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Results for tag: 4th Edition
Posted by: Tiger_Dave on Mar 19, 2011 at 04:55:58 PM

ELDRITCH DOWNS ADVENTURING COMPANY
4th Edition Dungeons and Dragons at-home Campaign
12 March 2011

Player Characters:
    Pelius, Half-Elven Bard
    Mel, female Half-Orc Barbarian
    Exelstiarre, male Human Wizard

Synopsis:
    This is the first time in several months we've gotten a chance to play.  We started the session inside an Aztec-style temple/ziggurat dedicated to some sort of sun diety.  The characters have been led here by an NPC named Allister Kreebs, a sort of fat, balding, bookish sort of individual that had hired the party to help him beat a different adventuring company to a sacred relic.  He had gotten the party lost, so they decided to investigate this ziggurat instead of going to where they'd intended

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Posted by: Tiger_Dave on Mar 19, 2011 at 11:30:46 AM

I'm not a forums lurker.  Much.  My opinion is I can either spend time PLAYING the game, or spend time TALKING about playing the game.  I'm a playah (add bling and snazzy dress here.)  The importance about this is that I catch things after the fact and not so clearly stated.  Things most other posters have already debated to death I am just now going 'WTF??' over.

So, it appears that 4E has made a major thematic change in its materials and how often they are to be published.

First off, it looks like they'll be pushing the Essentials line as the de facto base rules from here forward.  In other words, they won't be producing materials via PHB, but in accordance with the new Essentials format.

Secondly, they will be releasing less material.  I may never

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Posted by: dlwraith on Mar 18, 2011 at 07:30:29 PM

This is the first part in my blog series about returning to RPG games after an absence. I introduced the series on March the 15th and the original blog post can be found HERE.

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Welcome. In case you haven’t had a look at my profile or my earlier blog posts, my name is Doug and I’m a DM with more than a few years experience behind me. I’ve recently had an extended break from gaming and am now preparing to launch a new game group using the Dungeons and Dragons 4th edition rules. As part of this series I’ll be exploring some of the themes and challenges of my return to gaming and will be trying to impart a few tips and tricks for making the transition from ‘used-to-game’ to ‘gamer’ a little easier.

Tonight I’d like to

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Posted by: Incenjucar on Mar 17, 2011 at 06:45:56 PM

"I. Love. Parties!" - The Gnome

 

The recent revelation of the Vampire player class has made monstrous player characters topical lately, and I would like to take the opportunity to go over the issue in detail. Monstrous PCs have been with us since the early days of the game, and have slowly but surely become a staple of Dungeons and Dragons, though not everyone is happy with the fact or how it’s been done. Despite naysayers, many players enjoy playing monstrous characters, and over the years many products, particularly The Complete Book of Humanoids and Savage Species, have given them the opportunity to do so. In 4th edition, monstrous options have been available since day one in the form of dragonborn and tieflings. In addition to playable monstrous races, D&D also has a

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Posted by: dlwraith on Mar 15, 2011 at 07:38:41 PM

Life gets in the way of gaming. It's an unfortunate fact and many of us have to cope with it at one point or another. The reasons and lengths of absence from our hobby are as varied as the colours of all the dragon scales in existence yet it always comes down to a single question:

How do you get back into an RPG game after an absence from the game table?

Hi. My name is Doug. I've been a DM of the AD&D 2nd edition game since 1991. I've written works for many fanzines and websites, ran my own RPG website and community for a short time and have written immesurable words in homebrew adventure modules, game worlds, rules systems, add ons and such - just like thousands of other veteren DMs in this very community. In 2009 I wrote an article in the wizards community forum about

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Posted by: Incenjucar on Mar 14, 2011 at 05:01:34 PM

Introducing the second new player race for the Haunted World setting, the burunjhu.

 

BURUNJHU

Blessed with superior minds and bodies but cursed with the stigma of their fallen masters, these resilient warrior-sages still carry the might and pride of the dragons that created them.

RACIAL TRAITS

Average Height: 3’6”-4’2”

Average Weight: 85-95 lb.

Ability Scores: +2 Intelligence, +2 Strength or +2 to Constitution

Size: Small

Speed: 6 Squares

Vision: Low-Light

Skill Bonuses: +2 Endurance, +2 Acrobatics

Knowledge Hoarder: You gain either training in or a +2 racial bonus to one skill of your choice from the following list: Arcana, Nature, Dungeoneering, History, or Religion.

Languages: Common, choice of one other.

Soft Landing: You can use Hop Down

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Posted by: Incenjucar on Mar 8, 2011 at 05:10:24 PM

In ancient times, khitons lived in small clans of hunter-gatherers and thrived almost exclusively in harsh environments such as the amber forests, arid deserts, and rocky badlands; the more bountiful regions nearby were the territories of dragons, serpents, and other dangerous creatures.  Able to survive with what they had, the khitons did not seek more, and most of their development as a culture was in art, medicine, communication, and other activities to make daily existence more tolerable. When siln explorers discovered them, the khitons welcomed them humbly and with great curiosity. With the aid of siln magic, the two races traded information and goods, and several small packs of khitons returned with the siln to the lush wildernesses far from their native lands. These packs traded

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Posted by: DM_Proeliator on Mar 5, 2011 at 09:31:45 AM

This magnificent campaing was developed by Mr. Rich Baker and Mr. Colin McComb.

What happens to a lair when brave adventurers enter? they talk, use their intellectual and their diplomatic abilities, a lot of times they fight the irrational enemies, they work together, bleeding or even they die when they confront furiously hordes of minions. But the initial question is not yet answered.

Imagine if that lair is near a population, people with a regent they obbey. Furthermore, even more; if an adventurer becomes a noblemen with the regency of a great kingdom?

What happens if another character confront the ideals of the other character?... also if both have people, army, and social structures of they own?

Well all these things are talked in this campaign setting. You can go to the deadliest

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Posted by: DM_Proeliator on Mar 5, 2011 at 09:11:42 AM

Birthright The Gorgon's Alliance

Well in this Game, even when it is in a classic 2D DOS plattaform produced by Sierra, it is awesome!

Imagine this game organized like a Total War game. But it is not the topic I will talk.

The Main Topoc is that with this kind of structure such us the game I will organize my sessions. So it might be a great work but if you never start, you will never end. 

Posted by: Incenjucar on Mar 2, 2011 at 01:43:11 PM

Introducing the first of the three new non-human player races in the Haunted World setting: the khitons.

 

Khiton

Perceptive survivors who seek to preserve the world while they spread to its every corner. 

 

Racial Traits

Average Height: 5’4”-6’0”

Average Weight: 140-190 lb.

Ability Scores: +2 Wisdom, +2 Constitution or +2 Dexterity

Size: Medium

Speed: 6 squares

Vision: Low-light

 

Languages: Common, Khitonic

Skill Bonuses: +2 Perception, +2 Stealth

Eyes Aplenty: At the start of your turn, you can make a saving throw against one blinding effect that a save can end.

Perceptive Defense: You have the perceptive defense power.

Swift Glance: You gain a +1 racial bonus to AC and Reflex against ranged attacks from 5 or more squares

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