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Results for tag: Fantasy
Posted by:
Leoven
on Mar 18, 2010 at 02:19:20 AM
Hello everyone, To quickly go there Skip the bellow summarising. What may you expect to find in this series?
Posted by:
Zerty
on Feb 19, 2010 at 07:05:17 PM
A little story set in the world of Warcraft. I wrote this as a prologue for a few adventures about a gnomish warrior whom I have rather a soft spot for :) It's written in a light hearted style and some parts are included just for fun. All details are accurate for Vanilla Wow as this was when it was set. A typical gnome ( is there such a thing? ) In a typical guild, a tale more told in the detail than the narrative. Mostly told just for fun and comedic value when possible, hopefully those who play wow especially will enjoy this little spell of nostalgia. A Gnomes Tale
In the quiet of a rather unusual vault in the great city of Iron forge, a small gnomish figure lies still as always. An unconventional vault this by dwarven ...
Posted by:
bendbuddy
on Jan 29, 2010 at 12:50:52 PM
Happy Friday Y'all, Part six of our module-writing experience, the ABC's of a Phoenix Comicon Delve, examines our initial attempts with the DDI Adventure Tools (specifically the monster builder). Listeners can hear how we begin to fortify the Orc stronghold... Viewers will also catch a glimpse of our early planning struggles and our thought process behind picking some of the initial baddies. Click here to watch now. Ben ...
Posted by:
Zipperflesh
on Jan 14, 2010 at 03:58:39 PM
Art work by C. Gerber
Part 1 – Earth Date November of ’49
Welcome to Sedona, a relatively unknown Class II Planet and home of the Rouge-Sky Space Pirates. The Captain of the RSSP, a Crusite named Sanmear, is currently tracking a group of three survivors who have been marooned on Sedona’s rocky surface. The leader of these survivors, an Earthling, is the All-American superstar Johnny “Cool Cage” Cagetti, and his companions include a Pikardian, Doctor Tiberius, and a Ming known only as Trinity. Sedona, a rocky planet located in a gravity-well between two yellow stars, is reputably hard to find or leave without the Otacon Compass. This is part of the reason why the RSSP is in pursuit, the other reason would be the stolen Otacon Sanmear wishes to recover from Cool Cage. ...
Posted by:
Monstro
on Dec 27, 2009 at 03:05:38 PM
On some forum or other I commented that I like the disease system to construct curses. The mechanic is really easy. Just make the curse require an arcana/religion/nature roll in addition to the heal roll. What this allows you to do is to attach curses to items, locales, or kinds of actions. The mechanical effect of this is easy and obvious. When the characters do things like sleep in a room full of corpses, curse them. As far as the greater issue of running a campaign are concerned, suddenly superstition and peasant wisdom become all the more powerful. "Don't go up into MacCreggie castle, it's cursed!" literally means that the place is cursed. "Don't rob the tomb or else you will feel the wrath of king Dremidore," literally means that there is wrath to be felt. Basically, ...
Posted by:
fatumd20
on Dec 21, 2009 at 08:34:10 PM
Released: December 2009 The sixth and final free sneak peek of the Night Reign Campaign Setting focuses on a new class, the Judge. This Solar Leader helps his allies gain the upper hand in combat by allowing them additional attacks. This sneak peek presents the class description, the class features and the first 5 levels of virtues. Special Note: The information provided in this sneak peek of the Judge is subject to change. The final version of the class will be presented in the Night Reign Campaign Setting. You can download Sneak Peek VI: Judge through DriveThruRP. Please let us know your thoughts and comments!
Posted by:
SecretDM
on Dec 5, 2009 at 02:01:35 AM
The Time of Kings is over. Meanwhile, the wizard Mōg, converted Priest of Bahamut and former Lich Lord of the Nameless Tower (aka the Northern Gate), has been slain as well...but his demonic spirit escaped capture and fled to Southern ...
Posted by:
riverdog
on Oct 30, 2009 at 12:55:08 AM
The idea behind this setting is that it is in the very first stages of growing so unlike most setting where there are these old ruins, everything is still growing, so you are just starting to see strong leaders start to build the first nations, for the most part people are still very primitive, so very basic metal working. The world itself is largely covered in water, with the game taking place on an archipelago, has for magic, it has only begun to be discovered, with shamanist magic being far more common, they the rare loner working to understand the arcana, as for divine powers I think this is a world where the gods lost, and the Primordials still rule, as such the elements are very strong, as for Races, I was thinking Goliath, Lyon, Wilden, as the major races and Kobolds, Gnomes, Humans, ...
Posted by:
Knight-of-Roses
on Oct 17, 2009 at 02:27:44 PM
Some of my fantasy fiction, for the Mor Aldenn - City of Mages setting, has been published: Please read and enjoy. ...
Posted by:
Makari
on Oct 13, 2009 at 10:36:34 AM
So, I have decided that I'm going to attempt to dedicate a portion of my week days to writing a "blog novel." I'm going to attempt to fit my story into about 350 printed pages of material. I will be compiling this blog once it's complete into a full manuscript. Obviously, commentary is appreciated. Due to the method that I'm using to publish this, I can't promise that each post will be, in and of itself, exciting and momentus. Also, it will not be run through an editor prior to posting so if any grammatical errors are found, I will attempt to correct them. One of the benefits of this medium. I will be posting this blog in, roughly, 500 word increments. This amounts to about 2 standard pages of written content. So, if I'm able to keep up with it, I should have a completed novel in approximately ... |
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