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Results for tag: EDH
Posted by:
fozzy989
on Jun 23, 2011 at 12:35:28 PM
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Heavenly InfernoKaalia of the Vast alone holds the forces of Angels, Dragons, and Demons within the palm of her hand. Watch her toss each bone-crushing creature onto the battlefield with merciless glee while your horrified enemies are sliced, diced, and then deep-fried. Heavenly Inferno
Magic: The Gathering Commander Deck
Posted by:
drax01
on Jun 12, 2011 at 10:57:22 AM
Well, as usual, other things in my life have kept me too busy to sit and type about my favorite CGG and exploits in the realm of that game, but last night, watching the webcast of the Pro-Tour Nagoya Top 8, I feel motivated to make a little time. During the webcast, in which I was rooting for LSV and sorely disappointed in how he was dispatched in the quarterfinals, I decided it was deck building time. LSV had said something earlier in a "Deck-Tech" interview that really rang true for me. He said (and this is not an exact quote) that Channel Fireball (team) had tested everything possible to try and beat the Tempered Steel deck, and when they realized that it was the best deck in the room, they had no choice but to run it themselves, with perhaps their own small tweaks on the ...
Posted by:
DrWorm
on Jun 9, 2011 at 10:29:46 PM
This is pretty standard W/B control. I decided to be a jerk and run both [c]Hokori, Dust Drinker[/c], and [c]Contamination[/c], so I tend to be the subject of much ire when I play this. It seems mana-light but it runs a ton of artifact mana sources in order to not be as screwed from Hokori. The General is Teysa, and I have included some combo pieces to make a lot of tokens, but a lot of games Teysa is never even cast.
Posted by:
DrWorm
on Jun 4, 2011 at 03:36:35 AM
Posted by:
DrWorm
on May 29, 2011 at 04:49:01 AM
The basic idea of this deck is to attach a bunch of equipment to a general and swing for the win with 21+ general damage. That is the popular goal, at least. Either because of my meta, or because of my style, I tend not to play that way. Much like my Uril deck I prefer getting a few creatures out, establishing board position with some control creatures, then move in for the attack with whatever I have. The reasult is I run less tutors, and more equipment than most lists I have seen.
Posted by:
DrWorm
on May 28, 2011 at 05:14:03 PM
Shirei!
Posted by:
DrWorm
on May 28, 2011 at 04:19:52 PM
I threw together a Thrun deck just because I wanted a mono green beatdown deck, and quickly realized that there was no point in having Thrun as a general. I am still not sold on the general to use in this deck. I want it to be simple, with very little in the way of shenanigans, so some of the cray green combo generals don't interest me; and I am not a big fan of creatures bigger than 6 cmc as generals for the most part. I tried Ayumi, the Last Visitor , but put it back in the deck before play-testing due to it being too situational. I think I am going to go for Dosan the Falling Leaf next.
Posted by:
DrWorm
on May 8, 2011 at 11:09:36 PM
Nothing too surprising here. I tend to play this deck a bit different than a lot of people. I don't race to get a bunch of enchantments on Uril, and swing for General damage. I like a more careful game, getting [c]Kitsune Mystic[/c] flipped and move enchantments around to instigate shenanigans.
Posted by:
DrWorm
on May 8, 2011 at 02:13:48 AM
When I first started playing EDH I always had a hard time deciding what theft cards to take out of my control decks, so I decided to put them all in one deck. I wanted to use blue, black, and red, but the generals for those colors did not really synergize as well as I wanted to. It came down to Sedris- to use it's unearth ability as a poor man's reanimate, or [c]Thraximundar[/c] because it is a great card. I went with Sedris for a while, but I never played the deck. A friend of my son's used it a lot and won a lot of games, and when I switched out Sedris for Thraximundar, he was disappointed. Now I keep both cards with the deck, so I have my choice. [deck=EDH Cleptomania]
Posted by:
DrWorm
on May 6, 2011 at 01:24:33 AM
I tossed this deck together fairly quickly. I just threw in a lot of big black creatures that I had wanted to play, found some control spells and some mana boost, and in the end it was pretty dangerous. The General was originally [c]Korlash, Heir to Blackblade[/c], but then I fell in love with [c]Balthor, the Defiled[/c] and made that the general for a while. It became clear that I had a lot of reanimation spells already in place, and I needed Balthor in another deck, so I switched it out. I have a lot of good black legendary creatures, and they all can work well as generals- so I can switch them out as I like no matter what my opponent is playing.
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