Results for tag: Dark Sun
Posted by: Alphastream1 on May 3, 2013 at 07:40:12 AM
Where to Begin
(AOA1-1 The Worth of a Slave)
Now, back to the purpose of this blog series. I wanted to review each adventure from a design perspective, sharing some insight into how the adventure was created, highlighting areas where we tried new things, and sharing what we learned in going from concept to draft to actual play.
In the Beginning
Note: As with all parts of this blog series, there are spoilers within!
I've shared how the campaign started up both on ...
Posted by: The_Jester on Mar 27, 2013 at 04:18:36 PM
This article drifts into an esoteric aspect of worldbuilding. Some articles in this series are neutral in regards to Bottom-Up or Top-Down worldbuilding, applying equally to both. Then there’s trade and economics, a subject that quickly gets finicky and OCD even when building a Top-Down world for mass consumption.
Regardless, it can be handy to know some of the major trade routes of the region as well has how towns and nations support themselves. It’s also useful to keep in mind the economics of the world and the game.
As this is such an esoteric topic, I’ll be covering a couple topics at once to keep things short.
Below are links to the other chapters in this series.
Posted by: ritorix on Mar 25, 2013 at 05:09:24 PM
I'm gearing up to run a play-by-post set in the Dark Sun setting's green age. It's something I've always wanted to run and never got around to.
Posted by: The_Jester on Mar 7, 2013 at 07:32:38 AM
I spent a lot of 3rd Edition playing Living Greyhawk before it ending at the onset of 4th Edition to make way for Living Forgotten Realms. With 4e winding down I wonder what will replace LFR. In an ENWorld discussion on potential replacements one idea was suggested that really resonated: a brand new world. A new setting exclusively for the living campaign.
A New World? Why?!
At first, making another new campaign setting for D&D seems like adding an extra nipple to a male cat: it’s not getting use out of multitudes already in its possession. At last count we have twelve and six half Campaign settings (Forgotten Realms, Dragonlance, Mystara, Spelljammer, Planescape, Blackmoor, Dark Sun, Birthright, Greyhawk, Ravenloft, Eberron, and the Nentir Vale plus the quasi-settings of Al Qadim,...
Posted by: Alphastream1 on Mar 4, 2013 at 10:46:42 AM
Ashes of Athas:
I was also fortunate to be on the Misdirected Mark Podcast #48, where I chatted about Winter Fantasy and the conclusion of the Ashes of Athas campaign.
The campaign spanned 7 Chapters, 20 adventures, 84 hours of play time, and a ton of sleepless nights as Chad Brown, Derek Guder, and I worked to create the campaign. Now that it has concluded, I would like to take some time to discuss a few of the individual adventures and the approach we took to design and develop them.
I thought I might start by asking whether there are any particular encounters...
Posted by: SarialMorphoPracktix on Feb 4, 2013 at 08:36:24 PM
ORC Character: [spoiler=URTURR POONDRAGYN, Reaver Warden]
====== Created Using Wizards of the Coast D&D Character Builder ======
Posted by: The_Jester on Jan 30, 2013 at 04:40:07 PM
I've recently been reading the Kobold Guide to Worldbuilding, a book that isn't so much a step-by-step guide to building a fantasy world (like this blog series) and instead essays on a variety of topics related to Worldbuilding. While I feel comfortable that my blog doesn't overlap entirely with the book, I was reminded a huge foundational topic I overlooked. Oops.
So I'm writing this and squishing it in between the first Part I: The Hook and Part II: Conflict.
The continent of Westeros and Faerun are both fantasy settings. As are the Tablelands of Athas and the ringed city of Sigil. All have similarities: people earning a living, falling in love, fighting, dying. And yet, the differences between A Song of Ice and Fire, the Forgotten Realms, Dark...
Posted by: The_Jester on Jan 23, 2013 at 04:57:53 PM
An often overlooked element of world building are organizations. Even if they are included, organizations are often limited to the role of antagonists. This might be to avoid heroic groups that might be seen as deus ex machina (or a dreaded Dungeon Master PC). This does a disservice to groups as they can play multiple roles in a campaign setting and have varied benefits for a setting.
There are innumerable examples of organizations in official worlds. Dragonlance is especially known for its organizations with the Knights of Solamnia, Knights of Takhisis/Neraka, the Legion of Steel, and the Wizards of High Sorcery. Dark Sun has the Veiled Alliance, Eberron has the Order of the Emerald Claw, and the Forgotten Realms has several such as the Red Wizards,...
Posted by: Raunalyn on Jan 22, 2013 at 10:55:52 AM
Who is Rajaat?
That’s a broad question that requires a bit of an explanation.
I’m sure you’ve all heard that Athas used to be a green planet. Oceans and forests and vast plains covered the world beneath a blue sun. This was known as the Blue Age, and the world was at peace.
Something happened…history is unclear on this. But the Sun turned yellow, the oceans receded, and the great beings that watched and protected our world became silent. Oh, I could go into the whole philosophical aspect and theories that mention that The Grey appeared at this time, but overall, that is irrelevant to the story.
This was known as the Green Age. This is the first that we know of our written history, and this is also the first known instance of the power of The Way. It was...
Posted by: Raunalyn on Jan 22, 2013 at 10:47:22 AM
“With the spirit bound to the Eye, I can use it as something similar to a living phylactery. While it exists, the spirit will continue to sustain my youth and beauty, as well as restore my body in the unlikely event that I may perish. As long as the eye exists, I cannot die. It’s hatred of me also makes a powerful weapon.
The pools will continue to spawn my daughters, and will be the place of my rebirth should I die. And, my children will continue to maintain the pool until they are called.”
Another entry, dated several hundred years ago, mentions the theft of the Eye by one of Abalach Re’s daughters.
A later entry, one that is quite recent, is as follows;
“I felt a flicker of the Eye recently. It lasted but a few moments, but I was able to determine that...
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