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Posted by: SusanJMorris on Feb 1, 2010 at 08:37:56 AM

What will you do when the zombie apocalypse comes?

How well do you know your FR Authors? Every Monday, Wednesday, and Friday, you can expect an update to the author roundtable, featuring many of our best Forgotten Realms authors’ answers to the world’s most important questions, right here on this blog. Submissions for new questions welcome through private message. 

Elaine Cunningham (co-author of The City of Splendors): Wear lots of gray-green makeup, spritz on the L’Air du Corpse, and try to blend in. And get a crossbow, just in case. 

Ed Greenwood (author of The Sword Never Sleeps): Go up to my cottage in the wilderness and catch up on my reading. After all, that’s where my axe and chainsaw are, and various ready firepits, and the marshmallows for roasting. Not to mention hungry

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Posted by: Vinciente on Jan 25, 2010 at 07:01:40 AM

If you live anywhere near Norwich, CT and are looking to get in on a sanctioned game; please feel free to check out the sessions that I will be running. The first session will be on 13Feb2010 at Arkham Asylum (Gaming Store) from 5pm-8pm.

Characters will need to be 1st level (if you plan to attend the starting session), and created from the core (PHB 1-3, FR Player's Guide, FR Campaign Settings, ETC.) books. This restriction on sources is reflective of the characters having just begun and not actually being heroes yet.

Characters must be made using the point-buy method (please make allocation notes for faster approval prior to play), to ensure consistence amoung all participants.

The characters will originally meet in Harrowdale (because of it's reputation as a good place for adventurers

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Posted by: leebrown1990 on Jan 16, 2010 at 06:14:46 AM

Been busy of late but got two sessions from November to upload. We haven't played since, but should be getting back into routine next week.

1) The PC's scout out Draigdurroch towers, and supporting the words of the people from neighbouring farms find it dead and abandoned. Every book shelf and alchemy table stripped bare. On the top floor they find a skeleton purched at a desk ,when distrubed it crumbles revealing its face to have been scorched by some sort of fire. On the desk they find a letter from a man named Vesgin, detailing that he and the corpse who can be asumed to be Therun were apprentices to some Necromancer, but to secure top spot he would have to kill him. A magical seal lies at the bottom of the parchment, some sort of magical trigger once the letter has been opened or read.

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Posted by: leebrown1990 on Nov 15, 2009 at 04:41:27 AM

Session 5:
1) PC’s discover the cage the slaves are being kept in, built into a ruined room, the doorway disguised by hanging vines and plant overgrowth. They free the children and escort them home along the river.

2) The PC’s are greeted by Leofin the water guardian they had previously encountered. He thanked them for purging the bandits from his river and gifted the PC’s with a boon; they found there weapons covered with a thin magical frost and he offered them the word ‘River.’

3) He also asked that they attempt to track down any remains or ancestors of his Elven tribe that may still live in the area. He believes with the current activity of bandits and increasing monster numbers they may still be laying low in the area.

4) Returning to there church-in-progress Goliath who was

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Posted by: leebrown1990 on Nov 8, 2009 at 03:45:32 AM

Session 4 Continued. NEW SHORT FORMAT!:

1) Derek rode on the cart with the Zelbross bandit posted at the pier, Alain was tucked up back in a crate. They arrived at a ruin the bandits had made there base, a few more bandits emerged and helped unpack they gave Derek a quick glance but didn’t pay him much head. They had work to do and started unpacking the ‘cargo.’

2) They dropped the cargo including Alain into there vault. “There bound , so we’ll transfer them to the cages later. Here’s your money.” says one of the bandits chucking a bag of 200 silver pieces into Derek’s lap. “Want to see the boss before you leave?”  “Nah, we’re down here. He knows how to contact me. Besides got my cash.” Derek bluffs. The bandit just being a lackey doesn’t take the conversation

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Posted by: leebrown1990 on Nov 8, 2009 at 03:44:26 AM

Session 4:

After a three week absence; we were back. It’s the morning of the 9th or Mirtul and the PC’s have just had an extended rest in the tomb chamber of the Ogre King. The corpse of Goblin Shaman Scarsonnug lies fingerless, and lifeless in the sarcophagus along with the bones of the figure of his worship. His plans too resurrect the Ogre King had been thwarted, and the PC’s claimed the Skull totem; the skull of the ogre king mounted on a shaft to form an enchanted hammer.

The PC’s returned to Loudwater, taking the Dwarven Stepping disk with them. The heavy lifting PC’s propped the disk onto it’s side and rolled it along. When the ground was flat enough Rogue Alain ran on top like a rodent on top of it’s exercise wheel; just to speed things along.

Upon returning to town the

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Posted by: leebrown1990 on Nov 8, 2009 at 03:43:13 AM

Session 3:

The PC’s press on through the barrows, coming to a 4 way junction with a sturdy iron portcullis to the left and a stone door to the right, the corridor continuing forward to another stairway. Cautiously approaching the PC’s begin to notice a foul stench of rotting flesh and the unmistakable groans and shuffling of the undead.

Shifter Rogue Alain, expects more enemies through the right door way, and decided to keep the odds in their favour by jamming the portcullis with a battle axe pillaged from a previous fight. Unfortunately he couldn’t back his quick thinking with quick hands, and finds himself gripped from behind the portcullis as he slams in the battle axe. The zombies holding him through there cage, then feast on his arms and when his allies rush forward to aid him,

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Posted by: leebrown1990 on Sep 27, 2009 at 05:04:09 AM

Session 2:

The PC’s decided to deal with the threat of the Lady of Shadows, and after scouting around town they met two NPC’s who had runs in with her lately. Ex-thief Kyos had his hand severed for not consulting her before stealing from a store in town, and his eye stabbed out by the Lady of Shadow’s enforcers when he also refused to join her men. They then threatened the next time he did something like this again, they would take him before the Lady of Shadows and would learn ‘the true meaning of pain.’ Calla who is the owner of the general store Kyos from had also had trouble with her enforcers. Her right hand man Narrows had even visited her in person when the last attempt to collect her protection money was prevented by her store boy who is a competent enough fighter.

After

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Posted by: leebrown1990 on Sep 27, 2009 at 05:02:32 AM

Session 1: The game kicks off with the southern wall of Loudwater being blown up, a stream of goblins rushing through the wreckage in search of ‘The Horn Totem’ which they have been told resides in Loudwater in a shop called ‘Garawan’s Curiosities.’

Using some tiles from ’Streets of Shadows’ and extending the battle field with the Paizo market place battle sheet; the PC’s were placed by myself according to a question I had asked them pre-game “Upon arriving in a new town, where would you visit first,” 2 of my 4 players said “The Pub.”

Loudwater is a pretty run down town the market place is largely empty and the once busy market stalls are now abandoned. So very few civilians are out on the streets, those that are the PC’s protect and send them to fetch the town

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Posted by: leebrown1990 on Sep 12, 2009 at 02:24:52 AM

Hi,
First a bit of an introduction, I've been interested in d&d for as long as I can remember. Playing games like Ice wind Dale and Baldur’s Gate from a young age. Me and my best friend at the time would invent butchered rules to play from using just the instruction manuals and magic lists included with the games. Using Warhammer minis, Lego, Mechano anything to bring the game to life. Pretty much every rule, every character, every plotline was made up on the spot, you could go any where, do anything, most importantly be anything you wanted. Every detail was an amalgam of those from all the comic books, TV shows and Warhammer fluff I picked up over the years.  

From these childhood experiences I learned so many things I use today as a DM. I learned to use inspiration from different sources

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