Results for tag: wizards
Posted by: kezzek on Feb 20, 2013 at 03:45:48 AM
I personally dislike the idea of classes being balanced in and out of combat. It does not bother me that fighters are better at fighting than rogues. Rogues are better at "rogue-ish" actions, like picking pockets, hiding, and tricking the gatekeeper into believing that you were invited in.
I dislike the decision in previous editions that rogues and rangers were primarily strikers, a belief that their role is to hit the hardest.
Rogues are not strikers. They are individuals who operate outside the traditional bounds of society, particularly in regards to laws and social norms.
Rangers are not strikers. They are woodland specialists who track and hunt creatures who would destroy their environment, such as orcs. They are a friend to nature and a dangerous...
Posted by: lunaelf on Feb 14, 2013 at 04:43:51 PM
Bells here again,
This time I'm mad, I'm P.O'd! You wanna know why? Do you really want to know? Fine, here goes. Nobody and I mean nobody in a fifty mile radius wants to play with a jester! Let alone a girl jester. What the hell?! I've looked into so many meet up groups in Dallas and once they find out I'm a jester, the invites fade away or my invitation becomes the excuse for it's too far away. when clearly the location was known and was accepted before the knowledge of my class. What is wrong with you people? Can't handle any fun? Or a weird sense of humor? I don't bite, at least not at first and only if you want me too. We are not the mindless buffoons you make us out to be. Ooh, contrare mon' fraer, we are smarter than thou art. We ...
Posted by: YouKnowTheOneGuy on Nov 24, 2012 at 03:13:28 PM
I had an idea for a wizard variant, subclass, or alternative for D&DN.
The premise is "casting up". Instead of preparing spells at the start of the day, the caster gathers energy by channeling magic through spells -- this allows more powerful spells to be cast. This... channeler... would have at-will 0-level spells. After casting certain spells, the channeler could cast more powerful spells on the following round.
Burning Hands, then Ray of Frost: Magic Missile, Thunderwave, or Featherfall
Detect Magic, then Read Magic: Identify
Thunderwave, then Ray of Frost: Melf's Acid Arrow, Phantasmal Force, or Invisibility
The Channeler would be about setting up chains of spells to create combinations. At higher levels, a channeler would be able to store spells instead of needing to cast them....
Posted by: Matt_James on Apr 27, 2012 at 08:43:31 AM
When thinking back at fond memories of playing Dungeons & Dragons, I almost always recall sessions and situations where a greater goal was completed. The moments that have stuck the most in my head are the ones where the group completed a quest/mission that had meaning, and ultimately smoothed out the rough edges of a longer story. I bring this up because as I journey through my own personal goal of becoming a better game designer, I want to find ways that provide for this experience in a more meaningful way.
Around the time that I started work on Monster Vault : Threats to the Nentir Vale in 2010, I was exploring the more philosophical foundations of RPG design principles. What I had learned from mentors and experience alike, is that exploration and discovery are just as important (if...
Posted by: K.530 on Mar 17, 2012 at 03:24:07 PM
As computer games and movies have advanced in the last few decades, so has the public’s appetite for high fantasy.
Just look at any of the great fantasy properties of the last fifteen years. Gritty low fantasies full of desperate men and women fighting puppy-sized rats where magic is small and pointless have been phased out, only to be replaced by heroes casually tossing brilliant streams of magic and fighting mountain-sized monsters. Content creators now have the computer processing speed to depict epic battles between demigods like in the recent remake of [i]Clash of the Titans[/i], wild magic that shatters cities like in the [i]Harry Potter[/i] films, and fantastic vistas like the ones we find in [i]Avatar[/i].
We’ve even seen good models for low-level characters in high-fantasy...
Posted by: alakai.i.walters on Feb 13, 2012 at 10:52:18 AM
A agree with "Poor_Knight" and "power roleplayer"
something needs to be changed with spellcasting,
and it should be similar to combat mechanics,
I do like the idea of being able to save from an effect after a spell is cast, so that a sleep spell on a fighter does not remove them from the entire encounter
i understand that in Monte Cooks "Legends & Lore" he talks about how in early levels the fighter protects the wizard, but then in later levels the wizard becomes far more powerful and versatile than the fighter...a better overtime balanceing needs to occur and I believe that
I belive that some spells, especially powerful ones, should take more than 1 round to cast.. As at later levels a fighter can hit at most 8 enemies, with either whirlwind attack or great cleave...a wizard can kill far ...
Posted by: Xenshen on Dec 2, 2011 at 05:59:38 PM
Well Xanesh finally got me to make an account on here. It's been fun getting back into Magic, Yugioh is still fun but I find Magic less stressful and more rewarding. So yeah hopefully we'll meet some nice people here, maybe get back into D&D full swing and do some across the internet compaigns with people, who knows. Sadly we couldn't go to FNM today but if we're still in the area next week we'll definately go. Plus back home theres a FNM shop not far from us. Hello to everyone on the Wizards community~
Posted by: Liam11 on Aug 15, 2011 at 06:54:49 PM
Hello there! Welcome (and thanks) for reading my first blog on here! The names Liam, im a law student from Australia (first year) and just recently discovered Magic: The Gathering. Ive done a fair bit of gaming over my few years, but have mostly been a tabletop gamer (Blood Bowl, Warhammer 20k, Warhammer Fantasy, Lord of the Rings Strategy Battle Game), with a few card games thrown in (Yu-Gi-Oh!, Duel Masters and Pokemon). However Magic is my first real 'go' at playing a card game 'seriously'.
So how am i going so far?
Well at the moment i just started playing as of yesterday :P
I had a practice game in my local store (Good Games Geelong) with a small 30 card deck (i won woo!). I took a shining to the Blue and White cards, as the guy that showed me how to play (Paul) sold them...
Posted by: roguehorse on Jun 23, 2011 at 10:25:19 AM
Last night was my first night playing an "officially released" Wizards encounter at the local game store. It was really nice to show up to a fairly large group of die hards like me who were there to get some real game on.
I got my DCI/RPGA number and that is just the start for LFR coming up this September. This is going to be taking game to an entirely new level and I'm getting really excited about it! I managed to get a few DCI points for using character generator to create my character specifically for encounter play. I don't know what they are for or what to do with them yet so I'll have to do some digging around and see what to use these for. One of the players I met (Dunn) said they are for prizes and stuff like that from The Wizards so it should prove interesting...
Posted by: lunaelf on Apr 27, 2011 at 03:31:28 PM
Greetings all you brave souls out there,
It is I, Bells once again. I have formed my own poll for the masses. Please take a minute or two to read my inspiring blog ' vote female jester'. I have put what I believe a fair poll to see who is master race. I encourage comments, good or bad, sad or mad. just as long as you don't want me dead! I'm far too entertaining for an early demise.
So please cast your vote for me, either way, I'm having fun!
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