Results for tag: pathfinder
Posted by: Storyteller-Zero on May 11, 2013 at 11:20:31 PM
Finals at my college and final papers. Ugh. I got a part in a summer festival musical though. Looking forward to performing again in July.
Regarding monster design for my game in construction:
Whenever I DM'd for the local DnD Meetup Group, I got some of my most positive responses from players when I added narrative to the actions taken by enemies rather than just a simple "it hits you for X damage".
This reminded me of when I was first introduced to DnD through ADnD 2nd edition, when my brother would spout out awesome descriptions of what was going on during combat (it was always gridless when we played).
What if sample narratives were built into the design of monsters, for DMs to describe the action? This could benefit new and old DMs greatly and enrich the experience for the entire table....
Posted by: richgreen01 on May 11, 2013 at 03:28:27 AM
Some of you might know that I've been running a 4e campaign set in the cosmopolitan city of Parsantium for some time. Since January I've been working on turning this into a decent-sized city sourcebook suitable for use with D&D Next, 4e, Pathfinder and any other D&D edition/variant you like. I'm about two weeks from finishing the first draft and have written over 70,000 words so far. I am planning to self-publish the book later this year, all being well.
If you're interested in reading some more about it, [url=http://richgreen01.livejournal.com/tag/parsantium#asset-richgreen01-237862]this post[/url] gives you an overview, and I've been [url=http://richgreen01.livejournal.com/tag/design%20diary]posting design diaries to my blog[/url] too.
Let me know what you think
Posted by: Lacy_leann on May 8, 2013 at 02:14:55 PM
Chapter 7. WOW guys sorry it has been so long. Like I said before I don't have internet and every chance I can I try to barrow someones. THANKS for editing Tim! Hope everyone is still enjoying reading these as much as I enjoy writing them ^.^
To whom it my concern,
The alchemists base in Damara has been completely destroyed. A group of hired terrorists planted explosives within the mountain base and detonated them. The whole cargo contained in the mountain has been rendered useless. The Night Masks stationed there have been whiped out. I fear other outposts for the Night Masks will face the same disturbance as long as the terrorist group holds the maps to other Night Mask locations.
This group was purchased for the job of clearing the Night Masks out of Damara by the Tight Purse thieves....
Posted by: davidgiven on Apr 29, 2013 at 01:19:50 PM
Kate and Lisa really helped to set up for our first week playing the Skull & Shackles adventure path.
DM Scott is running this campaign & is very stoked with the level of support Pathfinder provides for their adventures.
Scott is a great DM & was very relaxed at the table.
Chase is playing a Sorcerer cook who is way more awesome than anyone else at the table.
Brian rolled up his character that night--he was playing a sorcerer not nearly as awesome as Chase's.
And Brian's character died fairly quickly--this module is very lethal so far.
David is playing a very awesome Gun Slinger--he knows what he is doing & is a great asset at the table. It also turns out that he is my cousin!
Mouse who I did not get a picture of showed up with some great pirate themed toys. We also had way to much ...
Posted by: Storyteller-Zero on Apr 13, 2013 at 10:29:46 PM
Things are progressing a bit slowly since I've had a lot on my plate with my studies and being in a musical.
I figured out an "advanced concept" of accuracy which builds upon the concept of bound accuracy. Not going to reveal it yet since it still requires some major tweaks for testing. My inspiration for this "new accuracy" comes from the combination of some old ideas that I've experienced in different games. It will be simple, streamlined, and -------- (last adjective omitted so as not to give it away).
I've decided to keep monster design separate from PC design. It will be similar to 4e design up to a certain point but the differences will be very noticeable.
Designing adventures will be easy with a very facilitated ability to add depth to storytelling. Tools will be made to compensate ...
Posted by: The_Jester on Apr 10, 2013 at 07:42:53 PM
Let's start by paraphrasing Winston Churchill: hitpoints are the worst possible system for tracking health except all others that have been tried.
Hitpoints are terrible for verisimilitude and an awful reflection of reality. They’re also not particularly good at emulating cinematic combat.
This old argument has come up again and again (and again and again), most recently resurfacing on various message boards due to the continued warlord debates and the option of martial healing. This seems like a topical discussion to write about.
Are Hitpoints Fatigue or Health?
And no. Here’s an amusing flowchart on the topic.
Posted by: Storyteller-Zero on Mar 16, 2013 at 10:42:04 AM
I recently decided to turn a homebrew project that I've been working on into a serious endeavor.
I am going to pursue the actual publication of my own d20-mechanic-based tabletop roleplaying game.
There is already plenty going on with Pathfinder, 13th Age, and DnD Next so I don't expect to be very successful in selling my game. No unrealistic delusions here. This blog's title is mainly for fun though there's always the .0001% that it becomes reality, in which case I will start laughing megalomaniacally for the sake of tradition.
Right now my game's design is going in a very different direction from other d20-based games in development, and though there will be many similarities there are also more than enough differences to give my game a distinctly recognizable identity (it can't be ...
Posted by: davidgiven on Mar 4, 2013 at 10:06:53 PM
Tonight after Library Night, we went and got ice cream at Bristol Farms & Read an RPG Book in Public.
Here is Jack enjoying his ice cream hipster style.
Cody made strange reading noises while reading -- 'reppad rebbad reppabbad'
Kate took pictures of me & encouraged me to act confused
after we came home, the kids were crazy and would not go to bed, we studied Volcanos with Kate, had Bey Blade battles with Cody, and listened to some hipster comp of music from the land of coffee--overall a good night....
Posted by: davidgiven on Feb 26, 2013 at 07:27:54 PM
This Sunday, while Lisa & Kate were in San Diego for the 4th Grade Mission report, DM Chase came over and taught us to play Pathfinder.
We started the day with a drive to Barnes & Noble to pick up the Core Rule Book.
Then back home for Character Creation and Pizza.
DM Chase had an old 3.5 conversion module to run us through to get us used to the system--he had worked with DM Scott to set up some back ground to get us into the Skull & Shackles adventure path. I am new to Pathfinder and all of this Adventure Path, but any game that involved dice, dragons, and Pirates is my kind of game.
Jack and I are actually very fired up for this--we went to the Library and got a bunch of Pirate books. I am listening to Smithsonian Pirate Song albums--the whole shebang, we are all in.
Cody joined us for a while--he...
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