Results for tag: dungeons and dragons
Posted by: Storyteller-Zero on May 11, 2013 at 11:20:31 PM
Finals at my college and final papers. Ugh. I got a part in a summer festival musical though. Looking forward to performing again in July.
Regarding monster design for my game in construction:
Whenever I DM'd for the local DnD Meetup Group, I got some of my most positive responses from players when I added narrative to the actions taken by enemies rather than just a simple "it hits you for X damage".
This reminded me of when I was first introduced to DnD through ADnD 2nd edition, when my brother would spout out awesome descriptions of what was going on during combat (it was always gridless when we played).
What if sample narratives were built into the design of monsters, for DMs to describe the action? This could benefit new and old DMs greatly and enrich the experience for the entire table....
Posted by: Prom on May 7, 2013 at 07:28:51 AM
Posted by: Grimli on Apr 23, 2013 at 03:29:54 PM
I created a questionnaire for myself in order to take a look at my strengths and weaknesses as a DM as well as asking tough questions to my players on ways to improve my game style in their eyes. I didn't post this on the forums because I feared that it could create arguments between posters. I posted it here so that if you wished you could look at yourself as a DM and hopefully it will help you too.
Grimli's Short DM Questionnaire
1. Why do you DM?
2. When you are running a game, what in your opinion is one quality that you are most happy with?
3. When you are running a game, what in your opinion is the one quality that you feel you could improve upon?
4. What is the one positive quality that your players most enjoy and talk about your DM style?
5. What is one negative...
Posted by: Storyteller-Zero on Apr 13, 2013 at 10:29:46 PM
Things are progressing a bit slowly since I've had a lot on my plate with my studies and being in a musical.
I figured out an "advanced concept" of accuracy which builds upon the concept of bound accuracy. Not going to reveal it yet since it still requires some major tweaks for testing. My inspiration for this "new accuracy" comes from the combination of some old ideas that I've experienced in different games. It will be simple, streamlined, and -------- (last adjective omitted so as not to give it away).
I've decided to keep monster design separate from PC design. It will be similar to 4e design up to a certain point but the differences will be very noticeable.
Designing adventures will be easy with a very facilitated ability to add depth to storytelling. Tools will be made to compensate ...
Posted by: Prom on Apr 10, 2013 at 05:56:20 PM
Posted by: Prom on Apr 5, 2013 at 06:37:59 AM
Posted by: Prom on Mar 26, 2013 at 01:01:30 PM
For anyone in New Zealand, the NZ Rag provides a forum for all types of roleplaying, including D&D. Take a look at it at some point, it has people looking for DM's and players. Roleplaying events are posted, with details on: Battlecry, Kapcon, Bucket of Dice, Hydra, Chimera, etc. Some of the gaming clubs around the country are also listed. Check out the link below,
I hope that Kiwi's find this useful if you didn't already know about the website.
Posted by: Prom on Mar 22, 2013 at 04:46:12 PM
Posted by: Storyteller-Zero on Mar 16, 2013 at 10:42:04 AM
I recently decided to turn a homebrew project that I've been working on into a serious endeavor.
I am going to pursue the actual publication of my own d20-mechanic-based tabletop roleplaying game.
There is already plenty going on with Pathfinder, 13th Age, and DnD Next so I don't expect to be very successful in selling my game. No unrealistic delusions here. This blog's title is mainly for fun though there's always the .0001% that it becomes reality, in which case I will start laughing megalomaniacally for the sake of tradition.
Right now my game's design is going in a very different direction from other d20-based games in development, and though there will be many similarities there are also more than enough differences to give my game a distinctly recognizable identity (it can't be ...
Posted by: Lacy_leann on Mar 5, 2013 at 06:14:38 PM
Greetings everyone! Sorry it has been so long sense my last post! Life has just been soooo busy. Anyway~ here is chapter 5 <.< a week late >.> and shorter then I promised. Well I hope you enjoy it anyway! As always thank you Tim for editing and thanks everyone who is still reading this :) please feel free to rate or leave a comment.
Twig's hand still clutched the fabric of my cloak as she lead me through the doorway.
The now broken, small wood door lead to a well carved out room. The rock walls were smoothed over, and the stone floor was leveled. The group's footprints echoed throughout the room, as they padded through small puddles of clear liquid on the floor.
Thoreug was inspecting five glass cylinder containers ...
Posted by: jaylaugh on Nov 16, 2010 at 02:59:48 PM
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