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Results for tag: test
Posted by: crimsonsky5154 on May 16, 2013 at 02:43:14 AM
so maneuvers look like their going to be in D&DN and are going to be cross class so lets get to work, making ones we can all love. feel free to just add ideas of maneuvers you would like to see.

some good example are here community.wizards.com/ironblue/blog/2013...

Evil Chiropractor [spoiler]Molding the flesh is an art but some time bones get in the way
Expertise Cost:  2 or more dice
Activation Time:  1 Action
Effect: a creature you have restrained take 1d6 damage at the start of each of its turn for every 2 dice spent on this maneuver. an creature that attempts to escape the restrained condition take damage equal to the dice spent on this maneuver. for every additional dice spent after the first round the creature is restained cause effects based on total dice...
Posted by: The_Mask_of_Ice on Oct 13, 2012 at 11:32:59 PM
I finally managed to get a group of people, albeit ones who are very new to tabletop roleplaying, together to test the playtest materials, using the reclaiming Blingdenstone adventure:

Characters:

Name: Z. (Real name unkown)
Race: Wood Elf
Class: Fighter (Archer)
Background: Spy
Specialty: Magic-User

Name: Rebecca
Race: Human (I tweaked the race to give an extra feat at level 1, since, surprisingly, the "+2 to one, +1 to all others" ability adjustment, by itself, is pretty weak)
Class: Sorceror
Background: Commoner
Specialty: Necromancer

Name: Gemlin
Race: Hill Dwarf
Class: Fighter (Protector)
Background: Bounty Hunter (also, Z's contact)
Specialty: Survivor

Name: Hamza
Race: Wood Elf
Class: Cleric of Pelor (Sun)
Background: Noble
Specialty: Archer

First of all, character creation was great in that it took up...

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