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Results for tag: Psionic
Posted by: VacantPsalm on May 1, 2013 at 10:54:29 PM

Alright! I'm back! Well, kind of. I'm still busy, but hopefully less busy. Before falling off the forums, I had just about finished overhauling the core of my Psionics homebrew. My last blog post actually talked about the ideas I implemented. Reposting those here…

> No per-turn recharge in the base system.
> Manifesting the power doesn't cause the effect, it crafts the innate psychic abilities you'll have usable at-will. This is done during a short rest.

I have retyped the core rules going over exactly what that ended up becoming. A huge portion of my previous blog posts are now null, so I'm starting fresh here. Base rules/prose for my Psionics:
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Psionics
Psionics are the supernatural powers a psychic individual is able to achieve with his or her mind. Unlike magic, which is about

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Posted by: VacantPsalm on Dec 22, 2012 at 06:56:54 PM

NOTE: I you have NOT read my previous psionc homebrew plans, please still read this and give your opinions.

I started out trying to support both a purely power point spending style of psionics and a "Focus" based style of psionics (manifesting a power to create innate/at-will abilities, then the power points don't return until you end the Focus.) The more I'm planning and designing this stuff, the more I'm leaning towards Focus based Psionics. Especially with the removal of burning points as a daily resource, and the addition of burning disciplines. (You meditate as an action to restore it.)

A big step I'm thinking of taking, Primarily Focus based.
> No per-turn recharge in the base system.
> Manifesting the power doesn't cause the effect, it crafts the innate psychic abilities you'll

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Posted by: VacantPsalm on Dec 17, 2012 at 07:07:04 PM
Since I'm waiting for the packet, I thought I'd do a bit of homebrewing. And while I'm at it, I might as well show some of what I've got typed up. Since there's probably some people itching to read stuff, I might as well take advantage of that. :3
The wording isn't perfect. There's a lot of simplicity and prose verses unwanted RAW effects. But oh well, this isn't supposed to be a finished product. [Brackets equals FYI notes]


Animal Affinity

Special: Whenever you manifest Animal Affinity as an action, you can hustle or disengage as part of the same action. In addition, all Focus Powers become natural abilities of your. Animal Affinity powers are not suppressed by dispel psionics or anti-psionic fields.

Base Powers

Primal Aspect
Base Power, costs 3 power points. Psionic Focus.
 You
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Posted by: VacantPsalm on Dec 13, 2012 at 03:49:46 PM

Alright, I've had final projects/tests and crap going on for a while now, so I unfortunately haven't gotten much work done. So here's an update post with some in-head polish that's been going down. Like my previous posts, these are RAW ideas that can, and most likely will, be altered in some/any way.

Meta-Psychic Talents
This is going to be a miscellaneous "discipline" which you don't pick specifically, but you grab single powers / augments from depending on class (e.g. Psions get 1 every other level) and which might have a prerequisite of X discipline(s). It will have the basic things like detect psionics / dispel psionics. Plus it will also have some of the crazier neo psionic powers, like extracting memory crystals with telepathy, so the basic disciplines WON'T have them and people who

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Posted by: VacantPsalm on Nov 2, 2012 at 07:35:36 PM

[NOTICE: This post got huge, so I split it into three posts. The first part is just going to be rules; basics of psionics and a discipline that would be the equivalent of the Soulknife power/class. The second part is going to be about concepts/ideas/goals for classes and general stuff. The third part is going to be ideas/goals for disciplines.]


- Disciplines -
These are going to just be a few paragraphs talking about the direction I would like to be going while designing these. Because again, not much to compare with for balance, but at least maybe I can get feedback on the direction I'm taking. Quick thing I want to note: Create Phantasmal Object has Focus built right into it, but that discipline is kind of the odd one. Most power will probably require you to get focus through

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Posted by: VacantPsalm on Nov 2, 2012 at 07:25:13 PM
[NOTICE: This post got huge, so I split it into three posts. The first part is just going to be rules; basics of psionics and a discipline that would be the equivalent of the Soulknife power/class. The second one is going to be about concepts/ideas/goals for classes and general stuff. The third part is going to be ideas/goals for disciplines.]


Alright. In the first post I gave a few "hard" rules in what I'm working on for my psionics homebrew. In this post I'm going to be talking in far less formal text, hardly above brainstorming level.

- Basic numbers for Psion and Wilder -
[Note: Only working on levels 1-5 for now. Once I got that I'll go to 10.]

Max Power Points
Level: Psion / Wilder
1: 5 / 4 (8)
2: 7 / 5 (10)
3: 8 / 6 (12)
4: 10 / 7 (14)
5: 11 / 8 (16)

Power Point Recharge
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Posted by: VacantPsalm on Nov 2, 2012 at 07:15:53 PM

[NOTICE: This post got huge, so I split it into three posts. This first one is just going to be rules; basics of psionics and a discipline that would be the equivalent of the Soulknife power/class. The second part is going to be about concepts/ideas/goals for classes and general stuff. The third part is going to be ideas/goals for disciplines.]

If you read my previous blog post, you know that I am working on a Wilder homebrew class. I would of preferred to construct the whole thing and lay it all down at once. However, my main measuring stick for balance was going to be the Warlock, since it has mostly at-will and encounter abilities. Now that WotC has decided to pulling back on it for the time being, I don't have too many numbers to measure against.

- unimportant background

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Posted by: VacantPsalm on Oct 16, 2012 at 06:10:01 PM

There has been quite a few homebrews popping up around the D&DN forums, which is an awesome way to show off your thoughts on "what X should be" IMO. Wilder is my favorite class, but it doesn't seem to be that popular. (As its own class.) So, I'm planning on creating a Wilder homebrew to see if I can come up with something that looks interesting and unique enough to deserve its own class.


To start, I have come up with a set of design goals for the Wilder. I would appreciate it if you could read through this and give your opinions. Here are a few things I would feedback on:

-Do these goals create a solid, easily understood concept in your mind?
-Do these feel like they describe a Wilder?
-Do any of these goals describe your idea of a Psion?
-Does any of this sound intriguing/awesome/fun?


Wilders

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Posted by: The_Mask_of_Ice on Sep 30, 2012 at 06:43:50 AM
I think spells will be divided according to their power sources, or the main caster class of their source, excluding psionic abilities. So they'll probably be divided into arcane (AKA Wizard), Divine (AKA Cleric), Primal (AKA Druid) spells and psionic abilities.
Posted by: The_Mask_of_Ice on Sep 30, 2012 at 06:39:21 AM
Psionics should be optional rules, implemented as a feat which grants you psionics when you first take it, and gives you more powers as you take it multiple times, and supplemented by metapsionic feats, and be based around power-points. I think psionic abilities should be divided into minor abilities, which function like minor spells, lesser abilities, which require power points equal to their level, and greater abilities, which require power points equal to twice their level.

Example idea:
A fighter takes the aforementioned psionic feat and gains power points equal to his highest mental ability score, adding 2 every time he gains a level. He gains a number of psionic abilities equal to his highest mental ability score modifier, none of which can be of a higher level than him....

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