Results for tag: races
Posted by: Kane_Warmongrel on Apr 23, 2013 at 10:40:51 PM
So what's your favorite D&D race to date? and your least favorite?
Fave: Tieflings are great in my opinion, not for their bonuses, but for their ability to roleplay. Nothing beats playing the outcast half-demon with horns IMHO.
Leastfave: I DM'd a session once where one of the players was a Fire Jovian. +14 Strength, +2 Constitution, +2 Charisma, -2 Dexterity. No real social penalty either. described as being "small by giant standards" yet they're still large class. He never missed an attack because of the strength bonus too. He one-hit-killed 12 kobolds at level 1. I got so sick of it, a kobold actually ended up getting the jump on him, and knocked him out with a club-blow to the head (yup, that was a crit.)
How about you?
Posted by: Tim_Swain on Jan 19, 2013 at 07:32:57 PM
So i was going over the different races of Dungeons and Dragons, and i have come to the conclusion. Dwarfs are the best race. They are tough no matter what class you choose. They NEVER get knocked down (contrary to the popular Chumba Wumba song). They also can drink and eat pretty much anything (Starting with but not limited to Mead, Beer, Wine, Ale, and even pure Posion!). What could possibly be a better race? I don't think there is!
Posted by: The_Jester on Dec 26, 2012 at 06:50:40 PM
It's review time. I refer of course to the end of December surprise of one last playtest package before the end of the year. This would be our fourth real package, excluding the small updates with added an extra class or two to the mix. This time we have the full 1-20 level range of for five classes.
It seems like as good a time as any to really look at the playtest package and the playtest process in general.
Wizards of the Coast has been managing this public playtest for roughly seven months, since the first package was released...
Posted by: Alan-Kellogg on Dec 1, 2012 at 08:44:07 PM
In most games humans are the dominant species, often supported by non-humans of various sorts. These people often provide support, assistance, trade, knowledge, food, and, of course, characters to play in the game. Sometimes they form a part of human society, more often they form allied and/or neighboring societies.
Very often they provide alternative ways of looking at the world. In most settings dwarfs are bluff and taciturn, hard workers and doughty troopers. Elves in contrast are introspective, insightful, and curious. The gnomes of Aerth (Mythus) are skilled business men and diligent merchants and financiers. Dwarfs are excellent miners, elves excellent foresters, and Aerth gnomes prosperous merchants, often dominating trade and trade routes.
However, when two species share land and ...
Posted by: The_Jester on Oct 27, 2012 at 04:23:53 PM
The dominant element in fantasy campaigns tends to be nations, be it tiny city-states like the city of Greyhawk, or massive continent-spanning empires like the Five Nations of pre-Last War Eberron. Expansive and detailed nations are a staple of fantasy worlds and separate fantasy from the vague unnamed kingdoms of fairy tales.
This is the Fifth Part in a series on fantasy world building
Below are links to the other chapters in this series.
Part 13: Starting...
Posted by: OneWeirdCat on Jul 21, 2012 at 05:16:23 PM
So, I was part of a great Dark Sun campaign over 10 years ago, which was 2E. We had character trees, and made liberal use of the combat and tactics and skills and powers books to do a little homebrew campaign. Recently, i unearthed the folder with these old characters. Our campaign was based around The Army of the Seven Angry Tembos, in Balic after the events of the Prism Pentad in the revised campaign. We kept psionics from the first edition though. I have tried to remake them for 4E, spiritually if not completely mechanically.......
Malvoleo of the Wastes, Male Half Elf Air Cleric/Fighter with the Oracle Kit. I have re-imagined him as a Warlord first with the Elemental Priest theme, but that was not optimized enough to suit me, so I lost...
Posted by: Evil_Reverend on Apr 27, 2012 at 12:15:38 PM
A few years ago, I woke up and realized what I thought was fantasy wasn’t the same for everyone else. Sure, people have had worlds with winged cats that could talk, elves with red cloaks, and all sorts of tweaks and twists to the basic fantasy tropes for years. And I’ve always known that things such as the Empire of the Petal Throne and Jorune lurked on the fringes, but they were strange things wholly alien to my sensibilities. You see I cut my teeth on Tolkien, Homer, Mallory, Howard, Alexander, and the rest. The old red box D&D let me play in a version of fantasy with which I was most familiar. It let me tell my own stories set in Middle-Earth or wherever because the fundamental concepts about fantasy ranged from “one ring to rule them all” to forbidden dealings...
Posted by: alakai.i.walters on Apr 10, 2012 at 05:40:34 PM
To Start I support the ability to play a werewolf drow sorcerer, mind-flayer death knight, or even a dragon vampire. But I believe that these should not be contained within feats.
Posted by: Maercus_Masks on Mar 1, 2012 at 12:14:40 PM
Races of Atroa
Heres a link to the page of our wiki that outlines the origins and roles of each playable race on Atroa. Handy info for character backgrounds. Its still being worked on, but most of the races are listed and detailed.
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