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Results for tag: Star Wars RPG
Posted by:
Lazlo_Toth
on May 25, 2010 at 12:18:25 PM
What happens when you play an RPG that's action/combat heavy with a non-combatative character? It's an interesting question I've wanted to explore. I'm playing an R2 unit in a Dark Times campaign, watching the seeds of Rebellion be sown around me. There's a soldier and a Jedi in the group and there's plenty of combat action, thanks to our awesome GM. I'm playing a character who doesn't want to kill, and he hasn't yet. Being an R2 unit reinforces this for me as it is very difficult to even hold a weapon, much less use one. But this makes it difficult for the other players in the group, since I'm not actively fighting. The things my character does to help the group are to change the environment or the conditions of combat to make it easier for my friends. So it's easier for them to take out ...
Posted by:
Lazlo_Toth
on May 24, 2010 at 12:14:46 PM
One of the missed TIE variants in the TIE fighter game is the TIE(ad) Avenger. I had a lot of fun flying these ships in the game. Sienar Fleet Systems TIE Avenger CL 10 Huge starfighter Init +14; Senses Perception +8 Defenses Ref 23 (flat-footed 15), Fort 24; +3 armor hp 90; DR 10; SR 30; Threshold 34 Speed fly 16 squares (max. velocity 1,450 km/h), fly 6 squares (starship scale) Ranged laser cannons +8 (see below) or Ranged proton torpedoes +8 (see below) Fighting Space 3x3 or 1 square (starship scale); Cover Total Base Atk +5; Grp +29 Atk Options autofire (laser cannons), fire-link (proton torpedoes) Abilities Str 38, Dex 26, Con --, Int 16 Skills Initiative +14, Mechanics +8, Perception +8, Pilot +14, Use Computer +8 Crew 1 ...
Posted by:
Lazlo_Toth
on May 15, 2010 at 02:12:26 PM
In the ongoing work on the New Republic Campaign Guide, here's the MC90 Mon Cal Cruiser. Mon Calamari MC90 Star CruiserMon Calamari MC90 Star Cruiser CL 22 Colossal (cruiser) capital ship Init -1; Senses Perception +6 Defenses Ref 17 (flat-footed 14), Fort 56; +14 armor hp 2100; DR 20; SR 300; Threshold 256 Speed fly 4 squares (starship scale) Ranged 6 turbolaser batteries +17* (see below) and 6 heavy ion cannon batteries +17* (see below) and 2 tractor beam batteries +17* (see below) and 1 proton torpedo battery +17* (see below) Fighting Space 2x2 (starship scale); Cover Total Base Atk +2; Grp +68 Abilities Str 103, Dex 16, Con --, Int 19 Skills Initiative -1, Mechanics +6, Perception ...
Posted by:
Lazlo_Toth
on May 9, 2010 at 07:53:29 PM
Continuing info from the NR Campaign Guide, Carida, for your edification... |
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