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Posted by: Kauldron on May 31, 2012 at 11:13:50 AM
So we have been working on publishing an campaign, but we need some feedback on what we have.  We would like to see if our design format is usable for other DMs.  It is a format I have used for years and we are curious if it will translate well into published adventures.

With that said, we have a single encounter that we would like others to playtest.  it will be in pdf format.  Starting tomorrow June 1, 2012 we will send out upto 10 copies to whoever would like to take a look at it and play test it.

We do want some honest feedback on it.  If you are interested send an email to:

chalvarez@geekcorpsproductions.com
Posted by: Derivous on May 25, 2012 at 08:59:00 AM
Hello.

I'm an old hat gamer.

I played the game when Gygax was king, Planescape was fledgling and fun and Dark Sun was actually a grim setting.

I'm here because I signed up to assess the playtest of the new edition and when I downloaded it I wasn't as disapointed as I thought I'd be.

Did I mention I'm kind of a pessimist when it comes to D&D as a franchise? That's true. You can count on me being critical. I'm old. That happens.

What I've seen so far is impressive, but not so impressive that I've made ready to sell my bookshelves to Hasbro (whom I thank profusely for allowing me to post this blog in spite of the acidity of my words).

The new ruleset seems to be at least as good as 3rd edition D&D, which to my mind was a logical next step to the reverse-new-math-infested-but-flavorful-as-heck 2nd...
Posted by: JuzamJimm on Apr 9, 2012 at 06:34:54 AM

P o w e r P l a y 
Cards and Games


in New Tazewell, Tennessee will be having TWO events featuring the Helvault on April 28 2012!

Call (707)PWR-PLAY for more info.

Helvault 

Posted by: DarkSkrypter on Feb 20, 2012 at 10:41:53 PM
Welcome to the first official post in the new iteration of D4rkVision.  Today's Discussion, and topic, is the continuing development of D&D Next.  Many have already labelled this as 5th Edition(5e) which Ibelieve to be a little presumptious even if it may be true.

Within todays thoughts: Spells and Modules,  and the "High Level Breakdown" of gameplay.  Additionally I think I will attempt to include a bit of thoughts on races coming out in D&D Next.

Starting out, There is a somewhat ongoing discussion on whether or not to have more or less spells included in the core D&D Next.  From the discussion I think there is a compromise that can be reached for all sides that will also fit in quite well with the approach the R&D team at WotC appears to be going with the ...
Posted by: Kauldron on Jan 30, 2012 at 01:03:59 PM
We have finished up with the cards.  The official release date will be February 10, 2012.  We have decided to let you the players have a chance to look at the final product.  We are giving away 10 free cards as a PDF file.  It will include 5 critical hit cards and 5 fumble cards.  These cards will not be included in the 50 card deck.

The full card deck will have 50 cards, 25 critical hit cards and 25 fumble cards in a PDF file.  All our products will be available at RPG Drive Thru.  All we ask is that you let us know what you think.  We want feedback so we can make better products.

Free Cards

rpg.drivethrustuff.com/product_info.php?......
Posted by: Kauldron on Jan 24, 2012 at 06:39:08 PM
Great news for those that have asked.  We have a release date for our Critical Hit and Fumble Cards.  We will be doing a limited deck of 10 for free on Monday, January 30th, 2012.  The deck will have 5 Critical Hit Cards and 5 Fumble Cards that you will be able to download.
You can go to this link to findout more. Geek Corps Productions.  We will be posting updates there.  The full deck release for sale will be around February 10th, 2012.  We are doing this as a PDF download to reduce costs and increase availability.
Posted by: Abmage on Jan 11, 2012 at 05:40:47 PM
I thought it might be cool to incorporate a morality system into the game that would determine your alignment. Alot of times i'll make a character or my group will make characters that are say, lawfull good, but when playing they'll sometimes commit a lawfull evil or even chaotic evil act. So this morality system would be based on scores, so if my lawfull good character steals something, thats maybe -5 points on my morality, wich would lower my alignment, slowly but surley, towards neutral good or just neutral. Where as if my lawfull good charater sees a commoner, runs up to him, plunges a dagger into his eye, knees him in the nuts then sings a twisted song while pissing on their corpse, thats a chaotic evil act and would drastically drop my morality score and put it somewhere in the evil...
Posted by: Alas on Dec 3, 2011 at 09:38:45 PM

I mentioned in a previous post that I like to plan for a three hour gaming session, and prepare a "set piece encounter" for each hour. For my D&D games, a set piece is a dramatic scene in which the characters:

1) encounter a memorable person, place, or thing, and

2) have to negotiate, navigate, or overcome that element

3) at some risk to themselves

4) in order to move on to the next plot point.

If the scene I have in mind is missing one of those points, I still might include it if the other points feel strong enough. If a proposed scene is missing two or more of those points, I start to investigate whether I can redistribute the components to other scenes or relegate them to "off screen" action.

Here are some example set pieces I've used in the past three or four years:

1) The party

...
Posted by: Alas on Dec 3, 2011 at 05:08:11 PM

I can't run a D&D game like I used to. I don't mean that I'm not capable of it; I mean that as I slide down the ramp to 40, my friends and I face a host of logistical challenges that have forced us to change the way we play.

When we first started gaming together back in college, getting together for a game was easy because we 1) all lived on the same campus or close to it, 2) had virtually identical class and work schedules, and 3) had plenty of "disposable" time. During our collective gaming peak, we participated in two to three different campaigns a week, meeting at 7 PM and playing for six to eight hours at a stretch. This schedule allowed us to build up to some truly epic events that were years in the making. Yet during any given game, we had plenty of time to spend on little moments

...

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