Posted by:
ThinkOriginal
on Mar 7, 2013 at 10:19:07 PM
-Updated 05/15/2013-
When I've been playing other formats too much (is there such a thing?), I turn to Commander for a break from the ultra-competitive scene and routine grind that are the Standard Daily Events. I went with Dakkon Blackblade for this deck's general; not too flashy to be a removal magnet, but flavorful, powerful, and spanning colors that I'm used to. There is also a bit of a Human theme going on.
Filled with tons of draw, removal, and sweepers, Dakkon can come out at his own pace and get up to awesome sizes. Lots of pathways for evasion and some powerful enhancements combine with plenty of ways to get more land drops and make my general even bigger.
This is a powerful control deck without being too oppressive, and even has a few group-hug cards to keep the hate pointed in the...
Posted by:
Devouredsoulxd
on Mar 6, 2013 at 10:37:46 AM
I'm not very good at building decks but this is one i have been play testing and its done alrightish :/ but i am going for a Blue Black build and i havent got much of a budget but i can improve it over time.
Deck List.
Creatures: Consuming Aberration x2 Wight of Precinct Six x4 Jaces Phantasm x3 Duskmantle Guildmage x3 Augur of Bolas x1
Instants: Dissipate x4 Rewind x2 Thought Scour x4 Think Twice x4 Dimir Charm x2
Sorcery: Paranoid Delusions x2 Whispering Madness x2 Mind Sculpt x2 Disentomb x2
Enchantment: Death's Approach x4
Lands: Island x8 Swamp x8 Dimir Guild Gate x2 Reliquary Tower x1 Drowned Catacomb x1
Much Appreciated thank you. ...
Posted by:
ThinkOriginal
on Jan 22, 2013 at 09:30:25 PM
-Updated 03/01/2013-
I began this as a Standard interperatation of Modern Jund, but then, card by card, it shifted into a control deck. Lots of Instants and Sorceries for Snapcaster to flashback and many cheap ways to control, protect, and ultimately get out a Runechanter's Pike for a finishing strike, or a Duskmantle Seer/Geist of Saint Traft and protecting it. Ghost Quarter sits as a two-of in this deck, as more often than not I need to pop a Cavern of Souls, Nepahalia Drownyard, or Kessig Wolf Run. Not to mention, many decks - like my own - do not run any Basic Land at all, turning Ghost Quarter into a veritable Strip Mine. It's a Midrange deck that plays like a Control deck with lots of counters, removal, and bounce, yet utilizing almost all 3cmc-or-less spells to have qualities of a...
Posted by:
Makku-chan
on Dec 6, 2012 at 12:18:36 AM
First I want to start by saying that this is my first blog. It might be a little strange at times but hopefully somewhat enjoyable. Anyways time to switch to the real topic: Golagri +1/+1 counter deck.
Recently, I made my first Golgari deck. Before this deck I had only ever used an odd type of deck centered around Genesis Waves. In an attempt to branch out from my comfort zone of green/white swarm and over run decks I decided to construct a Golgari deck for an up coming tournament. I was actually wondering mostly if anyone might have an opinion on my deck.
Here's the list:
Lands: 27 8 forests 9 swamps 2 Gavony Townships 2 Selesnya Guildgates 4 Golgari Guildgates 2 Overgrown Tombs
Creatures:27 1 Worldspine Wurm 1 Deathrite Shaman...
Posted by:
ThinkOriginal
on Nov 27, 2012 at 09:51:06 PM
-Updated 12/13/2012-
I have finally been able to win matches in Standard tournaments. Sad, yes, I know. But Lately I've been going 3-1 in daily events and pushing for 4-0 in many of them (I think the addition tonight of Deadbridge Goliath's power and size will push it over the top). This is basically the deck I posted earlier as RtR was about to release, but it is tweaked and tuned for the current metagame. Loaded with +1/+1 counters, it is all about the speed and longevity of Black and Green Zombies. Here is my B/G Zombies variant, "Loam Warriors"
I'm running Cremate in the sideboard as an answer to the rampant Reanimator decks out there right now. Also added to the sideboard, the aforementioned Vampire Nighthawk. It is excellent for anti-aggro with all of the B/R Zombies out there. I took...
Posted by:
ICE0ne
on Nov 17, 2012 at 02:04:57 PM
built this a while ago when all this was still legal. pretty fun deck built around abusing mimic vat.
[creatures x20] 4x [c]wall of omens[/c] 4x [c]lone missionary[/c] 3x [c]white knight[/c] 3x [c]kor firewalker[/c] 3x [c]baneslayer angel[/c] 3x [c]sun titan[/c] [spells x15] 2x [c]disfigure[/c] 4x [c]doom blade[/c] 1x [c]luminarch ascension[/c] 3x [c]mimic vat[/c] 3x [c]day of judgment[/c] 2x [c]elspeth tirel[/c]
[land x25] 2x [c]tectonic edge[/c] 2x [c]terramorphic expanse[/c] 4x [c]marsh flats[/c] 6x [c]swamp[/c] 11x [c]plains[/c]
Posted by:
ThinkOriginal
on Oct 24, 2012 at 01:41:53 PM
Here is my third attempt at Modern, and one that is actually affordable (all together, $23 to build; most of which is from the Lotus Blooms). It is a Grixis variation on the classic 'Eggs' with more spellbombs, Disciple of the Vault combos, and Lotus Blooms. It may not be the best deck out there, and it could certainly use an Arcbound Ravager or four, but it sure is fun to play! I call it 'Fireworks.'
-Update- So I earned some money doing a plumbing job for a friend. Extra spending cash equals splurging on awesome Magic cards. In this instance, I picked up...a SET of Arcbound Ravagers. Dang. The deck is still budget; you can alter how it plays (and, moreover, how it costs) by putting in Krark-Clan Ironworks or Grinding Station for the Ravagers.
-Update- I have decided to replace Frogmite with...
Posted by:
ThinkOriginal
on Oct 22, 2012 at 02:05:27 PM
Here is my latest attempt at Modern, with some ideas cultivated from PT:RtR. It is a Golgari Ramp/Landfall deck that uses some unorthodox ways of getting it's mana. The Cobras and Tombs are pricey, but the rest of the deck shouldn't be all that expensive for someone to put together. And the way I look at it, when it comes to a deck's mana-base, the investment is ALWAYS worth it.
This deck ramps by using Cobras for their Landfall Mana, Deathrite Shaman for the multitude of fetch-lands and sac'ed lands, and Ghost Quarter to sac-and-search a tapped land to tap the new one that it brings out. This quickly flings out Rampaging Baloths or Ob Nixilis to crush the opponent. I'm working on the sideboard, but this is the primary build. I call it "Rites of Rampage."
Rites of Rampage
[DECK] Main Deck
4...
Posted by:
Deeznutznes
on Oct 8, 2012 at 10:30:53 PM
Posted by:
ThinkOriginal
on Sep 26, 2012 at 12:52:47 PM
This is what my Standard deck looks like now that RtR has released. It is a Zombies-beatdown varient feauturing lots of +1/+1 counters and utilizing Champion of Lambholt interactions to push through monstrous amounts of damage. If I ever decide to impulse-buy something expensive, I'll splash red for Huntmaster of the Fells, or perhaps Gruul will release a strong 4-drop. Until then, I'll keep my current 4cmc suite and stick with B/G. I'm excited to see what it can do!
-Updated 11/20/2012- I have updated the sideboard to accomodate the current metagame.
Zombies of Lambholt
Main Deck
[DECK] 4 Woodland Cemetery 4 Overgrown Tomb 4 Cavern of Souls 6 Swamp 5 Forest
4 Gravecrawler 4 Diregraf Ghoul 1 Slitherhead 3 Lotleth Troll 4 Strangleroot Geist 3 Geralf's Messenger 3 Champion of Lambholt 2 Corpsejack Menace 1 ...
Posted by:
Niklor
on Jun 28, 2010 at 09:10:11 PM
Posted by:
Niklor
on Jun 21, 2010 at 06:21:46 PM
Posted by:
Niklor
on Jun 19, 2010 at 04:52:25 PM
Posted by:
Papayuan
on Dec 6, 2009 at 12:56:48 AM
|
|