Community

Results for tag: world building
Posted by: The_Jester on Dec 3, 2012 at 02:12:33 PM

Perfect worlds don’t need heroes, and they certainly don’t need adventurers. Functioning kingdoms do not need to hire mercenaries to do the jobs of soldiers or a police force, civilized areas do not need a half-dozen heavily armed warriors acting as caravan guards, and very few hamlets or villages are threatened with slavery and death in a happy countryside. By the needs and conventions of the game, D&D worlds have to be seriously flawed, and even kingdoms ruled by a kind and just king must have their problems. Even campaigns built around delving into forgotten ruins seeking treasure and magic suggest a non-utopia based on the fact such a dangerous occupation is appealing, which says that there are few safer ways of earning that wealth. After all, the life of an adventurer is

...
Posted by: The_Jester on Oct 27, 2012 at 04:23:53 PM

The dominant element in fantasy campaigns tends to be nations, be it tiny city-states like the city of Greyhawk, or massive continent-spanning empires like the Five Nations of pre-Last War Eberron. Expansive and detailed nations are a staple of fantasy worlds and separate fantasy from the vague unnamed kingdoms of fairy tales.

This is the Fifth Part in a series on fantasy world building

Chapters

Below are links to the other chapters in this series.

Introduction

Part 1: The Hook

Part 1.5: Factors

Part 2: Conflict

Part 3: Geography

Part 4: Races

Part 5: Nations

Part 6: Room for monsters

Part 7: Deities

Part 8: Cities

Part 9: Factions

Part 10: History

Part 11: Economics

Part 12: Culture

Part 13: Starting

...
Posted by: The_Jester on Oct 22, 2012 at 06:10:12 PM
Non-human races are a big part of what separates Fantasy fiction from Swords & Sorcerery (and extremely poorly researched historical fiction). Folk Tales, Mythology, and Tolkien have all blended together in a smoothy of imagination to given us the standard fantastic races of RPGs, and numerous fantasy stories and D&D splat books have added and expanded the pool of potential races for a fantasy world.
This is the fourth part in a series on Campaign World Building for 5th Edition AD&D, and the first where we really get into the conventions and assumptions of D&D Next.

Chapters

Below are links to the other chapters in this series on World Building.

Introduction

Part 1: The Hook

Part 1.5: Factors

Part 2: Conflict

Part 3: Geography

Part 4: Races

Part 5: Nations

...
Posted by: The_Jester on Oct 8, 2012 at 05:48:07 PM

Eventually, when designing a new fantasy campaign world, you’ll want to map things out. For many this is just doodling on paper or in Photoshop or turning to a campaign cartography or fractal mapping program. But let’s look a little deeper at maps and charting your world, to avoid some of the common pitfalls and mistakes.

This is the third chapter on a series on world building.

Chapters

Below a links to the previous chapters in this series

Introduction

Part 1: The Hook

Part 1.5: Factors

Part 2: Conflict

Part 3: Geography

Part 4: Races

Part 5: Nations

Part 6: Room for monsters

Part 7: Deities

Part 8: Cities

Part 9: Factions

Part 10: History

Part 11: Economics

Part 12: Culture

Part 13: Starting

...
Posted by: The_Jester on Sep 28, 2012 at 03:47:38 PM

All stories are driven by conflict. Fiction is driven by narrative conflict and games are driven by the conflict between either the players at the table or – in the case of most RPGs – between the GM and the players, be it directly or indirectly.

This is the second chapter on a blog series on World Building.

Chapters

Below a links to the previous chapters in this series

Introduction

Part 1: The Hook

Part 1.5: Factors

Part 2: Conflict

Part 3: Geography

Part 4: Races

Part 5: Nations

Part 6: Room for monsters

Part 7: Deities

Part 8: Cities

Part 9: Factions

Part 10: History

Part 11: Economics

Part 12: Culture

Part 13: Starting Zone

Part 14: Player's Guide

Conflicted

In D&D, much of the

...
Posted by: The_Jester on Sep 14, 2012 at 08:40:05 PM

The is the first part on my new series on world building. In the introduction, I discussed Top-Down and Bottom-Up design, as well as some of the pros and cons of each.

Today I’m going to discuss “The Hook”.

Chapters

Below a links to the previous chapters in this series 

Introduction

Part 1: The Hook

Part 1.5: Factors

Part 2: Conflict

Part 3: Geography

Part 4: Races

Part 5: Nations

Part 6: Room for monsters

Part 7: Deities

Part 8: Cities

Part 9: Factions

Part 10: History

Part 11: Economics

Part 12: Culture

Part 13: Starting Zone

Part 14: Player's Guide

The Hook

Every new campaign world needs a “hook”: a concept or theme on which to base the world and differentiate

...
Posted by: The_Jester on Sep 10, 2012 at 06:30:31 PM

This is the start of a new series discussing world building and the creation of campaign settings.

With 4th Edition winding down and many new campaigns looming on the horizon, ready to start when 5th Edition officially launches (or there's enough playtesting material) I imagine many DMs are thinking about where they'll set their campaign, what world they want to play in, and the nuances of creating their own campaign setting.

This blog series is designed to offer advice and suggestions on the art of world building. Each blog will discuss an element of design, and I’ll also demonstrate the advice by loosely designing a brand new world just for this blog.

Chapters

Below is a list of chapters (to be edited into links when I continue this series)

Introduction

Part 1: The Hook

...
Posted by: RolandRedJack on Mar 31, 2012 at 01:25:46 PM
Rough draft for world generation that I never finished. Used to create backstory/interesting events and so on for game worlds. Gone through several drafts and builds this was the most complete before I stopped working on it for other projects.

Starting Turn/Century of world. Roll 1d100 for thousands of years.

Starting Age: 1d4.
1. First Age.
2. Second Age.
3. Third Age.
4. Fourth Age.

Starting Population Base: 1d10 x 1d6
1: 50,000.
2: 100,000
3: 150,000
4: 200,000
5: 250,000
6: 300,000
7: 350,000
8: 400,000
9: 450,000
10: 500,000

Starting Age and accessible advancement. 1D20
1-14: Stone age. Accessible Advancement: Choose two. Fire, Flint weapons. Hunting training. Fur working. Cooking. Spirit worship(+1 faith). After 3 phases/turns have passed choose 1 thereafter remaining on the list every 3.
15-16: Copper...
Posted by: Naethanyl on Sep 9, 2011 at 09:26:00 PM

Upon the end of the Dawn war, the elemental forces of the universe began building anew from the damage that had been done. 

  One of the worlds they created was Findaelin, creating a metal cored world with a high gravitational field to stave off the solar wind from the young star they built it around. 

  After building the world's mass and it's elements, they began to experiment with new chains of amino acids and protiens in the turbulent atmosphere and oceans, created by using the four fundamental forces of the universe and shocking particles together in the primordial ooze, to create self replicating life.

  Setting in motion the process of evolution amongst the primitive life forms, the elementals guided the formation of the young world to

...
Posted by: Naethanyl on Aug 28, 2011 at 10:24:54 PM

The sun's rays filtered through the stained glass upon the assembly of the Caeltori Clansmeet, who had gathered in the ancient hall in a stifling summer afternoon at the behest of the aging King, Aeolfred. The King glanced at his newly appointed Draconian soothsayer. In fact, the whole assembly of lords eyed the strange reptilian humanoid, as if he was something of an exotic curiosity meant to entertain the court. There was no funny business in Ling Shong being here in a foreign court, long from his home in the far east. He had grave news for the king, and in fact, the entirety of the west. He traveled from kingdom to kingdom, being laughed out of every noble assembly or court, begging that they take heed of the grave tidings he brought for their kingdoms. There was

...

Popular Tags