Results for tag: Dragon
Posted by: LawfulNifty on Jun 11, 2013 at 03:30:43 AM
I sent in my first-ever article pitches for Dragon and Dungeon magazines during the last submission window. All seven of them got rejected, not that I didn't expect that. I also write fiction, and nonfiction comedy articles for Cracked, so I'm not a total noob at this freelancing thing (just mostly a noob).
I want to say, straight off, how grateful I am that Wizards considered my submission. The response was very nice and arrived in a timely manner. I want to make it clear that I'm not complaining about getting rejected. It's part of being a writer and I'm certainly no stranger to it.
I am, however, completely new to trying to write professionally for D&D, and I thought a good place to hone the craft as it were would be a blog, where I can get mocked by honest feedback...
Posted by: HowManyUserName on Jun 8, 2013 at 05:15:24 PM
Qty Card Name
Posted by: Kane_Warmongrel on Apr 23, 2013 at 10:40:51 PM
So what's your favorite D&D race to date? and your least favorite?
Fave: Tieflings are great in my opinion, not for their bonuses, but for their ability to roleplay. Nothing beats playing the outcast half-demon with horns IMHO.
Leastfave: I DM'd a session once where one of the players was a Fire Jovian. +14 Strength, +2 Constitution, +2 Charisma, -2 Dexterity. No real social penalty either. described as being "small by giant standards" yet they're still large class. He never missed an attack because of the strength bonus too. He one-hit-killed 12 kobolds at level 1. I got so sick of it, a kobold actually ended up getting the jump on him, and knocked him out with a club-blow to the head (yup, that was a crit.)
How about you?
Posted by: Waph on Aug 14, 2012 at 06:01:32 AM
Okay I been working on a new deity since no one has thought it up. I got a lot of details worked out with my older brother and mentor, but I feel like he is doing all the work and not me. So I been working on it alone. Now I am stuck on how powerful her weapon is. Its a tuning fork, and 6ft tall, 25lbs, made of creation sung crystalline adamant. Its element is music. Not just what bards play, but the music of the universe. How each note is a event in someone's life. I know I am making this a little to beefed up, but she is weaker then a lvl 1 goblin against a level 20 arch-mage. Though she is divine and has her voice as back up, its actually her voice that gives the weapon its power.
Well onto the dice. Its pretty basic on physical damage. Just add two more die to what you would normally...
Posted by: Matt_James on Mar 31, 2012 at 10:37:37 AM
I have been engaging with some D&D regulars on Twitter over the possible outcomes of adventures and their story. In many regards, a lot of adventures and plots usually climax with a rigorous fight—one where success is contingent upon slaying the antagonist. But what if you want something more dynamic than that? What if success and failure revolved around something less defined? Let’s delve into this and more.
Posted by: Gehrigan on Mar 23, 2012 at 06:30:30 PM
The party face a trio of Bozaak Draconians (lightning throwers) and a duo of Kobaaz Draconians (Glaive wielders) whilst a shadowy robed figure runs deeper into the dungeon. They handily dispatch the draconians and find a secret door in the Western wall of the parapet overlooking the room.
The door is covered in a painted mural of a Paladin of Bahamut. The rogue Timble finds a discoloured mural piece and clicks open the secret door. Inside is a short corridor leading to a hidden temple. The room contains a desecrated altar to Bahamut, two glass coffins containing spirits and a large hole in the room.
Posted by: Dreamstryder on Feb 9, 2012 at 02:33:22 AM
OVERALL GOAL: PROVOKE JUDGEMENT & PARTICIPATION FROM PLAYERS
1. Put players into their characters' bodies. Show; never tell. Observations are clues, not answers. The DM is a window, not a character. Because players learn thru what they are shown, describe succinctly as many separate specifics as you can about what the PCs perceive going on around them. This gives the players something with which to work. Avoid multiple specifics about the same thing to avoid slow-down; if the PCs want to know more, they will inspect further.
Making the world alive:
A. Avoid game terms (ie hit, damage, hp) and automatically naming things encountered.
B. Describe using multiple senses.
C. Everything has an adjective (be evocative)
D. Emphasize what is different about...
Posted by: Tiger_Dave on Jan 31, 2012 at 10:34:29 AM
My idea of the PERFECT D&D Next release/character generation options (a conceptual discussion).
Initial Caveat: The purpose of this discussion does not include, nor is it concerned with, how it relates to personal disposable income. I know several gamers who cannot afford even the basic entry level into the game, regardless of edition. While I cherish them and have compassion for their situation, I do not feel it is WotC's responsibility (or even within it's capabilities) to resolve the issues of personal economics. For transportation, some of us drive this year's model of car, some of us buy used, some of us take the bus, and some of us use the good old fashioned size 10 all-season radial retread tenny pump (shoes). Also, while I call this my idea of the...
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