Results for tag: DM
Posted by: Storyteller-Zero on May 11, 2013 at 11:20:31 PM
Finals at my college and final papers. Ugh. I got a part in a summer festival musical though. Looking forward to performing again in July.
Regarding monster design for my game in construction:
Whenever I DM'd for the local DnD Meetup Group, I got some of my most positive responses from players when I added narrative to the actions taken by enemies rather than just a simple "it hits you for X damage".
This reminded me of when I was first introduced to DnD through ADnD 2nd edition, when my brother would spout out awesome descriptions of what was going on during combat (it was always gridless when we played).
What if sample narratives were built into the design of monsters, for DMs to describe the action? This could benefit new and old DMs greatly and enrich the experience for the entire table....
Posted by: Alphastream1 on May 3, 2013 at 07:40:12 AM
Where to Begin
(AOA1-1 The Worth of a Slave)
Now, back to the purpose of this blog series. I wanted to review each adventure from a design perspective, sharing some insight into how the adventure was created, highlighting areas where we tried new things, and sharing what we learned in going from concept to draft to actual play.
In the Beginning
Note: As with all parts of this blog series, there are spoilers within!
I've shared how the campaign started up both on ...
Posted by: Grimli on Apr 23, 2013 at 03:29:54 PM
I created a questionnaire for myself in order to take a look at my strengths and weaknesses as a DM as well as asking tough questions to my players on ways to improve my game style in their eyes. I didn't post this on the forums because I feared that it could create arguments between posters. I posted it here so that if you wished you could look at yourself as a DM and hopefully it will help you too.
Grimli's Short DM Questionnaire
1. Why do you DM?
2. When you are running a game, what in your opinion is one quality that you are most happy with?
3. When you are running a game, what in your opinion is the one quality that you feel you could improve upon?
4. What is the one positive quality that your players most enjoy and talk about your DM style?
5. What is one negative...
Posted by: Storyteller-Zero on Apr 13, 2013 at 10:29:46 PM
Things are progressing a bit slowly since I've had a lot on my plate with my studies and being in a musical.
I figured out an "advanced concept" of accuracy which builds upon the concept of bound accuracy. Not going to reveal it yet since it still requires some major tweaks for testing. My inspiration for this "new accuracy" comes from the combination of some old ideas that I've experienced in different games. It will be simple, streamlined, and -------- (last adjective omitted so as not to give it away).
I've decided to keep monster design separate from PC design. It will be similar to 4e design up to a certain point but the differences will be very noticeable.
Designing adventures will be easy with a very facilitated ability to add depth to storytelling. Tools will be made to compensate ...
Posted by: Alphastream1 on Mar 4, 2013 at 10:46:42 AM
Ashes of Athas:
I was also fortunate to be on the Misdirected Mark Podcast #48, where I chatted about Winter Fantasy and the conclusion of the Ashes of Athas campaign.
The campaign spanned 7 Chapters, 20 adventures, 84 hours of play time, and a ton of sleepless nights as Chad Brown, Derek Guder, and I worked to create the campaign. Now that it has concluded, I would like to take some time to discuss a few of the individual adventures and the approach we took to design and develop them.
I thought I might start by asking whether there are any particular encounters...
Posted by: PainKiller420 on Jan 31, 2013 at 09:34:11 PM
Hello every and welcome to my first blog post. For the past few weeks I've have been trying to get my friends to play dnd but we don't really have anything except for the three essential books to play dnd and dungeon tiles but no sort of map to set up or campaign to play. I am wanting to DM but I'm not very imaginative and I don't believe anyone in my group wants to try to DM or is imaginitive enough to do so. I'm wanting to run a prewritten campaign and warm the others up to the game to get a feel for being a player and watching how to be a DM. Once I play my first game I'll post it on here so feel free to give some input like advice, tips, thing I'm doing wrong, what I should or shouldn't do in certain situations, etc... Wish me the best of luck and I'll post the experience on here when...
Posted by: ZackDM on Jan 11, 2013 at 04:40:33 PM
Hey guys I'm running a game at the moment and a big part of one of my characters is reasearching into ancient texts and delving into living books. I was wondering what every one's thoughts where on that and if you wanted to maybe give me some help with ideas or books you think would be cool and a system to put in play for getting through the book successfully.
Posted by: Alphastream1 on Dec 18, 2012 at 11:20:30 AM
The Lazy Dungeon Master
A book by Mike Shea (Sly Flourish)
Mike Shea, known by the name of Sly Flourish, has written the above book. This is his third book targeted at helping DMs. You can find an excellent summary of the book and an interview here on The Id DM's site.
I have to admit I was a bit skeptical of this book when Mike first told me about it and asked me some DM preparation questions. I'm of the mindset that preparation is important and even that over-preparation may be important for DMs to help them try things and improve. Also, I felt like I personally liked preparation.
As I traded e-mails with Mike and later in reading this book I came to realize two reasons why this book was really useful for me. First, I need ways to find more hours in a day. There is a lot I do to prepare...
Posted by: tantoedge on Dec 6, 2012 at 07:24:56 PM
This is the first entry we will make into this blog and see where we go.
After yesterdays match where I had a whole slew of individuals come through the game during its course, I've opted to publicize the sessions and take them to a new level.
If people are truly into playing, I feel assured I'll meet them here.
I have a solid core of players who are always ready to kill a few critters, gain a few levels, make a few gold.
I started a table fee, and everyone was excited about it for the first session.
Not so many people tossed in on it last time though.
Being a DM, maintaining a hobby and running the games are a lot of hard work that is thankfully made easier by the system and the original character generator, which I thankfully still have a copy of.
I wish they would allow an offline...
Posted by: Vlad_St_Howler on Nov 30, 2012 at 02:38:39 PM
Ah, fantasy and reality. Escapism and prison. Imagination and socialization. Newbie and Pro....?
I love fantasy as much as the next person, but being chained to reality really sucks. I have played my fair share of adventures as a PC, but not enough to make me a pro seasoned player. SOooooo, I am still a newbie.
It's been years since I last played, but this past summer I decided to take on a more prominent role, Dungeon Master. With my new family we began a group and I started to break everyone in with an AD&D Starter Set. A little something I bought back in the mid '90's while I was in highschool which never saw a group. Before finishing up the three included adventures, we decided to search for a more current edition to advance our need for fantasy and fun. So after finishing the 2e starter...
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