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Results for tag: EDH
Posted by: fozzy989 on Jun 23, 2011 at 12:35:28 PM

 

Heavenly Inferno

Kaalia of the Vast alone holds the forces of Angels, Dragons, and Demons within the palm of her hand. Watch her toss each bone-crushing creature onto the battlefield with merciless glee while your horrified enemies are sliced, diced, and then deep-fried.


 
Heavenly Inferno
Magic: The Gathering Commander Deck

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Posted by: drax01 on Jun 12, 2011 at 10:57:22 AM

Well, as usual, other things in my life have kept me too busy to sit and type about my favorite CGG and exploits in the realm of that game, but last night, watching the webcast of the Pro-Tour Nagoya Top 8, I feel motivated to make a little time.

During the webcast, in which I was rooting for LSV and sorely disappointed in how he was dispatched in the quarterfinals, I decided it was deck building time.  LSV had said something earlier in a "Deck-Tech" interview that really rang true for me.  He said (and this is not an exact quote) that Channel Fireball (team) had tested everything possible to try and beat the Tempered Steel deck, and when they realized that it was the best deck in the room, they had no choice but to run it themselves, with perhaps their own small tweaks on the

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Posted by: DrWorm on Jun 9, 2011 at 10:29:46 PM

This is pretty standard W/B control.  I decided to be a jerk and run both [c]Hokori, Dust Drinker[/c], and [c]Contamination[/c], so I tend to be the subject of much ire when I play this.  It seems mana-light but it runs a ton of artifact mana sources in order to not be as screwed from Hokori.  The General is Teysa, and I have included some combo pieces to make a lot of tokens, but a lot of games Teysa is never even cast.

General:
[c]Teysa, Orzhov Scion[/c]

Planeswalker:
[c]Liliana Vess[/c]

Tutor/Draw:
[c]Diabolic Tutor[/c]
[c]Dimir House Duard[/c]
[c]Weathered Wayfarer[/c]
[c]Phyrexian Arena[/c]
[c]Seizan, Perverter of Truth[/c]
[c]Sensei's Divining Top[/c]
[c]Beseech the Queen[/c]

Beats/Wincons:
[c]Divinity of Pride[/c]
[c]Eternal Dragon[/c]
[c]Exsanguinate[/c]
[c]Falling Angel[/c]
[c]Vish

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Posted by: DrWorm on Jun 4, 2011 at 03:36:35 AM


General:
[c]Momir Vig, Simic Visionary[/c]

Beaters:
[c]Lorthos, the Tidemaker[/c]
[c]Palinchron[/c]
[c]Vorinclex, Voice of Hunger[/c]
[c]Stormtide Leviathan[/c]
[c]Chancellor of the Spires[/c]
[c]Terra Stomper[/c]
[c]Rampaging Baloths[/c]
[c]Simic Sky Swallower[/c]

Control:
[c]Jin-Gitaxias, Core Augur[/c]
[c]Draining Whelk[/c]
[c]Mystic Snake[/c]
[c]Counterspell[/c]
[c]Voidslime[/c]
[c]Hinder[/c]
[c]Spin into Myth[/c]
[c]Plow Under[/c]
[c]Phyrexian Revoker[/c]
[c]Spell Crumple[/c]

Tutor:
[c]Fauna Shaman[/c]
[c]Lurking Predators[/c]
[c]Drift of Phantasms[/c]
[c]Green Sun's Zenith[/c]
[c]Wild Pair[/c]
[c]Genesis Wave[/c]

Mana Assist:
[c]Frontier Guide[/c]
[c]Krosan Tusker[/c]
[c]Coiling Oracle[/c]
[c]Oracle of Mul Daya[/c]
[c]Seedborn Muse[/c]
[c]Orochi Leafcaller[/c]
[c]Collective Voyage[/c]
[c]Harrow[/c]
[c]Everflowing Chalice[/c]

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Posted by: DrWorm on May 29, 2011 at 04:49:01 AM

The basic idea of this deck is to attach a bunch of equipment to a general and swing for the win with 21+ general damage.  That is the popular goal, at least.  Either because of my meta, or because of my style, I tend not to play that way.  Much like my Uril deck I prefer getting a few creatures out, establishing board position with some control creatures, then move in for the attack with whatever I have.  The reasult is I run less tutors, and more equipment than most lists I have seen.

UPDATE (6/10): The NPH event decks came out today, so I picked up some [c]Stoneforge Mystic[/c].  I took out [c]Taj-Nar Swordsmith[/c] in order to make room, but that kitty is a very nice budget option.


Voltron Lions


General:
[c]Raksha Golden Cub[/c]

Planeswalkers:
[c]Elspeth, Knight-Errant[/c]

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Posted by: DrWorm on May 28, 2011 at 05:14:03 PM

Shirei!

General:
[c]Shirei, Shizo's Caretaker[/c]

Things to take care of:
[c]Undertaker[/c]
[c]Infectious Host[/c]
[c]Ashen-Skin Zubera[/c]
[c]Myr Retriever[/c]
[c]Chimney Imp[/c]
[c]Stinkweed Imp[/c]
[c]Basal Thrull[/c]
[c]Heap Doll[/c]
[c]Death Cultist[/c]
[c]Augur of Skulls[/c]
[c]Big Game Hunter[/c]
[c]Martyr of Bones[/c]
[c]Giant Scorpion[/c]
[c]Walking Atlas[/c]
[c]Mindlash Sliver[/c]
[c]Stuffy Doll[/c]
[c]Thoughtpicker Witch[/c]
[c]Necropede[/c]
[c]Boneshredder[/c]
[c]Gnat Miser[/c]

Things to protect Shirei:
[c]Lightning Greaves[/c]
[c]Champion's Helm[/c]
[c]Whispersilk Cloak[/c]

Draw:
[c]Mind's Eye[/c]
[c]Phyrexian Arena[/c]
[c]Skullclamp[/c]

Sac Outlets:
[c]Sadistic Hypnotist[/c]
[c]Demon of Death's Gate[/c]
[c]Kuon, Ogre Ascendant[/c]
[c]Culling Dais[/c]
[c]Desecration Elemental[/c]
[c]Greater Harvester[/c]
[c]Dimir

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Posted by: DrWorm on May 28, 2011 at 04:19:52 PM

I threw together a Thrun deck just because I wanted a mono green beatdown deck, and quickly realized that there was no point in having Thrun as a general.  I am still not sold on the general to use in this deck.  I want it to be simple, with very little in the way of shenanigans, so some of the cray green combo generals don't interest me; and I am not a big fan of creatures bigger than 6 cmc as generals for the most part.  I tried Ayumi, the Last Visitor , but put it back in the deck before play-testing due to it being too situational.  I think I am going to go for Dosan the Falling Leaf next.

This deck is pretty straight forward- get a lot of mana and cast big creatures.  It has a control sub-theme, mostly because I seem to be incapable of making a deck

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Posted by: DrWorm on May 8, 2011 at 11:09:36 PM

Nothing too surprising here.  I tend to play this deck a bit different than a lot of people.  I don't race to get a bunch of enchantments on Uril, and swing for General damage.  I like a more careful game, getting [c]Kitsune Mystic[/c] flipped and move enchantments around to instigate shenanigans.

General:
[c]Uril, the Miststalker[/c]

Enchantment Sluts:
[c]Aura Gnarlid[/c]
[c]Yavimaya Enchantress[/c]
[c]Thrun, the Last Troll[/c]
[c]Silhana Ledgewalker[/c]
[c]Birds of Paradise[/c]
[c]Kitsune Mystic[/c]
[c]Auratouched Mage[/c]
[c]Dowsing Shaman[/c]
[c]Mesa Enchantress[/c]
[c]Verduran Enchantress[/c]
[c]Fortune Thief[/c]
[c]Umbra Mystic[/c]

Utility Creatures:
[c]Terastodon[/c]
[c]Drumhunter[/c]
[c]Indrik Stomphowler[/c]
[c]Glissa Sunseeker[/c]
[c]Eternal Witness[/c]
[c]Karmic Guide[/c]
[c]Krosan Tusker[/c]

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Posted by: DrWorm on May 8, 2011 at 02:13:48 AM

When I first started playing EDH I always had a hard time deciding what theft cards to take out of my control decks, so I decided to put them all in one deck.  I wanted to use blue, black, and red, but the generals for those colors did not really synergize as well as I wanted to.  It came down to Sedris- to use it's unearth ability as a poor man's reanimate, or [c]Thraximundar[/c] because it is a great card.  I went with Sedris for a while, but I never played the deck.  A friend of my son's used it a lot and won a lot of games, and when I switched out Sedris for Thraximundar, he was disappointed.  Now I keep both cards with the deck, so I have my choice.

[deck=EDH Cleptomania]

General:
1*Sedris, the Traitor King
or
1*Thraximundar

Creature Theft:
1*Insurrection
1*Draining

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Posted by: DrWorm on May 6, 2011 at 01:24:33 AM

I tossed this deck together fairly quickly.  I just threw in a lot of big black creatures that I had wanted to play, found some control spells and some mana boost, and in the end it was pretty dangerous.  The General was originally [c]Korlash, Heir to Blackblade[/c], but then I fell in love with [c]Balthor, the Defiled[/c] and made that the general for a while.  It became clear that I had a lot of reanimation spells already in place, and I needed Balthor in another deck, so I switched it out.  I have a lot of good black legendary creatures, and they all can work well as generals- so I can switch them out as I like no matter what my opponent is playing.

The zombie theme is not overwhelming, but it works nicely as a thread to tie it all together. 



General:
[c]Sheoldred,

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