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Results for tag: Dungeons
Posted by: LordArchaon on Mar 24, 2011 at 05:00:05 AM

Merfolk Observer (previously knows as Ilori's Spy) by Anthony Francisco


New archetypes for a new world

One of the most fun things about "converting" Zendikar to D&D is building characters for it.
There are more than a hundred cards in the MtG Zendikar block that represent "playable characters", and they are a great source of inspiration. - Here's a post by me with what should be the full collection, organized by type and presented as full scans and in a images-only, 3-column layout - A look at illustrations, a look at card mechanics, and a draft of D&D character already comes to mind, and chances are it's an original concept, a new take on an old one, or either way something fun to build and play.
Such is the extension of the cool factor woven into Zendikar by its designers.
And

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Posted by: LordArchaon on Mar 20, 2011 at 02:17:53 AM

Merfolk Observer (previously knows as Ilori's Spy) by Anthony Francisco


New archetypes for a new world

One of the most fun things about "converting" Zendikar to D&D is building characters for it.
There are more than a hundred cards in the MtG Zendikar block that represent "playable characters", and they are a great source of inspiration. - Here's a post by me with what should be the full collection, organized by type and presented as full scans and in a images-only, 3-column layout - A look at illustrations, a look at card mechanics, and a draft of D&D character already comes to mind, and chances are it's an original concept, a new take on an old one, or either way something fun to build and play.
Such is the extension of the cool factor woven into Zendikar by its designers.
And even without

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Posted by: Tiger_Dave on Mar 19, 2011 at 04:55:58 PM

ELDRITCH DOWNS ADVENTURING COMPANY
4th Edition Dungeons and Dragons at-home Campaign
12 March 2011

Player Characters:
    Pelius, Half-Elven Bard
    Mel, female Half-Orc Barbarian
    Exelstiarre, male Human Wizard

Synopsis:
    This is the first time in several months we've gotten a chance to play.  We started the session inside an Aztec-style temple/ziggurat dedicated to some sort of sun diety.  The characters have been led here by an NPC named Allister Kreebs, a sort of fat, balding, bookish sort of individual that had hired the party to help him beat a different adventuring company to a sacred relic.  He had gotten the party lost, so they decided to investigate this ziggurat instead of going to where they'd intended

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Posted by: Tiger_Dave on Mar 19, 2011 at 11:30:46 AM

I'm not a forums lurker.  Much.  My opinion is I can either spend time PLAYING the game, or spend time TALKING about playing the game.  I'm a playah (add bling and snazzy dress here.)  The importance about this is that I catch things after the fact and not so clearly stated.  Things most other posters have already debated to death I am just now going 'WTF??' over.

So, it appears that 4E has made a major thematic change in its materials and how often they are to be published.

First off, it looks like they'll be pushing the Essentials line as the de facto base rules from here forward.  In other words, they won't be producing materials via PHB, but in accordance with the new Essentials format.

Secondly, they will be releasing less material.  I may never

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Posted by: Tiger_Dave on Mar 19, 2011 at 03:53:47 AM

When 4th Edition was first out, one of the more prevailant comments about it was that it no longer felt like Dungeons and Dragons.  The changes to classes and powers made the game feel different than what we'd come to expect.  For example, fighters had a long list of effects that were named in the same manner as wizard spells, and therefore some folks interpreted them as spells as well.

I feel that Essentials goes back to recapture that feeling of old-school D&D.  A fighter's main combat activity comes back to the basic attack, with options branching off from there (stances, etc.)  I was really delighted to see this, because I've been playing Dungeons and Dragons since 1979, with most of my experience being in 1st and 2nd Editions.

Now, since I was an immediate adapter

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Posted by: BRA-sembiano on Feb 13, 2011 at 08:15:35 PM

O clube RPGArautos convidam todos a participarem de nosso evento no dia 20 de Fevereiro de 2011, a partir das 10 horas, no divertido e animado espaço da Ludus Luderia, a quem agradecemos imensamente pela amistosa recepção. A Ludus fica na Rua Treze de Maio, 972, em São Paulo. Os interessados deverão se inscrever pelo e-mail inscricao@rpgarautos.com.br . Apenas os jogadores pré-inscritos estarão dispensados do pagamento de couvert lúdico, que permite a utilização do espaço. Os demais deverão pagar um valor de normalmente R$ 15,00 para entrar na casa. Além disso, nossas vagas são limitadas!!! Aceitaremos inscrições até as 11 horas do dia 19 sábado. Ou até o

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Posted by: Gargs454 on Feb 5, 2011 at 10:57:32 AM

I want to take a closer look at dungeon design and think about how we, as DM's, can make our dungeons, and thus our games, better.  The dungeon, at its simplest, is the basic building block of an adventure, and thus, the basic building block of the game.  We often discuss making enemies livelier, or weaving interesting plots into the game, etc., but in my experience, the dungeon itself is often overlooked, and I also think that by paying more attention to the dungeon, we can bring that much more life to our games.

I'm certainly not the first to tackle this issue and I do want to take a moment to point a couple of other articles that are very much worth the read.  The first is by Robert Schwalb and can be found [url=www.robertjschwalb.com/2010/09/reexamining-the-dungeon/]

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Posted by: Shelly_M on Jan 24, 2011 at 05:17:19 PM

That's not entirely true, but it is what I tell my mother. I am the second child after all. If I didn't look just like my dad and have the same weird quirks and obsessions as my mom, I'd think they adopted me when I was 3. Why? Because that's when I first started seeing myself in pictures. Okay, that's not entirely true either. I am in a few pictures as a baby but that's only because I happened to be in the background of the picture they were taking of my brother. He was expressionless! He lacked personality until he was 26! They called him "Old Stoneface!" Come on-- I was a cute, chubby baby with an alarming amount of black hair. Who wouldn't want to take pictures of that?

Anyway, I'm determined to not let the "second child syndrome" happen to this little lovely so it is my pleasure to

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Posted by: Fallensbane on Jan 18, 2011 at 08:26:10 PM

This is a Basic Crate pack for use with the Maptool program.

There are 40 Basic Cargo Crates in this pack.

 

Posted by: WotC_Bart on Jan 17, 2011 at 09:33:57 AM

Hi folks,

Just a quick note, for fans of NBC's Community. There's a special episode to look for, coming soon. Now, here are the upcoming magazine articles scheduled for publication this week:

Strongholds
D&D Play Report
Sunken Tower of the Marsh Mystic
Backdrop: Mistwatch
Eye on the Realms

For those who may have missed the announcement:

Starting January 2011, magazine articles will be listed in their appropriate Dragon and Dungeon Table of Contents pages, but articles won’t be pinned to specific dates on the calendar. At the start of each week, we’ll post a news update announcing the magazine content that will appear that week.

This change will allow us greater flexibility to fully develop and edit articles as needed without requiring last-minute changes to the calendar.

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