Posted by:
Alynn
on Dec 29, 2012 at 02:52:53 PM
So, it's been awhile since I posted anything. This latest playtest packet, the clamor on the boards over skill dice and how it can be used as proficiency dice, and the fact that I have some extra free time due to the holiday schedule at work have all aligned to make this post possible. I will warn you now that there is math involved with this post. I'll try to keep it as terse as possible so as not to bore you, but I guarantee nothing as far as your actual boredom level goes.
Skill Dice
I won't rehash it, it's been all over the boards. Basically skill dice makes the new DC table for skills make perfect sense, is mathematically sound, and in my opinion is probably one of the best inventions for the game to date. It has also been suggested to take those skill dice, call them proficiency ...
Posted by:
krauser-gogetthegirl
on Oct 24, 2012 at 09:01:36 AM
This paticular post is about protection and some questions that arise. if you are an experiecned player, this is not for you. If you are new to magic and are having trouble with some of the interactions of protection, this is for you.
Protection is a keyword that grants its controller specific abilities.
The protected permant cannot be damaged by the protected source
For this example lets use white knight. Whight knight has protection from black, so he cant be damaged by black sources. So if your opponet attacked with a black creature, you could block with the white knight. Now the white knight cant be damaged by the black creature, so it doesnt die. Now if the black creature had trample, even though it cant damage the white knight, trample lets you do the trample damage if you could do enough...
Posted by:
Ex83
on Sep 23, 2012 at 08:05:12 AM
need to double check this. can you attack your oppenents creaturs directly or not? and are there anything else you can think of that i may need to know.
Posted by:
damnedmage
on Aug 14, 2012 at 11:24:14 AM
(In response to Bounded Accuracy and Scaling) Bounded Accuracy is arguably one of the biggest wins for the next edition of D&D. Its presentation in the initial playtest packet is what sold me on the idea of buying my books over again. But as I review the second packet, I find myself troubled by the changes Bounded Accuracy has undergone. In his article Bounded Accuracy and Scaling, Alynn presents several excellent points in favor of the second packet's presentation of Bounded Accuracy, and I admit that his article actually helped quell some of my concerns. It does not, however, handle all of them.
Split Party Levels
My games are played online, and although I have a small core of 2 or 3 very reliable players, I frequently wind up with players who will join for ...
Posted by:
Alynn
on Aug 14, 2012 at 08:16:03 AM
I've seen a bunch of talk lately with the newest play test and the scaling attack bonuses that you can't have scaling in a bounded system. First, let us look at the definition of bounded from dictionary.reference.com/browse/bounded?...Having bounds or limits. Having a range of an upper bound and lower bound. Nothing in the definition of bounded says no scaling. It simply means there is a maximum number that can be reached. Scaling in no way, shape, or form breaks bounding. Do remember they said that creatures would be useful for longer with this system, not that any creature will be useful forever.
Class Increases
So let's look at the scaling done from the new playtest packet. First, let's eliminate the +2 from everyone as this represents profiency with either spell casting or weapons. When...
Posted by:
Kauldron
on Jun 23, 2012 at 08:17:27 AM
Geek Corps Productions is giving away a deck of critical hit and fumble cards, to find out more go to thier website. Critical Hit and Fumble Deck Give Away
Posted by:
Kauldron
on Jun 5, 2012 at 10:47:08 PM
Well, it has been one of those back to the grindstone kind of days. Now that the testing of Assassin's of Ordenell is complete, it is time to finish up Mordakai's Madness. to which I must say the feedback we got from Assassin's had a lot of influence in the edits we have done.
Now I have to ask a questions, but first the reason for this question. I like to write, I enjoy coming up with stories. When I make my home campaigns I try to make it flow like a story or movie. With that said, I want to know what Players and DMs feeling are on storylines. I generally start with the storyline and add a little with each encounter. I use the story to give the PCs something to imagine, but try not to overwhelm them. the first 2 or 3 pages are story line ...
Posted by:
Kauldron
on Jun 3, 2012 at 06:35:37 PM
Well, finished the last session of Assassin's of Ordenell, I took it to the extreme and made the assassins all minion, but there was a catch. The minion exploded when they were killed. It made the players think and caused a lot of second guessing until they decided to just smash through them.
We got great feedback from everyone that participated and a great deal of thanks goes out to everyone. For those that particpated send me a message with your name so we can give you credit for all that you have done.
Keep a watch, I am going to start testing Mordakai's Madness in a few weeks and it will be on an odd schedule due to my odd schedule. There will also be a marathon session with it as well.
Kauldron
Posted by:
Kauldron
on May 31, 2012 at 11:13:50 AM
So we have been working on publishing an campaign, but we need some feedback on what we have. We would like to see if our design format is usable for other DMs. It is a format I have used for years and we are curious if it will translate well into published adventures. With that said, we have a single encounter that we would like others to playtest. it will be in pdf format. Starting tomorrow June 1, 2012 we will send out upto 10 copies to whoever would like to take a look at it and play test it. We do want some honest feedback on it. If you are interested send an email to: chalvarez@geekcorpsproductions.com
Posted by:
JoonTehUnagi
on May 28, 2012 at 12:32:50 PM
Hey fellow Dungeons and Dragons fans! Sorry for the silly blog name :P just to get your attention.Tonight we played the Carvern of Chaos and this is how myself and my players experienced 5e gaming.All characters were represented and played by experienced D&D players. (Started 2nd edition and all the way to now 5th.)We used a battlegrid and mini's for combat and good adventuring music Here are the things we either found odd or not good enough described in the core rules:1: Fighter's theme reaper, states in the fluff that is a melee attack, but the text reads as follows:BENEFIT: when you miss with an attack, you deal ability score modifier equal to the ability used for the attack.
Does this mean REAPER applies to Ranged attacks also? Given that the text doenst state wether or not...
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