the critical spirit that creates." - Oscar Wilde
Creativity is an amazing thing, especially when it comes to a D&D game as it can make a storyline incredibly rich or aid the imagination of your players in visualizing the setting in which they are adventuring. Below I am going to show you some examples that have been done in order to (I hope) maximize your Dungeons & Dragons experience.
While it does take a while to set up the 3D terrain the finished design is well worth it, some maps you create may require the use of starting on ground level investigating ruins then having to delve down into the dungeon. Instead of having take all the tiles off and then start building the next one you can have one on top of the other. Like so:
Posted by: dlwraith on Mar 24, 2011 at 06:18:06 PM
This is the second part in my blog series about returning to RPG games after an absence. In the previous part I talked about some tips for catching up to your game of choice and gaining confidence to play. This time I want to look more in-depth at actually planning to play in your first game.
The first game is always scary. The first time you ever played RPGs you were probably nervous, excited, confused, inspired and apprehensive, all at once. The first game back from an absence feels similar in many ways but with the added advantage that you at least know the nature of RPGs and know a little of what to expect.
The first thing to note is that nervousness and apprehension are perfectly normal and should be accepted as such. There really is no need to worry about getting things right or...
Posted by: diamondj on Feb 24, 2011 at 09:27:17 PM
My PCs have created their level 30 characters and I am digging it, man! You really have to try playing the game on the other end of the level spectrum. It just makes the players happy granting them access to the most ridicules powers, feats, and items. My only real challenge is scaling up monsters, and with the monster builder, that is no problem. Building a story around these epic plotlines is easy, they practically write themselves.
The story begins at the Orrery of Hoarfrost in 299 YK. A dark emissary for Taer Lian Doresh, The eladrin assassin Namtunod, known to the world by the name Death ventures from a manifest zone in Whitewood Forest on the mainland of the Lhazaar Principalities deep into the Hoarfrost Mountains. He finds himself at the foot of a massive draconic observatory....
Posted by: diamondj on Feb 20, 2011 at 10:34:25 AM
I ran the 'Heart of the Forgotten Forge' adventure after Ashen Crown, I just finished it, my PCs are now level 8-9. There aren't any adventures to fill in the gap between this adventure and the 15th level Maze of Shattered souls so I am shifting gears and running a 30th level adventure dealing with Tira Miron and the establishment of The Church of the Silver Flame while I contemplate my next move (one of my PCs is a Deva and lived in 299YK). I might use the Fairhaven articles to construct an adventure. I will have to move everything to Aundair from a cave in Darguun near Sterngate and New Cyre and the PCs have a bunch of ties to Sharn and the Dark Lanterns. I have an Eladrin assassin PC that I might tie to Taer Lian Doresh.
Posted by: Storyteller-Zero on Feb 17, 2011 at 04:18:21 PM
Well I looked further into the matter of DnD at my college.
Currently being run are 2 three-hour games of 4e. Neither of them are at times when I can come in without missing practice on my forms routine for an upcoming martial arts tournament that I've recently decided to enter. That sucks.
I've also been considering how much time I can really afford to spare towards running a campaign between studies, tournament training, my novel writing, my participation in LFR, and part-time work. (yeesh full plate) The workload for my classes this semester is going to be more than I had estimated it might be.
The hard reality has a bitter taste.
At most currently, I can (safely) write and run short 1 or 2 hour games on a regular weekly basis instead of the long 6 to 8 hour games I had my hopes...
Posted by: Storyteller-Zero on Feb 12, 2011 at 05:25:19 PM
Things seem to be going smoothly at college. I'm getting the work done and able to make time to pursue personal projects and whatnot between study sessions. That said, it's time to get down and dirty about my homebrew campaign in planning.
I'm part of a very large community group that plays dnd (a LOT of it LFR). I want to see if I can use that to create an interesting homebrew campaign that isn't like a common homebrew campaign.
It'll center around the actions of an adventuring company of dozens. Each adventure will be self-contained while contributing to the main plot in some way. Members of the community can sign up for sessions on a website currently used by the community for scheduling games. It'll be like a mini-living campaign. I could even get others to fill in...
Posted by: apzaboro on Feb 11, 2011 at 03:58:34 AM
Alright, inaugural post-I'm sure no one is reading-but I have to say it: Being God is hard work!
DMing: You Might Have to Quit Your Day Job
D&D is about the players; it's about their powers, their stories, the world that they live in. That said, I came up with 2 pages of text about my character's story and created him from the Player's Guides all in an afternoon. The world - even if it is his world - is so much vaster and more interesting by comparison. One day his deeds might be the greatest the world has seen, but the DM still has to imagine that encounter before he can best it.
I love 4e so far. I don't agree with every change, but it's simpler and still feels like what I think of as D&D, so I love it. It's so easy to get into the game, the barrier for...
Posted by: ltDrak on Nov 3, 2010 at 09:40:56 AM
If you've been reading this blog, you may now be wondering what happened.
I'd prepared a story and some monsters, and when the sessions actually started it looks like I threw most of what I had prepared overboard.
This is not entirely true. Although I was planning to have the wolf ambush in the first session, I decided that due to the lack of equipment and in the interest of introducing the Aurum into the campaign I needed the group to do some other stuff first. Enter the evil tiefling :).
Then I changed the ambush a little bit in that there would be reinforcements and the wolves would not try to flee, just to make the encounter a little tougher (it turned out to be a rather long thirteen round encounter now) and perhaps more interesting. The rest of the story with the undead... I don't...
Posted by: Zilla_Beast on Oct 19, 2010 at 10:54:53 AM
One of my players called me the “C” word. That’s right they called me, the DM, a cheater. This problem player has been a thorn in my side since we started the campaign. The player always sets them self as the protagonist in every situation alienating other players. The player wants to solve all problems through combat. The player constantly wants to be THE party member that solves every puzzle, slays every monster, and gets the most loot out of every adventure. Sound familiar? Classic example right?
So how did I handle the problem player?
I dropped them. I kicked them from the group.
The dispute was over a ruling I had made about a couple of retreating bad guys. The Heroes stumbled upon a group of villains that had ridden down a few innocent travelers with horses....
3e 4e 4th Edition 5e AD&D Adventure adventures art Avatar blog campaign Combat Commander D&D D&D D&D Next Dark Sun deck DM DMing DnD Downtime dragons dungeon master dungeons dungeons & dragons dungeons and dragons eberron EDH encounters Fantasy Forgotten Realms Fr gaming homebrew LFR Magic Magic Online magic the gathering mtg MTGO pathfinder RPG Scales of war standard Star Wars wrecan writing Zendikar