Results for tag: dungeons & dragons
Posted by: Storyteller-Zero on May 11, 2013 at 11:20:31 PM
Finals at my college and final papers. Ugh. I got a part in a summer festival musical though. Looking forward to performing again in July.
Regarding monster design for my game in construction:
Whenever I DM'd for the local DnD Meetup Group, I got some of my most positive responses from players when I added narrative to the actions taken by enemies rather than just a simple "it hits you for X damage".
This reminded me of when I was first introduced to DnD through ADnD 2nd edition, when my brother would spout out awesome descriptions of what was going on during combat (it was always gridless when we played).
What if sample narratives were built into the design of monsters, for DMs to describe the action? This could benefit new and old DMs greatly and enrich the experience for the entire table....
Posted by: CommanderMackenzie on Apr 18, 2013 at 06:18:40 PM
Hey peoples, long time no blogging! This is in part due to my ridiculously large amount of assignments my professors are assigning (education department how I despise you!) but I finally dusted off the old profile and decided to do a quick, little discussion that I hope we can all share some stories in...without any more of a long-winded discussion, here is the actual blog!
So the other day, I was discussing a few things with my fellow R.A. who lives upstairs and eventually I brought the conversation to D&D (a regular topic now since we haven't played in a while). When we were talking about all sorts of different ideas and such, we got onto the topic of creating characters. Needless to say, we delved in pretty deep with character ideas. I mean, it got to a point when ...
Posted by: Storyteller-Zero on Apr 13, 2013 at 10:29:46 PM
Things are progressing a bit slowly since I've had a lot on my plate with my studies and being in a musical.
I figured out an "advanced concept" of accuracy which builds upon the concept of bound accuracy. Not going to reveal it yet since it still requires some major tweaks for testing. My inspiration for this "new accuracy" comes from the combination of some old ideas that I've experienced in different games. It will be simple, streamlined, and -------- (last adjective omitted so as not to give it away).
I've decided to keep monster design separate from PC design. It will be similar to 4e design up to a certain point but the differences will be very noticeable.
Designing adventures will be easy with a very facilitated ability to add depth to storytelling. Tools will be made to compensate ...
Posted by: mixlblix on Apr 12, 2013 at 03:06:01 AM
Posted by: CommanderMackenzie on Mar 29, 2013 at 04:21:55 PM
So recently I was discussing with myself the different types of players I've seen while playing D&D with my friends. I noticed there were a few different types of players out there in the gaming world. These tend to fall into a few categories...So far what I've seen are: the the metagamers (people that don't act like their characters and use outside knowledge to make decisions), the role-players (people that actually act like their character), the Encounter-orientated (bash things, yea!) and the story people (want to have interesting things happen in the story). I know this is not NEARLY a complete list, but I think it is just interesting seeing how people act during the game. I am more of a role-player and story person, and I have to admit, when I play with someone ...
Posted by: Darth_Jerrod on Dec 20, 2012 at 11:07:55 AM
That is my take away from trying to change the day of my game. Oh it will eventually happen and I will loose my players but for right now until I form a new group I will continue with my current game and try and get a game going when I can.
This week the new packet for D&D Next came out and it will have some profound changes on the game for sure with my groups characters. The rogue will for sure change. Not all of my players can make it this weekend but that is fine I will make do with what I am given.
I will be running Dragonlance still as we begin the DL2 Dragons of Flame adventure.
I am really looking forward to what prestige classes will look like as I want to make some for the Dragonlance setting like the Order of the Holy Stars...
Posted by: Urtikor on Dec 11, 2012 at 04:21:39 AM
After a long break, just about a month and a half ago, I decided to try my hand at being a dungeon master once more. I made a post in the local fantasy community internet forums searching for people who want to play Dungeons & Dragons and surprisingly enough, just in a week or so, five people responded to my post.
After discussing the details with the players, knowing that I already have a group and all of my work won't be for nothing, I began crafting my own world of adventure and conflict. Without going into detail, the main plot was about the rising tension between an ancient kingdom and a powerful alliance of dukes which were still at odds after a seemingly forgotten war.
More then a month later and a few sessions into the game, everything was going fine and ...
Posted by: Sabdoor on Dec 8, 2012 at 12:20:31 PM
About this Diary
I write this diary in the midst of a rebellion, where my comrades and myself have been labelled traitors to the prince of the country. As such I have left out or changed names of locations and people, so that if these diaries should fall into the wrong hands they will not aid to to the downfall of my party and the rebellion. Should we succeed and these diaries become rewritten in other languages, excuse the poor grammar in my hastily written recalling.
For all intents and purposes I will refer to myself as Leo the Transmuter. I was born eldest son and heir to a prestigious noble family in a keep on the northern planes. The family lines are divided between the wizards and the religious zealots.
My father is a tyrannical man, leading the family with an iron grip. My inclination...
Posted by: Darth_Jerrod on Dec 2, 2012 at 08:50:50 PM
So I have been running D&D Next for a while now, since before May. I have been running my Dragonlance game since around Gencon. Before this I was running 4th Edition and that has been since about April of 2010 I think and this game has always been run on Saturdays.
Well as the store where we get to play the game gets more and more popular and more events end up being run on Saturdays I have been running into having to cancel or even plan around events.
We have been playing less and less recently and it is annoying me. So the other day the store manager suggested I run the game on Sundays, he has been hosting some Pathfinder Society games there for almost a year. I had already been thinking about that move for a while now, ever since he took the Magic EDH players game days to Wednesday Nights....
Posted by: Vlad_St_Howler on Nov 30, 2012 at 02:38:39 PM
Ah, fantasy and reality. Escapism and prison. Imagination and socialization. Newbie and Pro....?
I love fantasy as much as the next person, but being chained to reality really sucks. I have played my fair share of adventures as a PC, but not enough to make me a pro seasoned player. SOooooo, I am still a newbie.
It's been years since I last played, but this past summer I decided to take on a more prominent role, Dungeon Master. With my new family we began a group and I started to break everyone in with an AD&D Starter Set. A little something I bought back in the mid '90's while I was in highschool which never saw a group. Before finishing up the three included adventures, we decided to search for a more current edition to advance our need for fantasy and fun. So after finishing the 2e starter...
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